70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
#include "simulation/Elements.h"
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Element::Element():
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Identifier("DEFAULT_INVALID"),
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Name(""),
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Colour(PIXPACK(0xFFFFFF)),
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MenuVisible(0),
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MenuSection(0),
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Enabled(0),
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Advection(0.0f),
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AirDrag(-0.0f * CFDS),
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AirLoss(1.0f),
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Loss(1.0f),
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Collision(0.0f),
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Gravity(0.0f),
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Diffusion(0.0f),
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HotAir(0.0f * CFDS),
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Falldown(0),
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Flammable(0),
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Explosive(0),
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Meltable(0),
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Hardness(30),
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Weight(50),
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Temperature(273.15f),
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HeatConduct(128),
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Description("No description"),
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State(ST_SOLID),
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Properties(TYPE_SOLID),
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LowPressure(IPL),
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LowPressureTransition(NT),
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HighPressure(IPH),
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HighPressureTransition(NT),
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LowTemperature(ITL),
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LowTemperatureTransition(NT),
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HighTemperature(ITH),
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HighTemperatureTransition(NT),
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Update(NULL),
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Graphics(&Element::defaultGraphics),
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IconGenerator(NULL)
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{
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}
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int Element::defaultGraphics(GRAPHICS_FUNC_ARGS)
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{
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int t = cpart->type;
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//Property based defaults
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if(ren->sim->elements[t].Properties & PROP_RADIOACTIVE) *pixel_mode |= PMODE_GLOW;
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if(ren->sim->elements[t].Properties & TYPE_LIQUID)
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{
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*pixel_mode |= PMODE_BLUR;
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}
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if(ren->sim->elements[t].Properties & TYPE_GAS)
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{
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*pixel_mode &= ~PMODE;
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*pixel_mode |= FIRE_BLEND;
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*firer = *colr/2;
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*fireg = *colg/2;
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*fireb = *colb/2;
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*firea = 125;
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*pixel_mode |= DECO_FIRE;
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}
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return 1;
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} |