The-Powder-Toy/elements/elec.cpp
Simon Robertshaw b0ea52690b Initial
2012-01-08 17:39:03 +00:00

102 lines
2.3 KiB
C++

#include "element.h"
int update_ELEC(UPDATE_FUNC_ARGS) {
int r, rt, rx, ry, nb, rrx, rry;
float rr, rrr;
parts[i].pavg[0] = x;
parts[i].pavg[1] = y;
if(pmap[y][x]==PT_GLOW)
{
sim->part_change_type(i, x, y, PT_PHOT);
}
for (rx=-2; rx<=2; rx++)
for (ry=-2; ry<=2; ry++)
if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES) {
r = pmap[y+ry][x+rx];
if (!r)
r = sim->photons[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_GLAS)
{
//fire_r[y/CELL][x/CELL] += rand()%200; //D: Doesn't work with OpenGL, also shouldn't be here TODO: FIX THIS SHIT
//fire_g[y/CELL][x/CELL] += rand()%200;
//fire_b[y/CELL][x/CELL] += rand()%200;
for (rrx=-1; rrx<=1; rrx++)
{
for (rry=-1; rry<=1; rry++)
{
if (x+rx+rrx>=0 && y+ry+rry>=0 && x+rx+rrx<XRES && y+ry+rry<YRES) {
nb = sim->create_part(-1, x+rx+rrx, y+ry+rry, PT_BOMB);
if (nb!=-1) {
parts[nb].tmp = 1;
parts[nb].life = 50;
parts[nb].temp = 400.0f;
parts[nb].vx = rand()%20-10;
parts[nb].vy = rand()%20-10;
}
}
}
}
sim->kill_part(i);
return 1;
}
if ((r&0xFF)==PT_LCRY)
{
parts[r>>8].tmp2 = 5+rand()%5;
}
if ((r&0xFF)==PT_WATR || (r&0xFF)==PT_DSTW || (r&0xFF)==PT_SLTW || (r&0xFF)==PT_CBNW)
{
if(rand()%2)
{
sim->create_part(r>>8, x+rx, y+ry, PT_H2);
sim->part_change_type(i, x, y, PT_O2);
parts[i].life = 0;
parts[i].ctype = 0;
return 1;
}
else
{
sim->create_part(r>>8, x+rx, y+ry, PT_O2);
sim->part_change_type(i, x, y, PT_H2);
parts[i].life = 0;
parts[i].ctype = 0;
return 1;
}
}
if ((r&0xFF)==PT_NEUT)
{
sim->part_change_type(r>>8, x+rx, y+ry, PT_H2);
parts[r>>8].life = 0;
parts[r>>8].ctype = 0;
}
if ((r&0xFF)==PT_DEUT)
{
if(parts[r>>8].life < 6000)
parts[r>>8].life += 1;
parts[r>>8].temp = 0;
parts[i].temp = 0;
sim->kill_part(i);
return 1;
}
if (sim->ptypes[r&0xFF].properties & PROP_CONDUCTS)
{
sim->create_part(-1, x+rx, y+ry, PT_SPRK);
sim->kill_part(i);
return 1;
}
}
return 0;
}
int graphics_ELEC(GRAPHICS_FUNC_ARGS)
{
*firea = 70;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;
*pixel_mode |= FIRE_ADD;
return 0;
}