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The-Powder-Toy/src/simulation/elements/PQRT.cpp
2023-04-16 22:13:39 +02:00

56 lines
1.1 KiB
C++

#include "simulation/ElementCommon.h"
int Element_QRTZ_update(UPDATE_FUNC_ARGS);
int Element_QRTZ_graphics(GRAPHICS_FUNC_ARGS);
static void create(ELEMENT_CREATE_FUNC_ARGS);
void Element::Element_PQRT()
{
Identifier = "DEFAULT_PT_PQRT";
Name = "PQRT";
Colour = 0x88BBBB_rgb .Pack();
MenuVisible = 1;
MenuSection = SC_POWDERS;
Enabled = 1;
Advection = 0.4f;
AirDrag = 0.04f * CFDS;
AirLoss = 0.94f;
Loss = 0.95f;
Collision = -0.1f;
Gravity = 0.27f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 90;
HeatConduct = 3;
Description = "Powdered quartz, broken form of QRTZ.";
Properties = TYPE_PART| PROP_HOT_GLOW;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 2573.15f;
HighTemperatureTransition = PT_LAVA;
Update = &Element_QRTZ_update;
Graphics = &Element_QRTZ_graphics;
Create = &create;
}
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
sim->parts[i].tmp2 = sim->rng.between(0, 10);
}