157 lines
3.9 KiB
C++
157 lines
3.9 KiB
C++
#include "simulation/ElementCommon.h"
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int Element_FIRE_update(UPDATE_FUNC_ARGS);
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static int update(UPDATE_FUNC_ARGS);
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static int graphics(GRAPHICS_FUNC_ARGS);
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static void create(ELEMENT_CREATE_FUNC_ARGS);
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void Element::Element_PHOT()
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{
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Identifier = "DEFAULT_PT_PHOT";
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Name = "PHOT";
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Colour = PIXPACK(0xFFFFFF);
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MenuVisible = 1;
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MenuSection = SC_NUCLEAR;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 1.00f;
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Loss = 1.00f;
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Collision = -0.99f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 0;
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Weight = -1;
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DefaultProperties.temp = R_TEMP + 900.0f + 273.15f;
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HeatConduct = 251;
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Description = "Photons. Refracts through glass, scattered by quartz, and color-changed by different elements. Ignites flammable materials.";
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Properties = TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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DefaultProperties.life = 680;
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DefaultProperties.ctype = 0x3FFFFFFF;
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Update = &update;
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Graphics = &graphics;
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Create = &create;
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}
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static int update(UPDATE_FUNC_ARGS)
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{
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int r, rx, ry;
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float rr, rrr;
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if (!(parts[i].ctype&0x3FFFFFFF)) {
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sim->kill_part(i);
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return 1;
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}
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if (parts[i].temp > 506)
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if (RNG::Ref().chance(1, 10))
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Element_FIRE_update(UPDATE_FUNC_SUBCALL_ARGS);
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for (rx=-1; rx<2; rx++)
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for (ry=-1; ry<2; ry++)
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if (BOUNDS_CHECK) {
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r = pmap[y+ry][x+rx];
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if (!r)
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continue;
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if (TYP(r)==PT_ISOZ || TYP(r)==PT_ISZS)
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{
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if (RNG::Ref().chance(1, 400))
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{
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parts[i].vx *= 0.90f;
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parts[i].vy *= 0.90f;
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sim->create_part(ID(r), x+rx, y+ry, PT_PHOT);
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rrr = RNG::Ref().between(0, 359) * 3.14159f / 180.0f;
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if (TYP(r) == PT_ISOZ)
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rr = RNG::Ref().between(128, 255) / 127.0f;
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else
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rr = RNG::Ref().between(128, 355) / 127.0f;
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parts[ID(r)].vx = rr*cosf(rrr);
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parts[ID(r)].vy = rr*sinf(rrr);
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sim->pv[y/CELL][x/CELL] -= 15.0f * CFDS;
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}
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}
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else if((TYP(r) == PT_QRTZ || TYP(r) == PT_PQRT) && !ry && !rx)//if on QRTZ
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{
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float a = RNG::Ref().between(0, 359) * 3.14159f / 180.0f;
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parts[i].vx = 3.0f*cosf(a);
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parts[i].vy = 3.0f*sinf(a);
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if(parts[i].ctype == 0x3FFFFFFF)
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parts[i].ctype = 0x1F << RNG::Ref().between(0, 25);
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if (parts[i].life)
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parts[i].life++; //Delay death
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}
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else if(TYP(r) == PT_BGLA && !ry && !rx)//if on BGLA
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{
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float a = RNG::Ref().between(-50, 50) * 0.001f;
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float rx = cosf(a), ry = sinf(a), vx, vy;
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vx = rx * parts[i].vx + ry * parts[i].vy;
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vy = rx * parts[i].vy - ry * parts[i].vx;
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parts[i].vx = vx;
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parts[i].vy = vy;
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}
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else if (TYP(r) == PT_FILT && parts[ID(r)].tmp==9)
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{
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parts[i].vx += ((float)RNG::Ref().between(-500, 500))/1000.0f;
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parts[i].vy += ((float)RNG::Ref().between(-500, 500))/1000.0f;
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}
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}
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return 0;
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}
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static int graphics(GRAPHICS_FUNC_ARGS)
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{
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int x = 0;
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*colr = *colg = *colb = 0;
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for (x=0; x<12; x++) {
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*colr += (cpart->ctype >> (x+18)) & 1;
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*colb += (cpart->ctype >> x) & 1;
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}
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for (x=0; x<12; x++)
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*colg += (cpart->ctype >> (x+9)) & 1;
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x = 624/(*colr+*colg+*colb+1);
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*colr *= x;
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*colg *= x;
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*colb *= x;
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*firea = 100;
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*firer = *colr;
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*fireg = *colg;
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*fireb = *colb;
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*pixel_mode &= ~PMODE_FLAT;
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*pixel_mode |= FIRE_ADD | PMODE_ADD | NO_DECO;
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if (cpart->flags & FLAG_PHOTDECO)
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{
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*pixel_mode &= ~NO_DECO;
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}
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return 0;
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}
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static void create(ELEMENT_CREATE_FUNC_ARGS)
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{
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float a = RNG::Ref().between(0, 7) * 0.78540f;
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sim->parts[i].vx = 3.0f * cosf(a);
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sim->parts[i].vy = 3.0f * sinf(a);
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int Element_FILT_interactWavelengths(Particle* cpart, int origWl);
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if (TYP(sim->pmap[y][x]) == PT_FILT)
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sim->parts[i].ctype = Element_FILT_interactWavelengths(&sim->parts[ID(sim->pmap[y][x])], sim->parts[i].ctype);
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}
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