277 lines
10 KiB
Python
277 lines
10 KiB
Python
import os, sys, subprocess, time
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##Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32
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class ourSpawn:
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def ourspawn(self, sh, escape, cmd, args, env):
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newargs = ' '.join(args[1:])
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cmdline = cmd + " " + newargs
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
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stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
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data, err = proc.communicate()
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rv = proc.wait()
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if rv:
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print "====="
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print err
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print "====="
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return rv
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def SetupSpawn( env ):
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if sys.platform == 'win32':
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buf = ourSpawn()
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buf.ourenv = env
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env['SPAWN'] = buf.ourspawn
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AddOption('--opengl',dest="opengl",action='store_true',default=False,help="Build with OpenGL interface support.")
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AddOption('--opengl-renderer',dest="opengl-renderer",action='store_true',default=False,help="Build with OpenGL renderer support. (requires --opengl)")
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AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.")
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AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target")
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AddOption('--macosx',dest="macosx",action='store_true',default=False,help="Mac OS X platform target")
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AddOption('--64bit',dest="_64bit",action='store_true',default=False,help="64-bit platform target")
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AddOption('--static',dest="static",action="store_true",default=False,help="Static linking, reduces external library dependancies but increased file size")
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AddOption('--pthreadw32-static',dest="ptw32-static",action="store_true",default=False,help="Use PTW32_STATIC_LIB for pthreadw32 headers")
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AddOption('--release',dest="release",action='store_true',default=False,help="Enable optimisations (Will slow down compiling)")
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AddOption('--lua-dir',dest="lua-dir",default=False,help="Directory for lua includes")
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AddOption('--sdl-dir',dest="sdl-dir",default=False,help="Directory for SDL includes")
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AddOption('--tool',dest="toolprefix",default=False,help="Prefix")
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AddOption('--sse',dest="sse",action='store_true',default=False,help="Enable SSE optimisations")
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AddOption('--sse2',dest="sse2",action='store_true',default=False,help="Enable SSE2 optimisations")
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AddOption('--sse3',dest="sse3",action='store_true',default=False,help="Enable SSE3 optimisations")
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AddOption('--x86',dest="x86",action='store_true',default=True,help="Target Intel x86 platform")
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AddOption('--debugging', dest="debug", action="store_true", default=False, help="Enable debug options")
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AddOption('--beta',dest="beta",action='store_true',default=False,help="Beta build.")
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AddOption('--save-version',dest="save-version",default=False,help="Save version.")
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AddOption('--minor-version',dest="minor-version",default=False,help="Minor version.")
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AddOption('--build-number',dest="build-number",default=False,help="Build number.")
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AddOption('--snapshot',dest="snapshot",action='store_true',default=False,help="Snapshot build.")
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AddOption('--snapshot-id',dest="snapshot-id",default=False,help="Snapshot build ID.")
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AddOption('--aao', dest="everythingAtOnce", action='store_true', default=False, help="Compile the whole game without generating intermediate objects (very slow), enable this when using compilers like clang or mscc that don't support -fkeep-inline-functions")
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if((not GetOption('lin')) and (not GetOption('win')) and (not GetOption('macosx'))):
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print "You must specify a platform to target"
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raise SystemExit(1)
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if(GetOption('win')):
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env = Environment(tools = ['mingw'], ENV = os.environ)
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else:
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env = Environment(tools = ['default'], ENV = os.environ)
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if GetOption("toolprefix"):
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env['CC'] = GetOption("toolprefix")+env['CC']
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env['CXX'] = GetOption("toolprefix")+env['CXX']
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if GetOption('win'):
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env['RC'] = GetOption("toolprefix")+env['RC']
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#Check for headers and libraries
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conf = Configure(env)
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if not GetOption("macosx"):
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try:
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env.ParseConfig('sdl-config --cflags')
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env.ParseConfig('sdl-config --libs')
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except:
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conf.CheckLib("SDL")
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if(GetOption("sdl-dir")):
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if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'):
