43540eb7e4
* only usable by Lua
154 lines
2.9 KiB
C++
154 lines
2.9 KiB
C++
#include <vector>
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#define SC_WALL 0
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#define SC_ELEC 1
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#define SC_POWERED 2
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#define SC_SENSOR 3
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#define SC_FORCE 4
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#define SC_EXPLOSIVE 5
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#define SC_GAS 6
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#define SC_LIQUID 7
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#define SC_POWDERS 8
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#define SC_SOLIDS 9
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#define SC_NUCLEAR 10
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#define SC_SPECIAL 11
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#define SC_LIFE 12
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#define SC_TOOL 13
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#define SC_DECO 14
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#define SC_CRACKER 15
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#define SC_CRACKER2 16
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#define SC_TOTAL 15
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#define O_WL_WALLELEC 122
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#define O_WL_EWALL 123
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#define O_WL_DETECT 124
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#define O_WL_STREAM 125
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#define O_WL_SIGN 126
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#define O_WL_FAN 127
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#define O_WL_FANHELPER 255
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#define O_WL_ALLOWLIQUID 128
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#define O_WL_DESTROYALL 129
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#define O_WL_ERASE 130
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#define O_WL_WALL 131
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#define O_WL_ALLOWAIR 132
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#define O_WL_ALLOWSOLID 133
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#define O_WL_ALLOWALLELEC 134
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#define O_WL_EHOLE 135
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#define O_WL_ALLOWGAS 140
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#define O_WL_GRAV 142
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#define O_WL_ALLOWENERGY 145
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#define WL_ERASE 0
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#define WL_WALLELEC 1
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#define WL_EWALL 2
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#define WL_DETECT 3
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#define WL_STREAM 4
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#define WL_FAN 5
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#define WL_ALLOWLIQUID 6
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#define WL_DESTROYALL 7
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#define WL_WALL 8
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#define WL_ALLOWAIR 9
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#define WL_ALLOWSOLID 10
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#define WL_ALLOWALLELEC 11
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#define WL_EHOLE 12
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#define WL_ALLOWGAS 13
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#define WL_GRAV 14
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#define WL_ALLOWENERGY 15
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#define WL_FLOODHELPER 255
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#define UI_WALLCOUNT 16
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#define OLD_SPC_AIR 236
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#define SPC_AIR 256
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#define DECO_DRAW 0
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#define DECO_ADD 1
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#define DECO_SUBTRACT 2
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#define DECO_MULTIPLY 3
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#define DECO_DIVIDE 4
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#define DECO_SMUDGE 5
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#define DECO_CLEAR 6
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//Old IDs for GOL types
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#define GT_GOL 78
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#define GT_HLIF 79
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#define GT_ASIM 80
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#define GT_2x2 81
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#define GT_DANI 82
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#define GT_AMOE 83
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#define GT_MOVE 84
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#define GT_PGOL 85
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#define GT_DMOE 86
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#define GT_34 87
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#define GT_LLIF 88
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#define GT_STAN 89
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#define GT_SEED 134
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#define GT_MAZE 135
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#define GT_COAG 136
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#define GT_WALL 137
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#define GT_GNAR 138
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#define GT_REPL 139
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#define GT_MYST 140
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#define GT_LOTE 142
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#define GT_FRG2 143
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#define GT_STAR 144
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#define GT_FROG 145
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#define GT_BRAN 146
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//New IDs for GOL types
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#define NGT_GOL 0
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#define NGT_HLIF 1
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#define NGT_ASIM 2
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#define NGT_2x2 3
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#define NGT_DANI 4
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#define NGT_AMOE 5
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#define NGT_MOVE 6
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#define NGT_PGOL 7
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#define NGT_DMOE 8
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#define NGT_34 9
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#define NGT_LLIF 10
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#define NGT_STAN 11
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#define NGT_SEED 12
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#define NGT_MAZE 13
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#define NGT_COAG 14
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#define NGT_WALL 15
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#define NGT_GNAR 16
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#define NGT_REPL 17
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#define NGT_MYST 18
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#define NGT_LOTE 19
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#define NGT_FRG2 20
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#define NGT_STAR 21
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#define NGT_FROG 22
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#define NGT_BRAN 23
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//replace mode / specific delete flags
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#define REPLACE_MODE 0x1
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#define SPECIFIC_DELETE 0x2
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#ifndef SIMULATIONDATA_H
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#define SIMULATIONDATA_H
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struct part_type;
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struct part_transition;
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struct wall_type;
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struct gol_menu;
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struct menu_section;
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class SimTool;
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class Element;
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gol_menu * LoadGOLMenu(int & golMenuCount);
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int * LoadGOLTypes(int & golTypeCount);
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int * LoadGOLRules(int & golRuleCount);
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wall_type * LoadWalls(int & wallCount);
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menu_section * LoadMenus(int & menuCount);
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unsigned int * LoadLatent(int & elementCount);
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#endif /* SIMULATIONDATA_H */
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