The-Powder-Toy/src/elements/cbnw.c

90 lines
2.2 KiB
C

#include <element.h>
int update_CBNW(UPDATE_FUNC_ARGS) {
int r, rx, ry, oldt;
oldt = parts[i].tmp;
if (pv[y/CELL][x/CELL]<=3)
{
if(20>(rand()%80000))
{
part_change_type(i,x,y,PT_CO2);
parts[i].ctype = 5;
pv[y/CELL][x/CELL] += 0.5f;
}
else if(pv[y/CELL][x/CELL]<=-0.5)
{
part_change_type(i,x,y,PT_CO2);
parts[i].ctype = 5;
pv[y/CELL][x/CELL] += 0.5f;
}
}
if (parts[i].tmp>0)
parts[i].tmp--;
if(!(rand()%200))
{
parts[i].tmp2 = rand()%40;
} else if(parts[i].tmp2!=20) {
parts[i].tmp2 -= (parts[i].tmp2>20)?1:-1;
}
if(oldt==1)
{
//Explode
if(rand()%4)
{
part_change_type(i,x,y,PT_CO2);
parts[i].ctype = 5;
pv[y/CELL][x/CELL] += 0.2f;
}
}
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if (ptypes[r&0xFF].properties&TYPE_PART && parts[i].tmp == 0 && 1>(rand()%250))
{
//Start explode
parts[i].tmp = rand()%25;//(rand()%100)+50;
}
else if(ptypes[r&0xFF].properties&TYPE_SOLID && (r&0xFF)!=PT_DMND && (r&0xFF)!=PT_GLAS && parts[i].tmp == 0 && (2-pv[y/CELL][x/CELL])>(rand()%20000))
{
if(rand()%2)
{
part_change_type(i,x,y,PT_CO2);
parts[i].ctype = 5;
pv[y/CELL][x/CELL] += 0.2f;
}
}
if ((r&0xFF)==PT_CBNW)
{
if(!parts[i].tmp && parts[r>>8].tmp)
{
parts[i].tmp = parts[r>>8].tmp;
if((r>>8)>i) //If the other particle hasn't been life updated
parts[i].tmp--;
}
else if(parts[i].tmp && !parts[r>>8].tmp)
{
parts[r>>8].tmp = parts[i].tmp;
if((r>>8)>i) //If the other particle hasn't been life updated
parts[r>>8].tmp++;
}
}
if (((r&0xFF)==PT_RBDM||(r&0xFF)==PT_LRBD) && (legacy_enable||parts[i].temp>(273.15f+12.0f)) && 1>(rand()%500))
{
part_change_type(i,x,y,PT_FIRE);
parts[i].life = 4;
}
if ((r&0xFF)==PT_FIRE){
kill_part(r>>8);
if(1>(rand()%150)){
kill_part(i);
return 1;
}
}
}
return 0;
}