60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_SPAWN2 PT_SPAWN2 117
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Element_SPAWN2::Element_SPAWN2()
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{
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Identifier = "DEFAULT_PT_SPAWN2";
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Name = "SPWN2";
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Colour = PIXPACK(0xAAAAAA);
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MenuVisible = 0;
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MenuSection = SC_SOLIDS;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 1.00f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 1;
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Weight = 100;
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Temperature = R_TEMP+0.0f +273.15f;
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HeatConduct = 0;
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Description = "STK2 spawn point";
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State = ST_SOLID;
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Properties = TYPE_SOLID;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = &Element_SPAWN2::update;
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Graphics = NULL;
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}
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//#TPT-Directive ElementHeader Element_SPAWN2 static int update(UPDATE_FUNC_ARGS)
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int Element_SPAWN2::update(UPDATE_FUNC_ARGS)
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{
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if (!sim->player2.spwn)
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sim->create_part(-1, x, y, PT_STKM2);
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return 0;
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}
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Element_SPAWN2::~Element_SPAWN2() {} |