The-Powder-Toy/src/simulation/elements/FRAY.cpp

81 lines
1.8 KiB
C++

#include "simulation/ElementCommon.h"
static int update(UPDATE_FUNC_ARGS);
void Element::Element_FRAY()
{
Identifier = "DEFAULT_PT_FRAY";
Name = "FRAY";
Colour = PIXPACK(0x00BBFF);
MenuVisible = 1;
MenuSection = SC_FORCE;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.90f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 100;
DefaultProperties.temp = 20.0f + 273.15f;
HeatConduct = 0;
Description = "Force Emitter. Pushes or pulls objects based on its temperature. Use like ARAY.";
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &update;
}
static int update(UPDATE_FUNC_ARGS)
{
int curlen;
if (parts[i].tmp > 0)
curlen = parts[i].tmp;
else
curlen = 10;
int r, nxx, nyy, len, nxi, nyi, rx, ry;
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (TYP(r)==PT_SPRK) {
for (nxx = 0, nyy = 0, nxi = rx*-1, nyi = ry*-1, len = 0; ; nyy+=nyi, nxx+=nxi, len++) {
if (!(x+nxi+nxx<XRES && y+nyi+nyy<YRES && x+nxi+nxx >= 0 && y+nyi+nyy >= 0) || len>curlen) {
break;
}
r = pmap[y+nyi+nyy][x+nxi+nxx];
if (!r)
r = sim->photons[y+nyi+nyy][x+nxi+nxx];
if (r && !(sim->elements[TYP(r)].Properties & TYPE_SOLID)){
parts[ID(r)].vx += nxi*((parts[i].temp-273.15f)/10.0f);
parts[ID(r)].vy += nyi*((parts[i].temp-273.15f)/10.0f);
}
}
}
}
return 0;
}