112 lines
1.8 KiB
C++
112 lines
1.8 KiB
C++
#include "QuickOption.h"
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#include "GameModel.h"
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class SandEffectOption: public QuickOption
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{
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public:
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SandEffectOption(GameModel * m):
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QuickOption("P", "Sand effect", m, Toggle)
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{
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}
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virtual bool GetToggle()
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{
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return m->GetSimulation()->pretty_powder;
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}
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virtual void perform()
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{
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m->GetSimulation()->pretty_powder = !m->GetSimulation()->pretty_powder;
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}
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};
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class DrawGravOption: public QuickOption
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{
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public:
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DrawGravOption(GameModel * m):
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QuickOption("G", "Draw gravity field \bg(ctrl+g)", m, Toggle)
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{
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}
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virtual bool GetToggle()
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{
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return m->GetGravityGrid();
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}
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virtual void perform()
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{
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m->ShowGravityGrid(!m->GetGravityGrid());
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}
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};
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class DecorationsOption: public QuickOption
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{
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public:
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DecorationsOption(GameModel * m):
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QuickOption("D", "Draw decorations \bg(ctrl+b)", m, Toggle)
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{
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}
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virtual bool GetToggle()
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{
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return m->GetDecoration();
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}
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virtual void perform()
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{
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m->SetDecoration(!m->GetDecoration());
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}
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};
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class NGravityOption: public QuickOption
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{
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public:
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NGravityOption(GameModel * m):
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QuickOption("N", "Newtonian Gravity \bg(n)", m, Toggle)
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{
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}
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virtual bool GetToggle()
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{
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return m->GetNewtonianGrvity();
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}
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virtual void perform()
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{
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m->SetNewtonianGravity(!m->GetNewtonianGrvity());
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}
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};
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class AHeatOption: public QuickOption
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{
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public:
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AHeatOption(GameModel * m):
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QuickOption("A", "Ambient heat \bg(u)", m, Toggle)
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{
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}
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virtual bool GetToggle()
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{
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return m->GetAHeatEnable();
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}
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virtual void perform()
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{
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m->SetAHeatEnable(!m->GetAHeatEnable());
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}
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};
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class ConsoleShowOption: public QuickOption
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{
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GameController * c;
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public:
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ConsoleShowOption(GameModel * m, GameController * c_):
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QuickOption("C", "Show Console \bg(~)", m, Toggle)
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{
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c = c_;
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}
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virtual bool GetToggle()
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{
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return 0;
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}
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virtual void perform()
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{
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c->ShowConsole();
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}
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};
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