The-Powder-Toy/src/PowderToySDL.cpp
2023-01-27 09:26:38 +01:00

971 lines
26 KiB
C++

#include "Config.h"
#include "common/tpt-minmax.h"
#include <map>
#include <optional>
#include <ctime>
#include <climits>
#include <cstdint>
#ifdef WIN
#include <direct.h>
#endif
#include <SDL.h>
#ifdef X86_SSE
#include <xmmintrin.h>
#endif
#ifdef X86_SSE3
#include <pmmintrin.h>
#endif
#include <iostream>
#if defined(LIN)
# include "icon_exe.png.h"
#endif
#include <csignal>
#include <stdexcept>
#ifndef WIN
# include <unistd.h>
#endif
#ifdef MACOSX
# ifdef DEBUG
# undef DEBUG
# define DEBUG 1
# endif
# include <CoreServices/CoreServices.h>
#endif
#include <sys/stat.h>
#include <SDL.h>
#include "Format.h"
#include "Misc.h"
#include "client/Client.h"
#include "client/GameSave.h"
#include "client/SaveFile.h"
#include "client/SaveInfo.h"
#include "common/Platform.h"
#include "graphics/Graphics.h"
#include "gui/Style.h"
#include "gui/game/GameController.h"
#include "gui/game/GameView.h"
#include "gui/dialogues/ConfirmPrompt.h"
#include "gui/dialogues/ErrorMessage.h"
#include "gui/interface/Engine.h"
int desktopWidth = 1280, desktopHeight = 1024;
SDL_Window * sdl_window;
SDL_Renderer * sdl_renderer;
SDL_Texture * sdl_texture;
int scale = 1;
bool fullscreen = false;
bool altFullscreen = false;
bool forceIntegerScaling = true;
bool resizable = false;
bool momentumScroll = true;
bool showAvatars = true;
void StartTextInput()
{
SDL_StartTextInput();
}
void StopTextInput()
{
SDL_StopTextInput();
}
void SetTextInputRect(int x, int y, int w, int h)
{
SDL_Rect rect;
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
SDL_SetTextInputRect(&rect);
}
void ClipboardPush(ByteString text)
{
SDL_SetClipboardText(text.c_str());
}
ByteString ClipboardPull()
{
return ByteString(SDL_GetClipboardText());
}
int GetModifiers()
{
return SDL_GetModState();
}
void LoadWindowPosition()
{
int savedWindowX = Client::Ref().GetPrefInteger("WindowX", INT_MAX);
int savedWindowY = Client::Ref().GetPrefInteger("WindowY", INT_MAX);
int borderTop, borderLeft;
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
// Sometimes (Windows), the border size may not be reported for 200+ frames
// So just have a default of 5 to ensure the window doesn't get stuck where it can't be moved
if (borderTop == 0)
borderTop = 5;
int numDisplays = SDL_GetNumVideoDisplays();
SDL_Rect displayBounds;
bool ok = false;
for (int i = 0; i < numDisplays; i++)
{
SDL_GetDisplayBounds(i, &displayBounds);
if (savedWindowX + borderTop > displayBounds.x && savedWindowY + borderLeft > displayBounds.y &&
savedWindowX + borderTop < displayBounds.x + displayBounds.w &&
savedWindowY + borderLeft < displayBounds.y + displayBounds.h)
{
ok = true;
break;
}
}
if (ok)
SDL_SetWindowPosition(sdl_window, savedWindowX + borderLeft, savedWindowY + borderTop);
}
void SaveWindowPosition()
{
int x, y;
SDL_GetWindowPosition(sdl_window, &x, &y);
int borderTop, borderLeft;
SDL_GetWindowBordersSize(sdl_window, &borderTop, &borderLeft, nullptr, nullptr);
Client::Ref().SetPref("WindowX", x - borderLeft);
Client::Ref().SetPref("WindowY", y - borderTop);
}
void CalculateMousePosition(int *x, int *y)
{
int globalMx, globalMy;
SDL_GetGlobalMouseState(&globalMx, &globalMy);
int windowX, windowY;
SDL_GetWindowPosition(sdl_window, &windowX, &windowY);
if (x)
*x = (globalMx - windowX) / scale;
if (y)
*y = (globalMy - windowY) / scale;
}
void blit(pixel * vid)
{
SDL_UpdateTexture(sdl_texture, NULL, vid, WINDOWW * sizeof (Uint32));
