54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
#include "Config.h"
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#ifdef LUACONSOLE
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#include "LuaScriptInterface.h"
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#include "LuaLabel.h"
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#include "gui/interface/Label.h"
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const char LuaLabel::className[] = "Label";
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#define method(class, name) {#name, &class::name}
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Luna<LuaLabel>::RegType LuaLabel::methods[] = {
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method(LuaLabel, text),
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method(LuaLabel, position),
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method(LuaLabel, size),
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method(LuaLabel, visible),
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{0, 0}
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};
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LuaLabel::LuaLabel(lua_State * l) :
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LuaComponent(l)
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{
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this->l = l;
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int posX = luaL_optinteger(l, 1, 0);
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int posY = luaL_optinteger(l, 2, 0);
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int sizeX = luaL_optinteger(l, 3, 10);
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int sizeY = luaL_optinteger(l, 4, 10);
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String text = ByteString(luaL_optstring(l, 5, "")).FromUtf8();
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label = new ui::Label(ui::Point(posX, posY), ui::Point(sizeX, sizeY), text);
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component = label;
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}
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int LuaLabel::text(lua_State * l)
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{
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int args = lua_gettop(l);
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if(args)
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{
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label->SetText(ByteString(luaL_checkstring(l, 1)).FromUtf8());
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return 0;
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}
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else
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{
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lua_pushstring(l, label->GetText().ToUtf8().c_str());
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return 1;
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}
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}
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LuaLabel::~LuaLabel()
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{
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}
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#endif
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