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print "sdl headers not found or not installed"
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raise SystemExit(1)
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else:
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env.Append(CPPPATH=GetOption("sdl-dir"))
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#Find correct lua include dir
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if not GetOption("macosx"):
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try:
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env.ParseConfig('pkg-config --cflags lua5.1')
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except:
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if(GetOption("lua-dir")):
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if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
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print "lua5.1 headers not found or not installed"
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raise SystemExit(1)
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else:
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env.Append(CPPPATH=GetOption("lua-dir"))
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#Check for FFT lib
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if not GetOption("macosx"):
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if not conf.CheckLib('fftw3f') and not conf.CheckLib('fftw3f-3'):
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print "libfftw3f not found or not installed"
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raise SystemExit(1)
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#Check for Bzip lib
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if not conf.CheckLib('bz2'):
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print "libbz2 not found or not installed"
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raise SystemExit(1)
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#Check for zlib
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if not conf.CheckLib('z'):
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print "libz not found or not installed"
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raise SystemExit(1)
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if not conf.CheckCHeader("bzlib.h"):
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print "bzip2 headers not found"
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raise SystemExit(1)
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#Check for Lua lib
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if not GetOption("macosx"):
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if not conf.CheckLib('lua') and not conf.CheckLib('lua5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua-5.1'):
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print "liblua not found or not installed"
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raise SystemExit(1)
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env = conf.Finish();
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env.Append(CPPPATH=['src/', 'data/', 'generated/'])
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env.Append(CCFLAGS=['-w', '-std=c99', '-fkeep-inline-functions'])
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env.Append(LIBS=['pthread', 'm'])
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env.Append(CPPDEFINES=["USE_SDL", "LUACONSOLE", "GRAVFFT", "_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"])
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if GetOption("ptw32-static"):
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env.Append(CPPDEFINES=['PTW32_STATIC_LIB']);
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if(GetOption('static')):
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env.Append(LINKFLAGS=['-static-libgcc'])
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if(GetOption('win')):
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openGLLibs = ['opengl32', 'glew32']
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env.Prepend(LIBS=['mingw32', 'ws2_32', 'SDLmain', 'regex'])
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env.Append(LIBS=['winmm', 'gdi32'])
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env.Append(CPPDEFINES=["WIN"])
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env.Append(LINKFLAGS=['-mwindows'])
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if(GetOption('_64bit')):
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env.Append(CPPDEFINES=['__CRT__NO_INLINE'])
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env.Append(LINKFLAGS=['-Wl,--stack=16777216'])
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if(GetOption('lin')):
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if(GetOption('opengl')):
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env.ParseConfig('pkg-config --libs glew gl glu')
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openGLLibs = ['GL']
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env.Append(LIBS=['X11', 'rt'])
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env.Append(CPPDEFINES=["LIN"])
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if GetOption('_64bit'):
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env.Append(LINKFAGS=['-m64'])
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env.Append(CCFLAGS=['-m64'])
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else:
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env.Append(LINKFLAGS=['-m32'])
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env.Append(CCFLAGS=['-m32'])
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if(GetOption('macosx')):
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env.Append(CPPDEFINES=["MACOSX"])
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env.Append(CCFLAGS=['-I/Library/Frameworks/SDL.framework/Headers'])
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env.Append(CCFLAGS=['-I/Library/Frameworks/Lua.framework/Headers'])
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env.Append(LINKFLAGS=['-lfftw3f'])
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env.Append(LINKFLAGS=['-framework'])
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env.Append(LINKFLAGS=['SDL'])
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env.Append(LINKFLAGS=['-framework'])
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env.Append(LINKFLAGS=['Lua'])
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env.Append(LINKFLAGS=['-framework']);
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env.Append(LINKFLAGS=['Cocoa'])
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#env.Append(LINKFLAGS=['-framework SDL'])
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#env.Append(LINKFLAGS=['-framework Lua'])
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#env.Append(LINKFLAGS=['-framework Cocoa'])
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if GetOption('_64bit'):
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env.Append(LINKFAGS=['-m64'])