// need to clear the renderer if there are black edges (fullscreen, or resizable window)
if (fullscreen || resizable)
SDL_RenderClear(sdl_renderer);
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
SDL_RenderPresent(sdl_renderer);
}
bool RecreateWindow();
void SDLOpen()
{
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
{
fprintf(stderr, "Initializing SDL (video subsystem): %s\n", SDL_GetError());
exit(-1);
}
if (!RecreateWindow())
{
fprintf(stderr, "Creating SDL window: %s\n", SDL_GetError());
exit(-1);
}
int displayIndex = SDL_GetWindowDisplayIndex(sdl_window);
if (displayIndex >= 0)
{
SDL_Rect rect;
if (!SDL_GetDisplayUsableBounds(displayIndex, &rect))
{
desktopWidth = rect.w;
desktopHeight = rect.h;
}
}
#ifdef LIN
std::vector<pixel> imageData;
int imgw, imgh;
if (PngDataToPixels(imageData, imgw, imgh, reinterpret_cast<const char *>(icon_exe_png), icon_exe_png_size, false))
{
SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(&imageData[0], imgw, imgh, 32, imgw * sizeof(pixel), 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
SDL_SetWindowIcon(sdl_window, icon);
SDL_FreeSurface(icon);
}
#endif
}
void SDLSetScreen(int scale_, bool resizable_, bool fullscreen_, bool altFullscreen_, bool forceIntegerScaling_)
{
// bool changingScale = scale != scale_;
bool changingFullscreen = fullscreen_ != fullscreen || (altFullscreen_ != altFullscreen && fullscreen);
bool changingResizable = resizable != resizable_;
scale = scale_;
fullscreen = fullscreen_;
altFullscreen = altFullscreen_;
resizable = resizable_;
forceIntegerScaling = forceIntegerScaling_;
// Recreate the window when toggling fullscreen, due to occasional issues
// Also recreate it when enabling resizable windows, to fix bugs on windows,
// see https://github.com/jacob1/The-Powder-Toy/issues/24
if (changingFullscreen || altFullscreen || (changingResizable && resizable && !fullscreen))
{
RecreateWindow();
return;
}
if (changingResizable)
SDL_RestoreWindow(sdl_window);
SDL_SetWindowSize(sdl_window, WINDOWW * scale, WINDOWH * scale);
SDL_RenderSetIntegerScale(sdl_renderer, forceIntegerScaling && fullscreen ? SDL_TRUE : SDL_FALSE);
unsigned int flags = 0;
if (fullscreen)
flags = altFullscreen ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP;
SDL_SetWindowFullscreen(sdl_window, flags);
if (fullscreen)
SDL_RaiseWindow(sdl_window);
SDL_SetWindowResizable(sdl_window, resizable ? SDL_TRUE : SDL_FALSE);
}
bool RecreateWindow()
{
unsigned int flags = 0;
if (fullscreen)
flags = altFullscreen ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP;
if (resizable && !fullscreen)
flags |= SDL_WINDOW_RESIZABLE;
if (sdl_texture)
SDL_DestroyTexture(sdl_texture);
if (sdl_renderer)
SDL_DestroyRenderer(sdl_renderer);
if (sdl_window)
{
SaveWindowPosition();
SDL_DestroyWindow(sdl_window);
}
sdl_window = SDL_CreateWindow(APPNAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOWW * scale, WINDOWH * scale,
flags);
if (!sdl_window)
{
return false;
}
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
if (!sdl_renderer)
{
fprintf(stderr, "SDL_CreateRenderer failed; available renderers:\n");
int num = SDL_GetNumRenderDrivers();
for (int i = 0; i < num; ++i)
{
SDL_RendererInfo info;
SDL_GetRenderDriverInfo(i, &info);
fprintf(stderr, " - %s\n", info.name);
}
return false;
}
SDL_RenderSetLogicalSize(sdl_renderer, WINDOWW, WINDOWH);
if (forceIntegerScaling && fullscreen)
