The-Powder-Toy/src/simulation/elements/FRZZ.cpp

73 lines
1.5 KiB
C++

#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_FRZZ PT_FRZZ 100
Element_FRZZ::Element_FRZZ()
{
Identifier = "DEFAULT_PT_FRZZ";
Name = "FRZZ";
Colour = PIXPACK(0xC0E0FF);
MenuVisible = 1;
MenuSection = SC_POWDERS;
Enabled = 1;
Advection = 0.7f;
AirDrag = 0.01f * CFDS;
AirLoss = 0.96f;
Loss = 0.90f;
Collision = -0.1f;
Gravity = 0.05f;
Diffusion = 0.01f;
HotAir = -0.00005f* CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 20;
Weight = 50;
Temperature = 253.15f;
HeatConduct = 46;
Description = "Freeze powder. When melted, forms ice that always cools. Spreads with regular water.";
State = ST_SOLID;
Properties = TYPE_PART;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = 1.8f;
HighPressureTransition = PT_SNOW;
LowTemperature = 50.0f;
LowTemperatureTransition = PT_ICEI;
HighTemperature = 273.15;
HighTemperatureTransition = PT_WATR;
Update = &Element_FRZZ::update;
}
//#TPT-Directive ElementHeader Element_FRZZ static int update(UPDATE_FUNC_ARGS)
int Element_FRZZ::update(UPDATE_FUNC_ARGS)
{
int r, rx, ry;
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==PT_WATR && !(rand()%20))
{
sim->part_change_type(r>>8,x+rx,y+ry,PT_FRZW);
parts[r>>8].life = 100;
sim->kill_part(i);
return 1;
}
}
return 0;
}
Element_FRZZ::~Element_FRZZ() {}