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The-Powder-Toy/src/lua/LuaComponent.cpp
jacob1 6749c2547f New SConscript (hopefully better)
Fixes a lot of bugs, also almost all options are no longer needed and are just auto-detected
2014-06-08 19:33:58 -04:00

79 lines
1.4 KiB
C++

#ifdef LUACONSOLE
#include <iostream>
#include "LuaComponent.h"
#include "LuaScriptInterface.h"
#include "gui/interface/Component.h"
LuaComponent::LuaComponent(lua_State * l)
{
this->l = l;
lua_pushstring(l, "Luacon_ci");
lua_gettable(l, LUA_REGISTRYINDEX);
ci = (LuaScriptInterface*)lua_touserdata(l, -1);
lua_pop(l, 1);
}
int LuaComponent::position(lua_State * l)
{
int args = lua_gettop(l);
if(args)
{
luaL_checktype(l, 1, LUA_TNUMBER);
luaL_checktype(l, 2, LUA_TNUMBER);
component->Position = ui::Point(lua_tointeger(l, 1), lua_tointeger(l, 2));
return 0;
}
else
{
lua_pushinteger(l, component->Position.X);
lua_pushinteger(l, component->Position.Y);
return 2;
}
}
int LuaComponent::size(lua_State * l)
{
int args = lua_gettop(l);
if(args)
{
luaL_checktype(l, 1, LUA_TNUMBER);
luaL_checktype(l, 2, LUA_TNUMBER);
component->Size = ui::Point(lua_tointeger(l, 1), lua_tointeger(l, 2));
component->Invalidate();
return 0;
}
else
{
lua_pushinteger(l, component->Size.X);
lua_pushinteger(l, component->Size.Y);
return 2;
}
}
int LuaComponent::visible(lua_State * l)
{
int args = lua_gettop(l);
if(args)
{
luaL_checktype(l, 1, LUA_TBOOLEAN);
component->Visible = lua_toboolean(l, 1);
return 0;
}
else
{
lua_pushboolean(l, component->Visible);
return 1;
}
}
LuaComponent::~LuaComponent()
{
if(component->GetParentWindow())
component->GetParentWindow()->RemoveComponent(component);
delete component;
}
#endif