SDL_RenderSetIntegerScale(sdl_renderer, SDL_TRUE);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, WINDOWW, WINDOWH);
SDL_RaiseWindow(sdl_window);
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
//Uncomment this to enable resizing
//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
//SDL_SetWindowResizable(sdl_window, SDL_TRUE);
if (!Client::Ref().IsFirstRun())
LoadWindowPosition();
return true;
}
unsigned int GetTicks()
{
return SDL_GetTicks();
}
int elapsedTime = 0, currentTime = 0, lastTime = 0, currentFrame = 0;
uint64_t lastTick = 0;
uint64_t lastFpsUpdate = 0;
float fps = 0;
ui::Engine * engine = NULL;
bool showLargeScreenDialog = false;
float currentWidth, currentHeight;
int mousex = 0, mousey = 0;
int mouseButton = 0;
bool mouseDown = false;
bool calculatedInitialMouse = false, delay = false;
bool hasMouseMoved = false;
void EventProcess(SDL_Event event)
{
switch (event.type)
{
case SDL_QUIT:
if (engine->GetFastQuit() || engine->CloseWindow())
engine->Exit();
break;
case SDL_KEYDOWN:
if (SDL_GetModState() & KMOD_GUI)
{
break;
}
if (!event.key.repeat && event.key.keysym.sym == 'q' && (event.key.keysym.mod&KMOD_CTRL))
engine->ConfirmExit();
else
engine->onKeyPress(event.key.keysym.sym, event.key.keysym.scancode, event.key.repeat, event.key.keysym.mod&KMOD_SHIFT, event.key.keysym.mod&KMOD_CTRL, event.key.keysym.mod&KMOD_ALT);
break;
case SDL_KEYUP:
if (SDL_GetModState() & KMOD_GUI)
{
break;
}
engine->onKeyRelease(event.key.keysym.sym, event.key.keysym.scancode, event.key.repeat, event.key.keysym.mod&KMOD_SHIFT, event.key.keysym.mod&KMOD_CTRL, event.key.keysym.mod&KMOD_ALT);
break;
case SDL_TEXTINPUT:
if (SDL_GetModState() & KMOD_GUI)
{
break;
}
engine->onTextInput(ByteString(event.text.text).FromUtf8());
break;
case SDL_TEXTEDITING:
if (SDL_GetModState() & KMOD_GUI)
{
break;
}
engine->onTextEditing(ByteString(event.edit.text).FromUtf8(), event.edit.start);
break;
case SDL_MOUSEWHEEL:
{
// int x = event.wheel.x;
int y = event.wheel.y;
if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED)
{
// x *= -1;
y *= -1;
}
engine->onMouseWheel(mousex, mousey, y); // TODO: pass x?
break;
}
case SDL_MOUSEMOTION:
mousex = event.motion.x;
mousey = event.motion.y;
engine->onMouseMove(mousex, mousey);
hasMouseMoved = true;
break;
case SDL_DROPFILE:
engine->onFileDrop(event.drop.file);
SDL_free(event.drop.file);
break;
case SDL_MOUSEBUTTONDOWN:
// if mouse hasn't moved yet, sdl will send 0,0. We don't want that
if (hasMouseMoved)
{
mousex = event.button.x;
mousey = event.button.y;
}
mouseButton = event.button.button;
engine->onMouseClick(mousex, mousey, mouseButton);
mouseDown = true;
#if !defined(NDEBUG) && !defined(DEBUG)
SDL_CaptureMouse(SDL_TRUE);
#endif
break;
case SDL_MOUSEBUTTONUP:
// if mouse hasn't moved yet, sdl will send 0,0. We don't want that
if (hasMouseMoved)
{
mousex = event.button.x;
mousey = event.button.y;
}
mouseButton = event.button.button;
engine->onMouseUnclick(mousex, mousey, mouseButton);
mouseDown = false;
#if !defined(NDEBUG) && !defined(DEBUG)
SDL_CaptureMouse(SDL_FALSE);
#endif
break;
case SDL_WINDOWEVENT:
{
switch (event.window.event)
{
case SDL_WINDOWEVENT_SHOWN:
if (!calculatedInitialMouse)
{
//initial mouse coords, sdl won't tell us this if mouse hasn't moved
CalculateMousePosition(&mousex, &mousey);
engine->initialMouse(mousex, mousey);
engine->onMouseMove(mousex, mousey);
calculatedInitialMouse = true;
}
break;
// This event would be needed in certain glitchy cases of window resizing
