The-Powder-Toy/src/PowderToyRenderer.cpp
Tamás Bálint Misius 7ef02a6c0b
Remove return value from Simulation::Load
Not useful anymore, it can only fail if the GameSave passed in is nullptr, which this commit guards against.

Also make Simulation::Load and Simulation::Save take block-oriented positions and rects.
2023-05-13 13:21:05 +02:00

75 lines
1.7 KiB
C++

#include "graphics/Graphics.h"
#include "graphics/Renderer.h"
#include "common/String.h"
#include "common/tpt-rand.h"
#include "Format.h"
#include "gui/interface/Engine.h"
#include "client/GameSave.h"
#include "simulation/Simulation.h"
#include "common/platform/Platform.h"
#include <ctime>
#include <iostream>
#include <fstream>
#include <vector>
int main(int argc, char *argv[])
{
if (!argv[1] || !argv[2]) {
std::cout << "Usage: " << argv[0] << " <inputFilename> <outputPrefix>" << std::endl;
return 1;
}
auto inputFilename = ByteString(argv[1]);
auto outputFilename = ByteString(argv[2]) + ".png";
std::vector<char> fileData;
if (!Platform::ReadFile(fileData, inputFilename))
{
return 1;
}
std::unique_ptr<GameSave> gameSave;
try
{
gameSave = std::make_unique<GameSave>(fileData, false);
}
catch (ParseException &e)
{
//Render the save again later or something? I don't know
if (ByteString(e.what()).FromUtf8() == "Save from newer version")
throw e;
}
Simulation * sim = new Simulation();
Renderer * ren = new Renderer(sim);
if (gameSave)
{
sim->Load(gameSave.get(), true, { 0, 0 });
//Render save
ren->decorations_enable = true;
ren->blackDecorations = true;
int frame = 15;
while(frame)
{
frame--;
ren->render_parts();
ren->render_fire();
ren->clearScreen();
}
}
else
{
int w = Graphics::TextSize("Save file invalid").X + 15, x = (XRES-w)/2, y = (YRES-24)/2;
ren->DrawRect(RectSized(Vec2{ x, y }, Vec2{ w, 24 }), 0xC0C0C0_rgb);
ren->BlendText({ x+8, y+8 }, "Save file invalid", 0xC0C0F0_rgb .WithAlpha(255));
}
ren->RenderBegin();
ren->RenderEnd();
if (auto data = ren->DumpFrame().ToPNG())
Platform::WriteFile(*data, outputFilename);
}