The-Powder-Toy/elements/ignt.cpp
Simon Robertshaw b0ea52690b Initial
2012-01-08 17:39:03 +00:00

45 lines
971 B
C++

#include "element.h"
int update_IGNT(UPDATE_FUNC_ARGS) {
int r, rx, ry;
if(parts[i].tmp==0)
{
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_FIRE || (r&0xFF)==PT_PLSM)
{
parts[i].tmp = 1;
}
else if ((r&0xFF)==PT_SPRK || (r&0xFF)==PT_LIGH || ((r&0xFF)==PT_IGNT && parts[r>>8].life==1))
{
parts[i].tmp = 1;
}
}
}
else if(parts[i].life > 0)
{
if(rand()%3)
{
int nb = sim->create_part(-1, x+rand()%3-1, y+rand()%3-1, PT_BOMB);
if (nb!=-1) {
parts[nb].tmp = 1;
parts[nb].life = 30;
parts[nb].vx = rand()%20-10;
parts[nb].vy = rand()%20-10;
parts[nb].temp = restrict_flt(400.0f+parts[i].temp-273.15, MIN_TEMP, MAX_TEMP);
}
}
else
{
sim->create_part(-1, x+rand()%3-1, y+rand()%3-1, PT_FIRE);
}
parts[i].life--;
}
return 0;
}