// But for all currently tested cases, it isn't needed
/*case SDL_WINDOWEVENT_RESIZED:
{
float width = event.window.data1;
float height = event.window.data2;
currentWidth = width;
currentHeight = height;
// this "* scale" thing doesn't really work properly
// currently there is a bug where input doesn't scale properly after resizing, only when double scale mode is active
inputScaleH = (float)WINDOWW * scale / currentWidth;
inputScaleV = (float)WINDOWH * scale / currentHeight;
std::cout << "Changing input scale to " << inputScaleH << "x" << inputScaleV << std::endl;
break;
}*/
// This would send a mouse up event when focus is lost
// Not even sdl itself will know when the mouse was released if it happens in another window
// So it will ignore the next mouse down (after tpt is re-focused) and not send any events at all
// This is more unintuitive than pretending the mouse is still down when it's not, so this code is commented out
/*case SDL_WINDOWEVENT_FOCUS_LOST:
if (mouseDown)
{
mouseDown = false;
engine->onMouseUnclick(mousex, mousey, mouseButton);
}
break;*/
}
break;
}
}
}
void LargeScreenDialog()
{
StringBuilder message;
message << "Switching to " << scale << "x size mode since your screen was determined to be large enough: ";
message << desktopWidth << "x" << desktopHeight << " detected, " << WINDOWW*scale << "x" << WINDOWH*scale << " required";
message << "\nTo undo this, hit Cancel. You can change this in settings at any time.";
if (!ConfirmPrompt::Blocking("Large screen detected", message.Build()))
{
Client::Ref().SetPref("Scale", 1);
engine->SetScale(1);
}
}
void EngineProcess()
{
double correctedFrameTimeAvg = 0;
SDL_Event event;
uint64_t drawingTimer = 0;
auto frameStart = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
while(engine->Running())
{
if(engine->Broken()) { engine->UnBreak(); break; }
event.type = 0;
while (SDL_PollEvent(&event))
{
EventProcess(event);
event.type = 0; //Clear last event
}
if(engine->Broken()) { engine->UnBreak(); break; }
engine->Tick();
int drawcap = ui::Engine::Ref().GetDrawingFrequencyLimit();
if (!drawcap || drawingTimer > 1e9f / drawcap)
{
engine->Draw();
drawingTimer = 0;
if (scale != engine->Scale || fullscreen != engine->Fullscreen ||
altFullscreen != engine->GetAltFullscreen() ||
forceIntegerScaling != engine->GetForceIntegerScaling() || resizable != engine->GetResizable())
{
SDLSetScreen(engine->Scale, engine->GetResizable(), engine->Fullscreen, engine->GetAltFullscreen(),
engine->GetForceIntegerScaling());
}
blit(engine->g->vid);
}
auto fpsLimit = ui::Engine::Ref().FpsLimit;
auto now = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
auto oldFrameStart = frameStart;
frameStart = now;
if (fpsLimit > 2)
{
auto timeBlockDuration = uint64_t(UINT64_C(1'000'000'000) / fpsLimit);
auto oldFrameStartTimeBlock = oldFrameStart / timeBlockDuration;
auto frameStartTimeBlock = oldFrameStartTimeBlock + 1U;
frameStart = std::max(frameStart, frameStartTimeBlock * timeBlockDuration);
SDL_Delay((frameStart - now) / UINT64_C(1'000'000));
}
auto correctedFrameTime = frameStart - oldFrameStart;
drawingTimer += correctedFrameTime;
correctedFrameTimeAvg = correctedFrameTimeAvg + (correctedFrameTime - correctedFrameTimeAvg) * 0.05;
if (frameStart - lastFpsUpdate > UINT64_C(200'000'000))
{
engine->SetFps(1e9f / correctedFrameTimeAvg);
lastFpsUpdate = frameStart;
}
if (frameStart - lastTick > UINT64_C(100'000'000))
{
lastTick = frameStart;
