The-Powder-Toy/src/elements/phot.cpp

85 lines
2.0 KiB
C++

#include "simulation/Element.h"
int update_PHOT(UPDATE_FUNC_ARGS) {
int r, rt, rx, ry;
float rr, rrr;
parts[i].pavg[0] = x;
parts[i].pavg[1] = y;
if (!(parts[i].ctype&0x3FFFFFFF)) {
sim->kill_part(i);
return 1;
}
if (1>rand()%10) update_PYRO(UPDATE_FUNC_SUBCALL_ARGS);
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry)) {
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_ISOZ && 5>(rand()%2000))
{
parts[i].vx *= 0.90;
parts[i].vy *= 0.90;
sim->create_part(r>>8, x+rx, y+ry, PT_PHOT);
rrr = (rand()%360)*3.14159f/180.0f;
rr = (rand()%128+128)/127.0f;
parts[r>>8].vx = rr*cosf(rrr);
parts[r>>8].vy = rr*sinf(rrr);
sim->pv[y/CELL][x/CELL] -= 15.0f * CFDS;
}
if ((r&0xFF)==PT_ISZS && 5>(rand()%2000))
{
parts[i].vx *= 0.90;
parts[i].vy *= 0.90;
sim->create_part(r>>8, x+rx, y+ry, PT_PHOT);
rr = (rand()%228+128)/127.0f;
rrr = (rand()%360)*3.14159f/180.0f;
parts[r>>8].vx = rr*cosf(rrr);
parts[r>>8].vy = rr*sinf(rrr);
sim->pv[y/CELL][x/CELL] -= 15.0f * CFDS;
}
}
r = pmap[y][x];
if((r&0xFF) == PT_QRTZ && r)// && parts[i].ctype==0x3FFFFFFF)
{
float a = (rand()%360)*3.14159f/180.0f;
parts[i].vx = 3.0f*cosf(a);
parts[i].vy = 3.0f*sinf(a);
if(parts[i].ctype == 0x3FFFFFFF)
parts[i].ctype = 0x1F<<(rand()%26);
parts[i].life++; //Delay death
}
//r = pmap[y][x];
//rt = r&0xFF;
/*if (rt==PT_CLNE || rt==PT_PCLN || rt==PT_BCLN || rt==PT_PBCN) {
if (!parts[r>>8].ctype)
parts[r>>8].ctype = PT_PHOT;
}*/
return 0;
}
int graphics_PHOT(GRAPHICS_FUNC_ARGS)
{
int x = 0;
*colr = *colg = *colb = 0;
for (x=0; x<12; x++) {
*colr += (cpart->ctype >> (x+18)) & 1;
*colb += (cpart->ctype >> x) & 1;
}
for (x=0; x<12; x++)
*colg += (cpart->ctype >> (x+9)) & 1;
x = 624/(*colr+*colg+*colb+1);
*colr *= x;
*colg *= x;
*colb *= x;
*firea = 100;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;
*pixel_mode |= FIRE_ADD;
return 0;
}