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env.Append(CCFLAGS=['-m64'])
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else:
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env.Append(LINKFLAGS=['-m32'])
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env.Append(CCFLAGS=['-m32'])
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if GetOption('_64bit'):
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env.Append(CPPDEFINES=["_64BIT"])
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if(GetOption('beta')):
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env.Append(CPPDEFINES='BETA')
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if(not GetOption('snapshot') and not GetOption('beta') and not GetOption('release')):
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env.Append(CPPDEFINES='SNAPSHOT_ID=0')
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env.Append(CPPDEFINES='SNAPSHOT')
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elif(GetOption('snapshot') or GetOption('snapshot-id')):
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if(GetOption('snapshot-id')):
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env.Append(CPPDEFINES=['SNAPSHOT_ID=' + GetOption('snapshot-id')])
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else:
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env.Append(CPPDEFINES=['SNAPSHOT_ID=' + str(int(time.time()))])
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env.Append(CPPDEFINES='SNAPSHOT')
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if(GetOption('save-version')):
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env.Append(CPPDEFINES=['SAVE_VERSION=' + GetOption('save-version')])
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if(GetOption('minor-version')):
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env.Append(CPPDEFINES=['MINOR_VERSION=' + GetOption('minor-version')])
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if(GetOption('build-number')):
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env.Append(CPPDEFINES=['BUILD_NUM=' + GetOption('build-number')])
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if(GetOption('x86')):
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env.Append(CPPDEFINES='X86')
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if(GetOption('debug')):
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env.Append(CPPDEFINES='DEBUG')
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env.Append(CCFLAGS='-g')
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if(GetOption('sse')):
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env.Append(CCFLAGS='-msse')
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env.Append(CPPDEFINES='X86_SSE')
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if(GetOption('sse2')):
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env.Append(CCFLAGS='-msse2')
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env.Append(CPPDEFINES='X86_SSE2')
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if(GetOption('sse3')):
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env.Append(CCFLAGS='-msse3')
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env.Append(CPPDEFINES='X86_SSE3')
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if(GetOption('opengl')):
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env.Append(CPPDEFINES=["OGLI", "PIX32OGL"])
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env.Append(LIBS=openGLLibs)
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if(GetOption('opengl') and GetOption('opengl-renderer')):
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env.Append(CPPDEFINES=["OGLR"])
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elif(GetOption('opengl-renderer')):
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print "opengl-renderer requires opengl"
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raise SystemExit(1)
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sources=Glob("src/*.cpp")
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if(GetOption('macosx')):
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sources +=["SDLMain.m"]
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if(GetOption('win')):
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sources += env.RES('resources/powder-res.rc')
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sources+=Glob("src/*/*.cpp")
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sources+=Glob("src/simulation/elements/*.cpp")
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sources+=Glob("src/simulation/tools/*.cpp")
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sources+=Glob("generated/ToolClasses.cpp")
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sources+=Glob("generated/ElementClasses.cpp")
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if(GetOption('win')):
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sources = filter(lambda source: str(source) != 'src/simulation/Gravity.cpp', sources)
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SetupSpawn(env)
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programName = "powder"
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if(GetOption('win')):
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programName = "Powder"
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if(GetOption('_64bit')):
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programName += "64"
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if(not (GetOption('sse2') or GetOption('sse3'))):
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programName += "-legacy"
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if(GetOption('macosx')):
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programName += "-x"
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if(GetOption('win')):
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programName += ".exe"
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if(GetOption('release')):
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env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations', '-Wunsafe-loop-optimizations'])
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if(GetOption('win')):
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envCopy = env.Clone()
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envCopy.Append(CCFLAGS=['-mincoming-stack-boundary=2'])
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sources+=envCopy.Object('src/simulation/Gravity.cpp')
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env.Command(['generated/ElementClasses.cpp', 'generated/ElementClasses.h'], Glob('src/simulation/elements/*.cpp'), "python generator.py elements $TARGETS $SOURCES")
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env.Command(['generated/ToolClasses.cpp', 'generated/ToolClasses.h'], Glob('src/simulation/tools/*.cpp'), "python generator.py tools $TARGETS $SOURCES")
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env.Decider('MD5')
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t=env.Program(target=programName, source=sources)
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Default(t) |