Client::Ref().Tick();
}
if (showLargeScreenDialog)
{
showLargeScreenDialog = false;
LargeScreenDialog();
}
}
#ifdef DEBUG
std::cout << "Breaking out of EngineProcess" << std::endl;
#endif
}
void BlueScreen(String detailMessage)
{
ui::Engine * engine = &ui::Engine::Ref();
engine->g->fillrect(0, 0, engine->GetWidth(), engine->GetHeight(), 17, 114, 169, 210);
String errorTitle = "ERROR";
String errorDetails = "Details: " + detailMessage;
String errorHelp = String("An unrecoverable fault has occurred, please report the error by visiting the website below\n") + SCHEME + SERVER;
int currentY = 0, width, height;
int errorWidth = 0;
Graphics::textsize(errorHelp, errorWidth, height);
engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorTitle.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle, width, height);
currentY += height + 4;
engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorDetails.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle, width, height);
currentY += height + 4;
engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorHelp.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle, width, height);
currentY += height + 4;
//Death loop
SDL_Event event;
while(true)
{
while (SDL_PollEvent(&event))
if(event.type == SDL_QUIT)
exit(-1);
blit(engine->g->vid);
}
}
void SigHandler(int signal)
{
switch(signal){
case SIGSEGV:
BlueScreen("Memory read/write error");
break;
case SIGFPE:
BlueScreen("Floating point exception");
break;
case SIGILL:
BlueScreen("Program execution exception");
break;
case SIGABRT:
BlueScreen("Unexpected program abort");
break;
}
}
constexpr int SCALE_MAXIMUM = 10;
constexpr int SCALE_MARGIN = 30;
int GuessBestScale()
{
const int widthNoMargin = desktopWidth - SCALE_MARGIN;
const int widthGuess = widthNoMargin / WINDOWW;
const int heightNoMargin = desktopHeight - SCALE_MARGIN;
const int heightGuess = heightNoMargin / WINDOWH;
int guess = std::min(widthGuess, heightGuess);
if(guess < 1 || guess > SCALE_MAXIMUM)
guess = 1;
return guess;
}
int main(int argc, char * argv[])
{
#if defined(DEBUG) && defined(_MSC_VER)
_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
#endif
currentWidth = WINDOWW;
currentHeight = WINDOWH;
// https://bugzilla.libsdl.org/show_bug.cgi?id=3796
if (SDL_Init(0) < 0)
{
fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError());
return 1;
}
Platform::originalCwd = Platform::GetCwd();
using Argument = std::optional<ByteString>;
std::map<ByteString, Argument> arguments;
for (auto i = 1; i < argc; ++i)
{
auto str = ByteString(argv[i]);
if (str.BeginsWith("file://"))
{
arguments.insert({ "open", format::URLDecode(str.substr(7 /* length of the "file://" prefix */)) });
}
else if (str.BeginsWith("ptsave:"))
{
arguments.insert({ "ptsave", str });
}
else if (auto split = str.SplitBy(':'))
{
arguments.insert({ split.Before(), split.After() });
}
else if (auto split = str.SplitBy('='))
{
arguments.insert({ split.Before(), split.After() });
}
else if (str == "open" || str == "ptsave" || str == "ddir")
{
if (i + 1 < argc)
{
arguments.insert({ str, argv[i + 1] });
i += 1;
}
else
{
std::cerr << "no value provided for command line parameter " << str << std::endl;
}
}
else
{
arguments.insert({ str, "" }); // so .has_value() is true
}
}
auto ddirArg = arguments["ddir"];
if (ddirArg.has_value())
{
#ifdef WIN
int failure = _chdir(ddirArg.value().c_str());
#else
int failure = chdir(ddirArg.value().c_str());
#endif
if (!failure)
