123 lines
2.3 KiB
C++
123 lines
2.3 KiB
C++
#include "simulation/ElementCommon.h"
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static int update(UPDATE_FUNC_ARGS);
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void Element::Element_BANG()
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{
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Identifier = "DEFAULT_PT_BANG";
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Name = "TNT";
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Colour = PIXPACK(0xC05050);
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MenuVisible = 1;
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MenuSection = SC_EXPLOSIVE;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 0.90f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 1;
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Weight = 100;
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HeatConduct = 88;
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Description = "TNT, explodes all at once.";
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Properties = TYPE_SOLID | PROP_NEUTPENETRATE;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = &update;
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}
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static int update(UPDATE_FUNC_ARGS)
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{
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int r, rx, ry;
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if(parts[i].tmp==0)
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{
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if(parts[i].temp>=673.0f)
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parts[i].tmp = 1;
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else
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for (rx=-1; rx<2; rx++)
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for (ry=-1; ry<2; ry++)
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if (BOUNDS_CHECK && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if (!r)
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continue;
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if (TYP(r)==PT_FIRE || TYP(r)==PT_PLSM || TYP(r)==PT_SPRK || TYP(r)==PT_LIGH)
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{
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parts[i].tmp = 1;
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}
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}
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}
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else if(parts[i].tmp==1)
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{
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if ((ID(pmap[y][x]) == i))
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{
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PropertyValue value;
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value.Integer = 2;
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sim->flood_prop(x, y, offsetof(Particle, tmp), value, StructProperty::Integer);
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}
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parts[i].tmp = 2;
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}
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else if(parts[i].tmp==2)
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{
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parts[i].tmp = 3;
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}
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else
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{
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float otemp = parts[i].temp-273.15f;
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//Explode!!
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sim->pv[y/CELL][x/CELL] += 0.5f;
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parts[i].tmp = 0;
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if (RNG::Ref().chance(1, 3))
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{
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if (RNG::Ref().chance(1, 2))
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{
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sim->create_part(i, x, y, PT_FIRE);
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}
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else
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{
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sim->create_part(i, x, y, PT_SMKE);
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parts[i].life = RNG::Ref().between(500, 549);
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}
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parts[i].temp = restrict_flt((MAX_TEMP/4)+otemp, MIN_TEMP, MAX_TEMP);
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}
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else
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{
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if (RNG::Ref().chance(1, 15))
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{
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sim->create_part(i, x, y, PT_EMBR);
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parts[i].tmp = 0;
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parts[i].life = 50;
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parts[i].temp = restrict_flt((MAX_TEMP/3)+otemp, MIN_TEMP, MAX_TEMP);
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parts[i].vx = float(RNG::Ref().between(-10, 10));
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parts[i].vy = float(RNG::Ref().between(-10, 10));
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}
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else
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{
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sim->kill_part(i);
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}
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}
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return 1;
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}
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return 0;
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}
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