The-Powder-Toy/src/simulation/elements/POLO.cpp
2020-01-09 19:22:11 +01:00

121 lines
2.3 KiB
C++

#include "simulation/ElementCommon.h"
static int update(UPDATE_FUNC_ARGS);
static int graphics(GRAPHICS_FUNC_ARGS);
void Element::Element_POLO()
{
Identifier = "DEFAULT_PT_POLO";
Name = "POLO";
Colour = PIXPACK(0x506030);
MenuVisible = 1;
MenuSection = SC_NUCLEAR;
Enabled = 1;
Advection = 0.4f;
AirDrag = 0.01f * CFDS;
AirLoss = 0.99f;
Loss = 0.95f;
Collision = 0.0f;
Gravity = 0.4f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 1;
Hardness = 0;
PhotonReflectWavelengths = 0x000FF200;
Weight = 90;
DefaultProperties.temp = 388.15f;
HeatConduct = 251;
Description = "Polonium, highly radioactive. Decays into NEUT and heats up.";
Properties = TYPE_PART|PROP_NEUTPASS|PROP_RADIOACTIVE|PROP_LIFE_DEC|PROP_DEADLY;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 526.95f;
HighTemperatureTransition = PT_LAVA;
Update = &update;
Graphics = &graphics;
}
constexpr int COOLDOWN = 15;
constexpr int LIMIT = 5;
static int update(UPDATE_FUNC_ARGS)
{
int r = sim->photons[y][x];
if (parts[i].tmp < LIMIT && !parts[i].life)
{
if (RNG::Ref().chance(1, 10000) && !parts[i].tmp)
{
int s = sim->create_part(-3, x, y, PT_NEUT);
if (s >= 0)
{
parts[i].life = COOLDOWN;
parts[i].tmp++;
parts[i].temp = ((parts[i].temp + parts[s].temp) + 600.0f) / 2.0f;
parts[s].temp = parts[i].temp;
}
}
if (r && RNG::Ref().chance(1, 100))
{
int s = sim->create_part(-3, x, y, PT_NEUT);
if (s >= 0)
{
parts[i].temp = ((parts[i].temp + parts[ID(r)].temp + parts[ID(r)].temp) + 600.0f) / 3.0f;
parts[i].life = COOLDOWN;
parts[i].tmp++;
parts[ID(r)].temp = parts[i].temp;
parts[s].temp = parts[i].temp;
parts[s].vx = parts[ID(r)].vx;
parts[s].vy = parts[ID(r)].vy;
}
}
}
if (parts[i].tmp2 >= 10)
{
sim->part_change_type(i,x,y,PT_PLUT);
parts[i].temp = (parts[i].temp+600.0f)/2.0f;
return 1;
}
if (TYP(r) == PT_PROT)
{
parts[i].tmp2++;
sim->kill_part(ID(r));
}
if (parts[i].temp < 388.15f)
{
parts[i].temp += 0.2f;
}
return 0;
}
static int graphics(GRAPHICS_FUNC_ARGS)
{
if (cpart->tmp >= LIMIT)
{
*colr = 0x70;
*colg = 0x70;
*colb = 0x70;
}
else
*pixel_mode |= PMODE_GLOW;
return 0;
}