The-Powder-Toy/src/simulation/elements/PHOT.cpp
2021-02-15 21:24:44 +01:00

157 lines
3.9 KiB
C++

#include "simulation/ElementCommon.h"
int Element_FIRE_update(UPDATE_FUNC_ARGS);
static int update(UPDATE_FUNC_ARGS);
static int graphics(GRAPHICS_FUNC_ARGS);
static void create(ELEMENT_CREATE_FUNC_ARGS);
void Element::Element_PHOT()
{
Identifier = "DEFAULT_PT_PHOT";
Name = "PHOT";
Colour = PIXPACK(0xFFFFFF);
MenuVisible = 1;
MenuSection = SC_NUCLEAR;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 1.00f;
Loss = 1.00f;
Collision = -0.99f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = -1;
DefaultProperties.temp = R_TEMP + 900.0f + 273.15f;
HeatConduct = 251;
Description = "Photons. Refracts through glass, scattered by quartz, and color-changed by different elements. Ignites flammable materials.";
Properties = TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
DefaultProperties.life = 680;
DefaultProperties.ctype = 0x3FFFFFFF;
Update = &update;
Graphics = &graphics;
Create = &create;
}
static int update(UPDATE_FUNC_ARGS)
{
int r, rx, ry;
float rr, rrr;
if (!(parts[i].ctype&0x3FFFFFFF)) {
sim->kill_part(i);
return 1;
}
if (parts[i].temp > 506)
if (RNG::Ref().chance(1, 10))
Element_FIRE_update(UPDATE_FUNC_SUBCALL_ARGS);
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (BOUNDS_CHECK) {
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (TYP(r)==PT_ISOZ || TYP(r)==PT_ISZS)
{
if (RNG::Ref().chance(1, 400))
{
parts[i].vx *= 0.90f;
parts[i].vy *= 0.90f;
sim->create_part(ID(r), x+rx, y+ry, PT_PHOT);
rrr = RNG::Ref().between(0, 359) * 3.14159f / 180.0f;
if (TYP(r) == PT_ISOZ)
rr = RNG::Ref().between(128, 255) / 127.0f;
else
rr = RNG::Ref().between(128, 355) / 127.0f;
parts[ID(r)].vx = rr*cosf(rrr);
parts[ID(r)].vy = rr*sinf(rrr);
sim->pv[y/CELL][x/CELL] -= 15.0f * CFDS;
}
}
else if((TYP(r) == PT_QRTZ || TYP(r) == PT_PQRT) && !ry && !rx)//if on QRTZ
{
float a = RNG::Ref().between(0, 359) * 3.14159f / 180.0f;
parts[i].vx = 3.0f*cosf(a);
parts[i].vy = 3.0f*sinf(a);
if(parts[i].ctype == 0x3FFFFFFF)
parts[i].ctype = 0x1F << RNG::Ref().between(0, 25);
if (parts[i].life)
parts[i].life++; //Delay death
}
else if(TYP(r) == PT_BGLA && !ry && !rx)//if on BGLA
{
float a = RNG::Ref().between(-50, 50) * 0.001f;
float rx = cosf(a), ry = sinf(a), vx, vy;
vx = rx * parts[i].vx + ry * parts[i].vy;
vy = rx * parts[i].vy - ry * parts[i].vx;
parts[i].vx = vx;
parts[i].vy = vy;
}
else if (TYP(r) == PT_FILT && parts[ID(r)].tmp==9)
{
parts[i].vx += ((float)RNG::Ref().between(-500, 500))/1000.0f;
parts[i].vy += ((float)RNG::Ref().between(-500, 500))/1000.0f;
}
}
return 0;
}
static int graphics(GRAPHICS_FUNC_ARGS)
{
int x = 0;
*colr = *colg = *colb = 0;
for (x=0; x<12; x++) {
*colr += (cpart->ctype >> (x+18)) & 1;
*colb += (cpart->ctype >> x) & 1;
}
for (x=0; x<12; x++)
*colg += (cpart->ctype >> (x+9)) & 1;
x = 624/(*colr+*colg+*colb+1);
*colr *= x;
*colg *= x;
*colb *= x;
*firea = 100;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;
*pixel_mode &= ~PMODE_FLAT;
*pixel_mode |= FIRE_ADD | PMODE_ADD | NO_DECO;
if (cpart->flags & FLAG_PHOTDECO)
{
*pixel_mode &= ~NO_DECO;
}
return 0;
}
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
float a = RNG::Ref().between(0, 7) * 0.78540f;
sim->parts[i].vx = 3.0f * cosf(a);
sim->parts[i].vy = 3.0f * sinf(a);
int Element_FILT_interactWavelengths(Particle* cpart, int origWl);
if (TYP(sim->pmap[y][x]) == PT_FILT)
sim->parts[i].ctype = Element_FILT_interactWavelengths(&sim->parts[ID(sim->pmap[y][x])], sim->parts[i].ctype);
}