76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_WOOD PT_WOOD 17
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Element_WOOD::Element_WOOD()
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{
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Identifier = "DEFAULT_PT_WOOD";
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Name = "WOOD";
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Colour = PIXPACK(0xC0A040);
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MenuVisible = 1;
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MenuSection = SC_SOLIDS;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 0.90f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 20;
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Explosive = 0;
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Meltable = 0;
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Hardness = 15;
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Weight = 100;
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Temperature = R_TEMP+0.0f +273.15f;
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HeatConduct = 164;
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Description = "Wood, flammable.";
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State = ST_SOLID;
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Properties = TYPE_SOLID | PROP_NEUTPENETRATE;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = 873.0f;
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HighTemperatureTransition = PT_FIRE;
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Update = &Element_WOOD::update;
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Graphics = &Element_WOOD::graphics;
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}
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//#TPT-Directive ElementHeader Element_WOOD static int update(UPDATE_FUNC_ARGS)
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int Element_WOOD::update(UPDATE_FUNC_ARGS)
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{
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if (parts[i].temp > 450 && parts[i].temp > parts[i].tmp)
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parts[i].tmp = (int)parts[i].temp;
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return 0;
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}
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//#TPT-Directive ElementHeader Element_WOOD static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_WOOD::graphics(GRAPHICS_FUNC_ARGS)
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{
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float maxtemp = std::max((float)cpart->tmp, cpart->temp);
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if (maxtemp > 400)
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{
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*colr -= (int)restrict_flt((maxtemp-400)/3,0,172);
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*colg -= (int)restrict_flt((maxtemp-400)/4,0,140);
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*colb -= (int)restrict_flt((maxtemp-400)/20,0,44);
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}
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if (maxtemp < 273)
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{
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*colr -= (int)restrict_flt((273-maxtemp)/5,0,40);
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*colg += (int)restrict_flt((273-maxtemp)/4,0,40);
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*colb += (int)restrict_flt((273-maxtemp)/1.5,0,150);
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}
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return 0;
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}
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Element_WOOD::~Element_WOOD() {}
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