Platform::sharedCwd = Platform::GetCwd();
else
perror("failed to chdir to requested ddir");
}
else
{
char *ddir = SDL_GetPrefPath(NULL, APPDATA);
#ifdef WIN
struct _stat s;
if (_stat("powder.pref", &s) != 0)
#else
struct stat s;
if (stat("powder.pref", &s) != 0)
#endif
{
if (ddir)
{
#ifdef WIN
int failure = _chdir(ddir);
#else
int failure = chdir(ddir);
#endif
if (failure)
{
perror("failed to chdir to default ddir");
SDL_free(ddir);
ddir = nullptr;
}
}
}
if (ddir)
{
Platform::sharedCwd = ddir;
SDL_free(ddir);
}
}
scale = Client::Ref().GetPrefInteger("Scale", 1);
resizable = Client::Ref().GetPrefBool("Resizable", false);
fullscreen = Client::Ref().GetPrefBool("Fullscreen", false);
altFullscreen = Client::Ref().GetPrefBool("AltFullscreen", false);
forceIntegerScaling = Client::Ref().GetPrefBool("ForceIntegerScaling", true);
momentumScroll = Client::Ref().GetPrefBool("MomentumScroll", true);
showAvatars = Client::Ref().GetPrefBool("ShowAvatars", true);
auto true_string = [](ByteString str) {
str = str.ToLower();
return str == "true" ||
str == "t" ||
str == "on" ||
str == "yes" ||
str == "y" ||
str == ""; // standalone "redirect" or "disable-bluescreen" or similar arguments
};
auto true_arg = [&true_string](Argument arg) {
return arg.has_value() && true_string(arg.value());
};
auto kioskArg = arguments["kiosk"];
if (kioskArg.has_value())
{
fullscreen = true_string(kioskArg.value());
Client::Ref().SetPref("Fullscreen", fullscreen);
}
if (true_arg(arguments["redirect"]))
{
FILE *new_stdout = freopen("stdout.log", "w", stdout);
FILE *new_stderr = freopen("stderr.log", "w", stderr);
if (!new_stdout || !new_stderr)
{
exit(42);
}
}
auto scaleArg = arguments["scale"];
if (scaleArg.has_value())
{
try
{
scale = scaleArg.value().ToNumber<int>();
Client::Ref().SetPref("Scale", scale);
}
catch (const std::runtime_error &e)
{
std::cerr << "failed to set scale: " << e.what() << std::endl;
}
}
auto clientConfig = [](Argument arg, ByteString name, ByteString defaultValue) {
ByteString value;
if (arg.has_value())
{
value = arg.value();
if (value == "")
{
value = defaultValue;
}
Client::Ref().SetPref(name, value);
}
else
{
value = Client::Ref().GetPrefByteString(name, defaultValue);
}
return value;
};
ByteString proxyString = clientConfig(arguments["proxy"], "Proxy", "");
ByteString cafileString = clientConfig(arguments["cafile"], "CAFile", "");
ByteString capathString = clientConfig(arguments["capath"], "CAPath", "");
bool disableNetwork = true_arg(arguments["disable-network"]);
Client::Ref().Initialise(proxyString, cafileString, capathString, disableNetwork);
// TODO: maybe bind the maximum allowed scale to screen size somehow
if(scale < 1 || scale > SCALE_MAXIMUM)
scale = 1;
SDLOpen();
if (Client::Ref().IsFirstRun())
{
scale = GuessBestScale();
if (scale > 1)
{
Client::Ref().SetPref("Scale", scale);
SDL_SetWindowSize(sdl_window, WINDOWW * scale, WINDOWH * scale);
showLargeScreenDialog = true;
}
}
StopTextInput();
ui::Engine::Ref().g = new Graphics();
ui::Engine::Ref().Scale = scale;
ui::Engine::Ref().SetResizable(resizable);
ui::Engine::Ref().Fullscreen = fullscreen;
ui::Engine::Ref().SetAltFullscreen(altFullscreen);
ui::Engine::Ref().SetForceIntegerScaling(forceIntegerScaling);
ui::Engine::Ref().MomentumScroll = momentumScroll;
ui::Engine::Ref().ShowAvatars = showAvatars;
engine = &ui::Engine::Ref();
engine->SetMaxSize(desktopWidth, desktopHeight);
engine->Begin(WINDOWW, WINDOWH);
