70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_HFLM PT_HFLM 68
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Element_HFLM::Element_HFLM()
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{
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Identifier = "DEFAULT_PT_HFLM";
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Name = "CFLM";
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Colour = PIXPACK(0x8080FF);
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MenuVisible = 1;
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MenuSection = SC_EXPLOSIVE;
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Enabled = 1;
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Advection = 0.9f;
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AirDrag = 0.04f * CFDS;
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AirLoss = 0.97f;
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Loss = 0.20f;
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Collision = 0.0f;
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Gravity = -0.1f;
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Diffusion = 0.00f;
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HotAir = 0.0005f * CFDS;
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Falldown = 1;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 1;
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Weight = 2;
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Temperature = 0.0f;
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HeatConduct = 88;
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Description = "Sub-zero flame.";
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State = ST_LIQUID;
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Properties = TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = NULL;
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Graphics = &Element_HFLM::graphics;
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}
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//#TPT-Directive ElementHeader Element_HFLM static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_HFLM::graphics(GRAPHICS_FUNC_ARGS)
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{
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int caddress = restrict_flt(restrict_flt((float)((int)(cpart->life/2)), 0.0f, 200.0f)*3, 0.0f, (200.0f*3)-3);
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*colr = 0;//(unsigned char)hflm_data[caddress];
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*colg = 0;//(unsigned char)hflm_data[caddress+1];
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*colb = 0;//(unsigned char)hflm_data[caddress+2];
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*firea = 255;
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*firer = *colr;
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*fireg = *colg;
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*fireb = *colb;
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*pixel_mode = PMODE_NONE; //Clear default, don't draw pixel
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*pixel_mode |= FIRE_ADD;
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//Returning 0 means dynamic, do not cache
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return 0;
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}
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Element_HFLM::~Element_HFLM() {} |