106 lines
2.3 KiB
C++
106 lines
2.3 KiB
C++
#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_LIFE PT_LIFE 78
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Element_LIFE::Element_LIFE()
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{
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Identifier = "DEFAULT_PT_LIFE";
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Name = "LIFE";
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Colour = PIXPACK(0x0CAC00);
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MenuVisible = 0;
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MenuSection = SC_LIFE;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 0.90f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 0;
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Weight = 100;
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Temperature = 9000.0f;
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HeatConduct = 40;
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Description = "Game Of Life! B3/S23";
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State = ST_NONE;
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Properties = TYPE_SOLID|PROP_LIFE;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = NULL;
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Graphics = &Element_LIFE::graphics;
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}
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//#TPT-Directive ElementHeader Element_LIFE static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_LIFE::graphics(GRAPHICS_FUNC_ARGS)
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{
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pixel pc;
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if (cpart->ctype==NGT_LOTE)//colors for life states
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{
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if (cpart->tmp==2)
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pc = PIXRGB(255, 128, 0);
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else if (cpart->tmp==1)
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pc = PIXRGB(255, 255, 0);
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else
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pc = PIXRGB(255, 0, 0);
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}
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else if (cpart->ctype==NGT_FRG2)//colors for life states
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{
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if (cpart->tmp==2)
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pc = PIXRGB(0, 100, 50);
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else
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pc = PIXRGB(0, 255, 90);
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}
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else if (cpart->ctype==NGT_STAR)//colors for life states
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{
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if (cpart->tmp==4)
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pc = PIXRGB(0, 0, 128);
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else if (cpart->tmp==3)
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pc = PIXRGB(0, 0, 150);
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else if (cpart->tmp==2)
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pc = PIXRGB(0, 0, 190);
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else if (cpart->tmp==1)
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pc = PIXRGB(0, 0, 230);
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else
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pc = PIXRGB(0, 0, 70);
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}
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else if (cpart->ctype==NGT_FROG)//colors for life states
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{
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if (cpart->tmp==2)
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pc = PIXRGB(0, 100, 0);
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else
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pc = PIXRGB(0, 255, 0);
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}
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else if (cpart->ctype==NGT_BRAN)//colors for life states
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{
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if (cpart->tmp==1)
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pc = PIXRGB(150, 150, 0);
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else
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pc = PIXRGB(255, 255, 0);
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} else {
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pc = PIXRGB(255, 255, 0);//sim->gmenu[cpart->ctype].colour;
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}
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*colr = PIXR(pc);
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*colg = PIXG(pc);
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*colb = PIXB(pc);
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return 0;
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}
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Element_LIFE::~Element_LIFE() {} |