engine->SetFastQuit(Client::Ref().GetPrefBool("FastQuit", true));
#if !defined(DEBUG)
bool enableBluescreen = !true_arg(arguments["disable-bluescreen"]);
if (enableBluescreen)
{
//Get ready to catch any dodgy errors
signal(SIGSEGV, SigHandler);
signal(SIGFPE, SigHandler);
signal(SIGILL, SigHandler);
signal(SIGABRT, SigHandler);
}
#endif
#ifdef X86_SSE
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
#endif
#ifdef X86_SSE3
_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
#endif
GameController * gameController = NULL;
auto wrapWithBluescreen = [&]() {
gameController = new GameController();
engine->ShowWindow(gameController->GetView());
auto openArg = arguments["open"];
if (openArg.has_value())
{
#ifdef DEBUG
std::cout << "Loading " << openArg.value() << std::endl;
#endif
if (Platform::FileExists(openArg.value()))
{
try
{
std::vector<char> gameSaveData;
if (!Platform::ReadFile(gameSaveData, openArg.value()))
{
new ErrorMessage("Error", "Could not read file");
}
else
{
SaveFile * newFile = new SaveFile(openArg.value());
GameSave * newSave = new GameSave(std::move(gameSaveData));
newFile->SetGameSave(newSave);
gameController->LoadSaveFile(newFile);
delete newFile;
}
}
catch (std::exception & e)
{
new ErrorMessage("Error", "Could not open save file:\n" + ByteString(e.what()).FromUtf8()) ;
}
}
else
{
new ErrorMessage("Error", "Could not open file");
}
}
auto ptsaveArg = arguments["ptsave"];
if (ptsaveArg.has_value())
{
engine->g->Clear();
engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
blit(engine->g->vid);
try
{
ByteString saveIdPart;
if (ByteString::Split split = ptsaveArg.value().SplitBy(':'))
{
if (split.Before() != "ptsave")
throw std::runtime_error("Not a ptsave link");
saveIdPart = split.After().SplitBy('#').Before();
}
else
throw std::runtime_error("Invalid save link");
if (!saveIdPart.size())
throw std::runtime_error("No Save ID");
#ifdef DEBUG
std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
#endif
int saveId = saveIdPart.ToNumber<int>();
SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
if (!newSave)
throw std::runtime_error("Could not load save info");
auto saveData = Client::Ref().GetSaveData(saveId, 0);
if (!saveData.size())
throw std::runtime_error(("Could not load save\n" + Client::Ref().GetLastError()).ToUtf8());
GameSave * newGameSave = new GameSave(std::move(saveData));
newSave->SetGameSave(newGameSave);
gameController->LoadSave(newSave);
delete newSave;
}
catch (std::exception & e)
{
new ErrorMessage("Error", ByteString(e.what()).FromUtf8());
}
}
EngineProcess();
SaveWindowPosition();
};
#if !defined(DEBUG)
if (enableBluescreen)
{
try
{
wrapWithBluescreen();
}
catch (const std::exception &e)
{
BlueScreen(ByteString(e.what()).FromUtf8());
}
}
else
#endif
wrapWithBluescreen(); // the else branch of the if in the #if !defined(DEBUG)
ui::Engine::Ref().CloseWindow();
delete gameController;
delete ui::Engine::Ref().g;
Client::Ref().Shutdown();
if (SDL_GetWindowFlags(sdl_window) & SDL_WINDOW_OPENGL)
{
// * nvidia-460 egl registers callbacks with x11 that end up being called
// after egl is unloaded unless we grab it here and release it after
// sdl closes the display. this is an nvidia driver weirdness but
// technically an sdl bug. glfw has this fixed:
// https://github.com/glfw/glfw/commit/9e6c0c747be838d1f3dc38c2924a47a42416c081
SDL_GL_LoadLibrary(NULL);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_GL_UnloadLibrary();
}
SDL_Quit();
return 0;
}