124 lines
2.4 KiB
C++
124 lines
2.4 KiB
C++
#ifndef GRAVITY_H
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#define GRAVITY_H
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#include <pthread.h>
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#undef GetUserName //God dammit microsoft!
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#include "Config.h"
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#include "Simulation.h"
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#ifdef GRAVFFT
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#include <fftw3.h>
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#endif
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class Simulation;
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struct mask_el {
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char *shape;
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char shapeout;
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void *next;
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};
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typedef struct mask_el mask_el;
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/*
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* float *gravmap = NULL;//Maps to be used by the main thread
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float *gravp = NULL;
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float *gravy = NULL;
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float *gravx = NULL;
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unsigned *gravmask = NULL;
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float *th_ogravmap = NULL;// Maps to be processed by the gravity thread
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float *th_gravmap = NULL;
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float *th_gravx = NULL;
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float *th_gravy = NULL;
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float *th_gravp = NULL;
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int th_gravchanged = 0;
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pthread_t gravthread;
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pthread_mutex_t gravmutex;
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pthread_cond_t gravcv;
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int grav_ready = 0;
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int gravthread_done = 0;
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*/
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class Gravity
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{
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private:
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float *th_ogravmap;
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float *th_gravmap;
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float *th_gravx;
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float *th_gravy;
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float *th_gravp;
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int th_gravchanged;
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pthread_t gravthread;
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pthread_mutex_t gravmutex;
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pthread_cond_t gravcv;
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int grav_ready;
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int gravthread_done;
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#ifdef GRAVFFT
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bool grav_fft_status;
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float *th_ptgravx, *th_ptgravy, *th_gravmapbig, *th_gravxbig, *th_gravybig;
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fftwf_complex *th_ptgravxt, *th_ptgravyt, *th_gravmapbigt, *th_gravxbigt, *th_gravybigt;
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fftwf_plan plan_gravmap, plan_gravx_inverse, plan_gravy_inverse;
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#endif
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//Simulation * sim;
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public:
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unsigned *gravmask;
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float *gravmap;
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float *gravp;
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float *gravy;
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float *gravx;
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unsigned char (*bmap)[XRES/CELL];
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int ngrav_enable;
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void grav_mask_r(int x, int y, char checkmap[YRES/CELL][XRES/CELL], char shape[YRES/CELL][XRES/CELL], char *shapeout);
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void mask_free(mask_el *c_mask_el);
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void Clear();
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void gravity_init();
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void gravity_cleanup();
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void gravity_update_async();
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static void *update_grav_async_helper(void * context);
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void update_grav_async();
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void start_grav_async();
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void stop_grav_async();
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void update_grav();
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void gravity_mask();
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void bilinear_interpolation(float *src, float *dst, int sw, int sh, int rw, int rh);
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#ifdef GRAVFFT
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void grav_fft_init();
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void grav_fft_cleanup();
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#endif
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Gravity();
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~Gravity();
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};
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/*extern int ngrav_enable; //Newtonian gravity
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extern int gravwl_timeout;
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extern int gravityMode;*/
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/*float *gravmap;//Maps to be used by the main thread
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float *gravp;
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float *gravy;
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float *gravx;
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unsigned *gravmask;
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float *th_ogravmap;// Maps to be processed by the gravity thread
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float *th_gravmap;
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float *th_gravx;
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float *th_gravy;
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float *th_gravp;*/
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#endif
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