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The-Powder-Toy/src/simulation
2022-04-18 14:39:11 -04:00
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elements Remove unnecessary .life change from PSNS 2022-04-18 14:39:11 -04:00
simtools Add AMBP and AMBM tools (#778) 2021-07-29 17:50:24 +02:00
Air.cpp Save ambient heat temperature and add it to options 2021-06-04 22:39:07 +02:00
Air.h ensure air doesn't "leak" out of TTAN containers when loading stamps and saves 2017-08-02 23:49:51 -04:00
BuiltinGOL.h Custom GOL (#731) 2020-10-08 20:23:59 +02:00
CoordStack.h Fix clang 8 compile warnings 2019-10-04 00:21:10 -04:00
Element.cpp Custom GOL (#731) 2020-10-08 20:23:59 +02:00
Element.h Mesonification 2020-12-14 20:16:52 +01:00
ElementClasses.cpp Ditch element and tool classes 2020-01-09 19:22:11 +01:00
ElementClasses.h Ditch element and tool classes 2020-01-09 19:22:11 +01:00
ElementCommon.h Mesonification 2020-12-14 20:16:52 +01:00
ElementDefs.h Fix PMAPBITS compile-time sanity check 2020-01-24 22:25:15 +01:00
ElementGraphics.h redo spark graphics, add spark render setting 2014-08-11 21:56:40 -04:00
ElementNumbers.template.h Mesonification 2020-12-14 20:16:52 +01:00
GOLString.cpp Fix render failing to compile with GCC 11 2021-12-07 16:44:48 +01:00
GOLString.h Add a few more Lua functions 2021-08-27 23:57:55 -04:00
Gravity.cpp Fix a metric ton of MSVC warnings 2021-02-15 21:24:44 +01:00
Gravity.h Mesonification 2020-12-14 20:16:52 +01:00
MenuSection.h Move TPT's icons to the (real) Private Use Area of the unicode 2018-05-01 07:03:48 +03:00
meson.build Optimise undo history memory usage 2021-08-04 17:19:15 +02:00
Particle.cpp Convert float pavg[2] to int tmp3, tmp4 2021-12-09 07:49:31 +01:00
Particle.h Convert float pavg[2] to int tmp3, tmp4 2021-12-09 07:49:31 +01:00
Sample.h Flatten include trees 2019-04-20 15:36:11 +02:00
SaveRenderer.cpp Prevent SaveRenderer from calling into Lua 2022-02-23 22:22:10 +01:00
SaveRenderer.h Prevent SaveRenderer from calling into Lua 2022-02-23 22:22:10 +01:00
Sign.cpp Split Simulation::IsValidElement into IsElement and IsElementOrNone 2021-04-11 23:20:33 -04:00
Sign.h Mesonification 2020-12-14 20:16:52 +01:00
SimTool.cpp Upgrade to C++17 (#819) 2021-12-13 14:41:02 +01:00
SimTool.h Ditch element and tool classes 2020-01-09 19:22:11 +01:00
Simulation.cpp Prevent SaveRenderer from calling into Lua 2022-02-23 22:22:10 +01:00
Simulation.h Leave the original GameSave alone in Simulation::Load 2021-10-13 11:26:48 +02:00
SimulationData.cpp Custom GOL (#731) 2020-10-08 20:23:59 +02:00
SimulationData.h Mesonification 2020-12-14 20:16:52 +01:00
Snapshot.h Optimise undo history memory usage 2021-08-04 17:19:15 +02:00
SnapshotDelta.cpp Upgrade to C++17 (#819) 2021-12-13 14:41:02 +01:00
SnapshotDelta.h Optimise undo history memory usage 2021-08-04 17:19:15 +02:00
Stickman.h fix STKM + fan wall 2018-03-21 23:58:27 -04:00
StorageClasses.h Flatten include trees 2019-04-20 15:36:11 +02:00
StructProperty.h Fix certain Lua APIs mangling integers 2021-07-18 20:33:50 +02:00
ToolClasses.cpp Ditch element and tool classes 2020-01-09 19:22:11 +01:00
ToolClasses.h Ditch element and tool classes 2020-01-09 19:22:11 +01:00
ToolCommon.h Mesonification 2020-12-14 20:16:52 +01:00
ToolNumbers.template.h Mesonification 2020-12-14 20:16:52 +01:00
WallType.h Switch from std::string to String/ByteString in most of the code 2018-04-30 21:13:24 +03:00