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The-Powder-Toy/src/debug/DebugParts.cpp

55 lines
1.2 KiB
C++

#include <iomanip>
#include "DebugParts.h"
#include "gui/interface/Engine.h"
#include "simulation/Simulation.h"
DebugParts::DebugParts(unsigned int id, Simulation * sim):
DebugInfo(id),
sim(sim)
{
}
void DebugParts::Draw()
{
Graphics * g = ui::Engine::Ref().g;
int x = 0, y = 0, lpx = 0, lpy = 0;
String info = String::Build(sim->parts_lastActiveIndex, "/", NPART, " (", Format::Precision((float)sim->parts_lastActiveIndex/(NPART)*100.0f, 2), "%)");
for (int i = 0; i < NPART; i++)
{
if (sim->parts[i].type)
g->addpixel(x, y, 255, 255, 255, 180);
else
g->addpixel(x, y, 0, 0, 0, 180);
if (i == sim->parts_lastActiveIndex)
{
lpx = x;
lpy = y;
}
x++;
if(x >= XRES)
{
y++;
x = 0;
}
}
g->draw_line(0, lpy, XRES, lpy, 0, 255, 120, 255);
g->draw_line(lpx, 0, lpx, YRES, 0, 255, 120, 255);
g->addpixel(lpx, lpy, 255, 50, 50, 220);
g->addpixel(lpx+1, lpy, 255, 50, 50, 120);
g->addpixel(lpx-1, lpy, 255, 50, 50, 120);
g->addpixel(lpx, lpy+1, 255, 50, 50, 120);
g->addpixel(lpx, lpy-1, 255, 50, 50, 120);
g->fillrect(7, YRES-26, g->textwidth(info)+5, 14, 0, 0, 0, 180);
g->drawtext(10, YRES-22, info, 255, 255, 255, 255);
}
DebugParts::~DebugParts()
{
}