126 lines
4.3 KiB
Python
126 lines
4.3 KiB
Python
import os, sys, subprocess
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##Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32
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class ourSpawn:
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def ourspawn(self, sh, escape, cmd, args, env):
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newargs = ' '.join(args[1:])
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cmdline = cmd + " " + newargs
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
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stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
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data, err = proc.communicate()
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rv = proc.wait()
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if rv:
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print "====="
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print err
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print "====="
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return rv
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def SetupSpawn( env ):
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if sys.platform == 'win32':
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buf = ourSpawn()
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buf.ourenv = env
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env['SPAWN'] = buf.ourspawn
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AddOption('--opengl-renderer',dest="opengl-renderer",action='store_true',default=False,help="Build with OpenGL renderer support. (requires --opengl)")
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AddOption('--opengl',dest="opengl",action='store_true',default=False,help="Build with OpenGL interface support.")
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AddOption('--win32',dest="win32",action='store_true',default=False,help="32bit Windows target.")
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AddOption('--lin32',dest="lin32",action='store_true',default=False,help="32bit Linux target")
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AddOption('--lin64',dest="lin64",action='store_true',default=False,help="64bit Linux target")
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AddOption('--release',dest="release",action='store_true',default=False,help="Enable optimisations (Will slow down compiling)")
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AddOption('--lua-dir',dest="lua-dir",default=False,help="Directory for lua includes")
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AddOption('--sdl-dir',dest="sdl-dir",default=False,help="Directory for SDL includes")
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if(GetOption('win32')):
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env = Environment(tools = ['mingw'], ENV = os.environ)
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else:
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env = Environment(ENV = os.environ)
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#Check for headers and libraries
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conf = Configure(env)
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try:
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env.ParseConfig('sdl-config --cflags')
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env.ParseConfig('sdl-config --libs')
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except:
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conf.CheckLib("SDL")
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if(GetOption("sdl-dir")):
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if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'):
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print "sdl headers not found or not installed"
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raise SystemExit(1)
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else:
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env.Append(CPPPATH=GetOption("sdl-dir"))
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#Find correct lua include dir
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if(GetOption("lua-dir")):
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if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
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print "lua5.1 headers not found or not installed"
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raise SystemExit(1)
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else:
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env.Append(CPPPATH=GetOption("lua-dir"))
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#Check for FFT lib
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if not conf.CheckLib('fftw3f') and not conf.CheckLib('fftw3f-3'):
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print "libfftw3f not found or not installed"
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raise SystemExit(1)
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#Check for Lua lib
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if not conf.CheckLib('lua') and not conf.CheckLib('lua5.1') and not conf.CheckLib('lua51'):
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print "liblua not found or not installed"
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raise SystemExit(1)
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env = conf.Finish();
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env.Append(CPPPATH=['src/', 'data/', 'generated/'])
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env.Append(CCFLAGS=['-w', '-std=c99', '-fkeep-inline-functions'])
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env.Append(LIBS=['pthread', 'm', 'bz2'])
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env.Append(CPPDEFINES={"_POSIX_C_SOURCE": "200112L"})
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env.Append(CPPDEFINES=["USE_SDL", "LUACONSOLE", "GRAVFFT", "_GNU_SOURCE", "USE_STDINT"])
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if(GetOption('win32')):
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openGLLibs = ['opengl32', 'glew32']
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env.Prepend(LIBS=['mingw32', 'ws2_32', 'SDLmain', 'regex'])
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env.Append(CPPDEFINES=["WIN32"])
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if(GetOption('lin32') or GetOption('lin64')):
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openGLLibs = ['GL']
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env.Append(LIBS=['X11', 'rt'])
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if GetOption('lin32'):
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env.Append(LINKFLAGS=['-m32'])
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env.Append(CCFLAGS=['-m32'])
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env.Append(CPPDEFINES=["LIN32"])
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else:
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env.Append(LINKFAGS=['-m64'])
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env.Append(CCFLAGS=['-m64'])
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env.Append(CPPDEFINES=["LIN64"])
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if(GetOption('release')):
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ev.Append(CCFLAGS='-O3')
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if(GetOption('opengl')):
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env.Append(CPPDEFINES=["OGLI", "PIX32OGL"])
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env.Append(LIBS=openGLLibs)
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if(GetOption('opengl-renderer') and GetOption('opengl-renderer')):
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env.Append(CPPDEFINES=["OGLR"])
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elif(GetOption('opengl-renderer')):
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print "opengl-renderer requires opengl"
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raise SystemExit(1)
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sources=Glob("src/*.cpp")
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if(GetOption('win32')):
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sources += env.RES('resources/powder-res.rc')
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sources+=Glob("src/*/*.cpp")
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sources+=Glob("src/simulation/elements/*.cpp")
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sources+=Glob("src/simulation/tools/*.cpp")
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sources+=Glob("generated/*.cpp")
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SetupSpawn(env)
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t=env.Program(target='powder', source=sources)
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Default(t)
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