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The-Powder-Toy/src/elements/acid.c

38 lines
943 B
C

#include <element.h>
int update_ACID(UPDATE_FUNC_ARGS) {
int r,rx,ry;
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if ((r>>8)>=NPART || !r)
continue;
if ((r&0xFF)!=PT_ACID)
{
if ((r&0xFF)==PT_PLEX || (r&0xFF)==PT_NITR || (r&0xFF)==PT_GUNP || (r&0xFF)==PT_RBDM || (r&0xFF)==PT_LRBD)
{
part_change_type(i,x,y,PT_FIRE);
part_change_type(r>>8,x+rx,y+ry,PT_FIRE);
parts[i].life = 4;
parts[r>>8].life = 4;
}
else if (((r&0xFF)!=PT_CLNE && (r&0xFF)!=PT_PCLN && ptypes[r&0xFF].hardness>(rand()%1000))&&parts[i].life>=50)
{
if (parts_avg(i, r>>8,PT_GLAS)!= PT_GLAS)//GLAS protects stuff from acid
{
parts[i].life--;
kill_part(r>>8);
}
}
else if (parts[i].life<=50)
{
kill_part(i);
return 1;
}
}
}
return 0;
}