The-Powder-Toy/src/simulation/elements/DSTW.cpp
jacob1 0078fb4c6f Add DefaultProperties, replaces some of the case statements in create_part
The rest will will in a commit soon that adds the Create event and some other stuff
Lua events will come after that
PLSM default temp lowered to MAX_TEMP
2019-11-25 22:08:18 -05:00

104 lines
2.2 KiB
C++

#include "simulation/ElementCommon.h"
//#TPT-Directive ElementClass Element_DSTW PT_DSTW 25
Element_DSTW::Element_DSTW()
{
Identifier = "DEFAULT_PT_DSTW";
Name = "DSTW";
Colour = PIXPACK(0x1020C0);
MenuVisible = 1;
MenuSection = SC_LIQUID;
Enabled = 1;
Advection = 0.6f;
AirDrag = 0.01f * CFDS;
AirLoss = 0.98f;
Loss = 0.95f;
Collision = 0.0f;
Gravity = 0.1f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 2;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 20;
Weight = 30;
DefaultProperties.temp = R_TEMP - 2.0f + 273.15f;
HeatConduct = 23;
Description = "Distilled water, does not conduct electricity.";
Properties = TYPE_LIQUID|PROP_NEUTPASS;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = 273.15f;
LowTemperatureTransition = PT_ICEI;
HighTemperature = 373.0f;
HighTemperatureTransition = PT_WTRV;
Update = &Element_DSTW::update;
}
//#TPT-Directive ElementHeader Element_DSTW static int update(UPDATE_FUNC_ARGS)
int Element_DSTW::update(UPDATE_FUNC_ARGS)
{
int r, rx, ry;
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];
switch (TYP(r))
{
case PT_SALT:
if (RNG::Ref().chance(1, 50))
{
sim->part_change_type(i,x,y,PT_SLTW);
// on average, convert 3 DSTW to SLTW before SALT turns into SLTW
if (RNG::Ref().chance(1, 3))
sim->part_change_type(ID(r),x+rx,y+ry,PT_SLTW);
}
break;
case PT_SLTW:
if (RNG::Ref().chance(1, 2000))
{
sim->part_change_type(i,x,y,PT_SLTW);
break;
}
case PT_WATR:
if (RNG::Ref().chance(1, 100))
{
sim->part_change_type(i,x,y,PT_WATR);
}
break;
case PT_RBDM:
case PT_LRBD:
if ((sim->legacy_enable||parts[i].temp>12.0f) && RNG::Ref().chance(1, 100))
{
sim->part_change_type(i,x,y,PT_FIRE);
parts[i].life = 4;
}
break;
case PT_FIRE:
sim->kill_part(ID(r));
if (RNG::Ref().chance(1, 30))
{
sim->kill_part(i);
return 1;
}
break;
default:
continue;
}
}
return 0;
}
Element_DSTW::~Element_DSTW() {}