The-Powder-Toy/elements/watr.cpp
Simon Robertshaw b0ea52690b Initial
2012-01-08 17:39:03 +00:00

37 lines
924 B
C++

#include "element.h"
int update_WATR(UPDATE_FUNC_ARGS) {
int r, rx, ry;
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_SALT && 1>(rand()%250))
{
sim->part_change_type(i,x,y,PT_SLTW);
sim->part_change_type(r>>8,x+rx,y+ry,PT_SLTW);
}
if (((r&0xFF)==PT_RBDM||(r&0xFF)==PT_LRBD) && (sim->legacy_enable||parts[i].temp>(273.15f+12.0f)) && 1>(rand()%500))
{
sim->part_change_type(i,x,y,PT_FIRE);
parts[i].life = 4;
}
if ((r&0xFF)==PT_FIRE){
sim->kill_part(r>>8);
if(1>(rand()%150)){
sim->kill_part(i);
return 1;
}
}
/*if ((r&0xFF)==PT_CNCT && 1>(rand()%500)) Concrete+Water to paste, not very popular
{
part_change_type(i,x,y,PT_PSTE);
sim.kill_part(r>>8);
}*/
}
return 0;
}