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The-Powder-Toy/newelement.py
Tamás Bálint Misius 74b0d49131
Add new element script
2019-05-06 11:00:55 +02:00

65 lines
1.4 KiB
Python
Executable File

import sys
import re
import os
if len(sys.argv) != 2:
sys.exit('needs an element name as an argument')
name = sys.argv[1].upper()
path = 'src/simulation/elements/' + name + '.cpp'
if os.path.isfile(path):
sys.exit('element already exists')
with open("generator.py") as f:
exec(compile(f.read(), "generator.py", 'exec'))
max_id = 0
with open('generated/ElementClasses.h', 'r') as classes:
for pt in re.findall('#define PT_\\S+ (\\d+)', classes.read()):
pt_id = int(pt)
if max_id < pt_id:
max_id = pt_id
with open(path, 'w') as elem:
elem.write(r"""#include "simulation/ElementCommon.h"
//#TPT-Directive ElementClass Element_{0} PT_{0} {1}
Element_{0}::Element_{0}()
{{
Identifier = "DEFAULT_PT_{0}";
Name = "{0}";
Colour = PIXPACK(0xFFFFFF);
MenuVisible = 1;
MenuSection = SC_SPECIAL;
Enabled = 1;
// element properties here
Update = &Element_{0}::update;
Graphics = &Element_{0}::graphics;
}}
//#TPT-Directive ElementHeader Element_{0} static int update(UPDATE_FUNC_ARGS)
int Element_{0}::update(UPDATE_FUNC_ARGS)
{{
// update code here
return 0;
}}
//#TPT-Directive ElementHeader Element_{0} static int graphics(GRAPHICS_FUNC_ARGS)
int Element_{0}::graphics(GRAPHICS_FUNC_ARGS)
{{
// graphics code here
// return 1 if nothing dymanic happens here
return 0;
}}
Element_{0}::~Element_{0}() {{}}
""".format(name, str(max_id + 1)))
elem.close()
with open("generator.py") as f:
exec(compile(f.read(), "generator.py", 'exec'))