22 lines
518 B
C++
22 lines
518 B
C++
#pragma once
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#include <memory>
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#include <mutex>
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#include "common/ExplicitSingleton.h"
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class GameSave;
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class VideoBuffer;
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class Graphics;
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class Simulation;
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class Renderer;
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class SaveRenderer: public ExplicitSingleton<SaveRenderer> {
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Simulation * sim;
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Renderer * ren;
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std::mutex renderMutex;
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public:
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SaveRenderer();
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std::unique_ptr<VideoBuffer> Render(GameSave * save, bool decorations = true, bool fire = true, Renderer *renderModeSource = nullptr);
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void Flush(int begin, int end);
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virtual ~SaveRenderer();
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};
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