7ef02a6c0b
Not useful anymore, it can only fail if the GameSave passed in is nullptr, which this commit guards against. Also make Simulation::Load and Simulation::Save take block-oriented positions and rects.
75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
#include "graphics/Graphics.h"
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#include "graphics/Renderer.h"
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#include "common/String.h"
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#include "common/tpt-rand.h"
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#include "Format.h"
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#include "gui/interface/Engine.h"
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#include "client/GameSave.h"
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#include "simulation/Simulation.h"
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#include "common/platform/Platform.h"
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#include <ctime>
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#include <iostream>
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#include <fstream>
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#include <vector>
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int main(int argc, char *argv[])
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{
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if (!argv[1] || !argv[2]) {
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std::cout << "Usage: " << argv[0] << " <inputFilename> <outputPrefix>" << std::endl;
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return 1;
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}
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auto inputFilename = ByteString(argv[1]);
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auto outputFilename = ByteString(argv[2]) + ".png";
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std::vector<char> fileData;
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if (!Platform::ReadFile(fileData, inputFilename))
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{
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return 1;
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}
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std::unique_ptr<GameSave> gameSave;
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try
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{
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gameSave = std::make_unique<GameSave>(fileData, false);
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}
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catch (ParseException &e)
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{
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//Render the save again later or something? I don't know
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if (ByteString(e.what()).FromUtf8() == "Save from newer version")
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throw e;
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}
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Simulation * sim = new Simulation();
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Renderer * ren = new Renderer(sim);
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if (gameSave)
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{
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sim->Load(gameSave.get(), true, { 0, 0 });
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//Render save
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ren->decorations_enable = true;
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ren->blackDecorations = true;
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int frame = 15;
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while(frame)
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{
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frame--;
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ren->render_parts();
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ren->render_fire();
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ren->clearScreen();
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}
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}
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else
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{
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int w = Graphics::TextSize("Save file invalid").X + 15, x = (XRES-w)/2, y = (YRES-24)/2;
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ren->DrawRect(RectSized(Vec2{ x, y }, Vec2{ w, 24 }), 0xC0C0C0_rgb);
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ren->BlendText({ x+8, y+8 }, "Save file invalid", 0xC0C0F0_rgb .WithAlpha(255));
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}
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ren->RenderBegin();
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ren->RenderEnd();
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if (auto data = ren->DumpFrame().ToPNG())
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Platform::WriteFile(*data, outputFilename);
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}
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