86746f38b0
Also remove OS X specific project files and update Makefile to ensure the Element class generator only runs when necessary
78 lines
3.9 KiB
Makefile
78 lines
3.9 KiB
Makefile
HEADERS := $(wildcard src/*.h) $(wildcard src/*/*.h) $(wildcard generated/*.h)
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SOURCES := $(wildcard src/*.cpp) $(wildcard src/*/*.cpp) $(wildcard src/*/*/*.cpp) $(wildcard generated/*.cpp)
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GENERATEDSOURCES := $(wildcard src/*/*/*.h) $(wildcard src/*/*/*.cpp)
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OBJS := $(patsubst src/%.cpp,build/obj/%.o,$(SOURCES))
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CFLAGS := -w -Isrc/ -Idata/ -Igenerated/
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OFLAGS := -fkeep-inline-functions
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CPPC := g++
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CPPC_WIN := g++
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WIN_RES := windres
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all: build/powder
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powder-release.exe: build/powder-release.exe
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powder.exe: build/powder.exe
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powder-release: build/powder-release
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powder: build/powder
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powder-x: build/powder-x
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build/powder-release.exe: CFLAGS += -DWIN32 -O3 -ftree-vectorize -msse2 -funsafe-math-optimizations -ffast-math -fomit-frame-pointer -funsafe-loop-optimizations -Wunsafe-loop-optimizations
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build/powder-release.exe: LFLAGS := -lmingw32 -lregex -lws2_32 -lSDLmain -lpthread -lSDL -lm -lbz2 -llua -lfftw3f-3 -mwindows
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build/powder.exe: CFLAGS += -DWIN32
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build/powder.exe: LFLAGS := -lmingw32 -lregex -lws2_32 -lSDLmain -lpthread -lSDL -lm -lbz2 -llua -lfftw3f-3 #-mwindows
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build/powder-release: CFLAGS += -DLIN32 -O3 -ftree-vectorize -msse2 -funsafe-math-optimizations -ffast-math -fomit-frame-pointer -funsafe-loop-optimizations -Wunsafe-loop-optimizations
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build/powder-release: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f
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build/powder: CFLAGS += -DLIN32
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build/powder: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f
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#build/powder-x: CFLAGS += -DMACOSX -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/Lua.framework/Headers -I/Library/Frameworks/OpenGL.framework/Headers -DOGLR -DPIX32OGL -DPIXALPHA
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#build/powder-x: LFLAGS := -lm -lbz2 -lfftw3f -framework SDL -framework Lua -framework Cocoa -framework OpenGL
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build/powder-x: CFLAGS += -DMACOSX -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/Lua.framework/Headers -DPIX32BGRA
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build/powder-x: LFLAGS := -lm -lbz2 -lfftw3f -framework SDL -framework Lua -framework Cocoa
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CFLAGS += -DGRAVFFT -DLUACONSOLE
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build/powder-release.exe: $(SOURCES) generate build/powder-res.o
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$(CPPC_WIN) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(SOURCES) $(LFLAGS) build/powder-res.o -o $@
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strip $@
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build/powder-res.o: resources/powder-res.rc resources/powder.ico resources/document.ico
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cd resources && $(WIN_RES) powder-res.rc powder-res.o
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mv resources/powder-res.o build/powder-res.o
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build/powder-release: $(SOURCES)
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$(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(SOURCES) $(LFLAGS) -o $@
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strip $@
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build/powder.exe: buildpaths-powder.exe generate $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS)) build/powder-res.o
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$(CPPC_WIN) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS)) build/powder-res.o $(LFLAGS) -o $@ -ggdb
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build/obj/powder.exe/%.o: src/%.cpp $(HEADERS)
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$(CPPC_WIN) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb
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buildpaths-powder.exe:
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$(shell mkdir -p build/obj/powder.exe/)
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$(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS)))))
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build/powder: buildpaths-powder generate $(patsubst build/obj/%.o,build/obj/powder/%.o,$(OBJS))
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$(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder/%.o,$(OBJS)) $(LFLAGS) -o $@ -ggdb
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build/obj/powder/%.o: src/%.cpp $(HEADERS)
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$(CPPC) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb
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buildpaths-powder:
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$(shell mkdir -p build/obj/powder/)
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$(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder/%.o,$(OBJS)))))
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build/powder-x: buildpaths-powder-x generate $(patsubst build/obj/%.o,build/obj/powder-x/%.o,$(OBJS))
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$(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder-x/%.o,$(OBJS)) SDLmain.m $(LFLAGS) -o $@ -ggdb
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build/obj/powder-x/%.o: src/%.cpp $(HEADERS)
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$(CPPC) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb
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buildpaths-powder-x:
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$(shell mkdir -p build/obj/powder-x/)
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$(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder-x/%.o,$(OBJS)))))
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generate: $(GENERATEDSOURCES)
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touch generate
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python generator.py
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clean:
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rm -r build/obj/*
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rm build/*.exe
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