The-Powder-Toy/elements/clst.cpp
Simon Robertshaw b0ea52690b Initial
2012-01-08 17:39:03 +00:00

39 lines
960 B
C++

#include "element.h"
int update_CLST(UPDATE_FUNC_ARGS) {
int r, rx, ry;
float cxy;
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_WATR && 1>(rand()%1500))
{
sim->part_change_type(i,x,y,PT_PSTS);
sim->kill_part(r>>8);
}
if ((r&0xFF)==PT_NITR)
{
sim->create_part(i, x, y, PT_BANG);
sim->create_part(r>>8, x+rx, y+ry, PT_BANG);
}
if ((r&0xFF)==PT_CLST)
{
if(parts[i].temp <195)
cxy = 0.05;
if(parts[i].temp >= 195 && parts[i].temp <295)
cxy = 0.015;
if(parts[i].temp >= 295 && parts[i].temp <350)
cxy = 0.01;
if(parts[i].temp > 350)
cxy = 0.005;
parts[i].vx += cxy*rx;
parts[i].vy += cxy*ry;//These two can be set not to calculate over 350 later. They do virtually nothing over 0.005.
}
}
return 0;
}