The-Powder-Toy/src/simulation/Stickman.h
2018-03-21 23:58:27 -04:00

20 lines
514 B
C

#ifndef STICKMAN_H_
#define STICKMAN_H_
#define MAX_FIGHTERS 100
struct playerst
{
char comm; //command cell
char pcomm; //previous command
int elem; //element power
float legs[16]; //legs' positions
float accs[8]; //accelerations
char spwn; //if stick man was spawned
unsigned int frames; //frames since last particle spawn - used when spawning LIGH
bool rocketBoots;
bool fan;
int spawnID; //id of the SPWN particle that spawns it
};
#endif