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The-Powder-Toy/src/simulation/elements/CAUS.cpp

91 lines
1.9 KiB
C++

#include "simulation/ElementCommon.h"
static int update(UPDATE_FUNC_ARGS);
void Element::Element_CAUS()
{
Identifier = "DEFAULT_PT_CAUS";
Name = "CAUS";
Colour = 0x80FFA0_rgb;
MenuVisible = 1;
MenuSection = SC_GAS;
Enabled = 1;
Advection = 2.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.99f;
Loss = 0.30f;
Collision = -0.1f;
Gravity = 0.0f;
Diffusion = 1.50f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 1;
HeatConduct = 70;
Description = "Caustic Gas, acts like ACID.";
Properties = TYPE_GAS|PROP_DEADLY;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
DefaultProperties.life = 75;
Update = &update;
}
static int update(UPDATE_FUNC_ARGS)
{
for (int rx = -2; rx <= 2; rx++)
for (int ry = -2; ry <= 2; ry++)
if (BOUNDS_CHECK && (rx || ry))
{
int r = pmap[y+ry][x+rx];
if (!r)
continue;
if (TYP(r) == PT_GAS)
{
if (sim->pv[(y+ry)/CELL][(x+rx)/CELL] > 3)
{
sim->part_change_type(ID(r), x+rx, y+ry, PT_RFRG);
sim->part_change_type(i, x, y, PT_RFRG);
}
}
else if (TYP(r) != PT_ACID && TYP(r) != PT_CAUS && TYP(r) != PT_RFRG && TYP(r) != PT_RFGL)
{
if ((TYP(r) != PT_CLNE && TYP(r) != PT_PCLN && sim->rng.chance(sim->elements[TYP(r)].Hardness, 1000)) && parts[i].life >= 50)
{
// GLAS protects stuff from acid
if (sim->parts_avg(i, ID(r),PT_GLAS) != PT_GLAS)
{
float newtemp = ((60.0f - (float)sim->elements[TYP(r)].Hardness)) * 7.0f;
if (newtemp < 0)
newtemp = 0;
parts[i].temp += newtemp;
parts[i].life--;
sim->kill_part(ID(r));
}
}
else if (parts[i].life <= 50)
{
sim->kill_part(i);
return 1;
}
}
}
return 0;
}