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The-Powder-Toy/src/simulation
2012-06-12 16:20:35 +01:00
..
elements TPT: Use an array instead of ctype to cache tron colour 6101c04ff9 2012-06-12 16:20:35 +01:00
tools Correct save reloading, add Vac and NGrav tools 2012-06-12 15:37:46 +01:00
Air.cpp A bit of refactoring (elements) 2012-05-07 17:59:50 +01:00
Air.h TPT: Prevent ambient heat going through walls ccb88b6b3b 2012-04-17 17:32:06 +01:00
Element.h A bit of refactoring (elements) 2012-05-07 17:59:50 +01:00
ElementGraphics.h TPT: Old nothing display mode in the form of Basic colour mode fe82685257 2012-04-18 14:43:09 +01:00
Elements.h Redo Wall IDs 2012-05-12 13:21:04 +01:00
GOLMenu.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Gravity.cpp Click function for tools that aren't continuous. Debug helper for UI components (Ctrl+Shift D when DEBUG is defined), fix add sign window logic 2012-05-13 17:43:41 +01:00
Gravity.h Better cleanup for simulation - fix memory leaks 2012-01-21 13:19:10 +00:00
MenuSection.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Particle.cpp Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Particle.h Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Player.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
SaveRenderer.cpp Correct save reloading, add Vac and NGrav tools 2012-06-12 15:37:46 +01:00
SaveRenderer.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Sign.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Simulation.cpp Saving and loading other flags from GameSave, remove old saveloader 2012-06-11 13:39:39 +01:00
Simulation.h Saving and loading other flags from GameSave, remove old saveloader 2012-06-11 13:39:39 +01:00
SimulationData.cpp Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
SimulationData.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
StorageClasses.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
StructProperty.h Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Tools.h Tools implemented in a similar way to elements 2012-05-12 18:11:20 +01:00
WallType.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00