Still currently in process, there are some issues: Windows version doesn't work, mac version might not work, opengl might not work Icon doesn't work (on Linux at least) Lua will need some changes, there are some sdl 1.2 hacks in there When entering fullscreen, the window loses focus When holding down mouse out of bounds, mouse move events stop being sent When letting go of mouse out of bounds, mouseup event doesn't take into account double scale mode Clicking on startup without moving mouse will draw at 0,0 for a frame Renderer probably won't compile because USE_SDL doesn't entirely work ... and maybe others Some nice things were done though: no more blit2, sdl can do the scaling itself 3d effect removed, no reason to support this joke any longer No need to support copy/paste ourselves, sdl does it now text handling done much better now, separate events for key presses and text input when a new window is shown, all events ignored until next tick (ignore textinput event if window shown from key press event like console)
329 lines
7.4 KiB
C
329 lines
7.4 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDLCompat.h"
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#define _SDL_keysym_h
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#ifndef _SDL_keysym_h
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#define _SDL_keysym_h
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/** What we really want is a mapping of every raw key on the keyboard.
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* To support international keyboards, we use the range 0xA1 - 0xFF
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* as international virtual keycodes. We'll follow in the footsteps of X11...
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* @brief The names of the keys
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*/
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typedef enum {
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/** @name ASCII mapped keysyms
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* The keyboard syms have been cleverly chosen to map to ASCII
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*/
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/*@{*/
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SDLK_UNKNOWN = 0,
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SDLK_FIRST = 0,
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SDLK_BACKSPACE = 8,
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SDLK_TAB = 9,
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SDLK_CLEAR = 12,
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SDLK_RETURN = 13,
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SDLK_PAUSE = 19,
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SDLK_ESCAPE = 27,
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SDLK_SPACE = 32,
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SDLK_EXCLAIM = 33,
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SDLK_QUOTEDBL = 34,
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SDLK_HASH = 35,
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SDLK_DOLLAR = 36,
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SDLK_AMPERSAND = 38,
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SDLK_QUOTE = 39,
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SDLK_LEFTPAREN = 40,
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SDLK_RIGHTPAREN = 41,
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SDLK_ASTERISK = 42,
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SDLK_PLUS = 43,
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SDLK_COMMA = 44,
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SDLK_MINUS = 45,
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SDLK_PERIOD = 46,
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SDLK_SLASH = 47,
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SDLK_0 = 48,
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SDLK_1 = 49,
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SDLK_2 = 50,
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SDLK_3 = 51,
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SDLK_4 = 52,
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SDLK_5 = 53,
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SDLK_6 = 54,
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SDLK_7 = 55,
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SDLK_8 = 56,
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SDLK_9 = 57,
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SDLK_COLON = 58,
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SDLK_SEMICOLON = 59,
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SDLK_LESS = 60,
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SDLK_EQUALS = 61,
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SDLK_GREATER = 62,
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SDLK_QUESTION = 63,
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SDLK_AT = 64,
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/*
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Skip uppercase letters
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*/
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SDLK_LEFTBRACKET = 91,
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SDLK_BACKSLASH = 92,
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SDLK_RIGHTBRACKET = 93,
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SDLK_CARET = 94,
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SDLK_UNDERSCORE = 95,
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SDLK_BACKQUOTE = 96,
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SDLK_a = 97,
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SDLK_b = 98,
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SDLK_c = 99,
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SDLK_d = 100,
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SDLK_e = 101,
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SDLK_f = 102,
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SDLK_g = 103,
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SDLK_h = 104,
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SDLK_i = 105,
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SDLK_j = 106,
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SDLK_k = 107,
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SDLK_l = 108,
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SDLK_m = 109,
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SDLK_n = 110,
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SDLK_o = 111,
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SDLK_p = 112,
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SDLK_q = 113,
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SDLK_r = 114,
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SDLK_s = 115,
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SDLK_t = 116,
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SDLK_u = 117,
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SDLK_v = 118,
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SDLK_w = 119,
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SDLK_x = 120,
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SDLK_y = 121,
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SDLK_z = 122,
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SDLK_DELETE = 127,
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/* End of ASCII mapped keysyms */
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/*@}*/
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/** @name International keyboard syms */
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/*@{*/
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SDLK_WORLD_0 = 160, /* 0xA0 */
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SDLK_WORLD_1 = 161,
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SDLK_WORLD_2 = 162,
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SDLK_WORLD_3 = 163,
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SDLK_WORLD_4 = 164,
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SDLK_WORLD_5 = 165,
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SDLK_WORLD_6 = 166,
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SDLK_WORLD_7 = 167,
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SDLK_WORLD_8 = 168,
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SDLK_WORLD_9 = 169,
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SDLK_WORLD_10 = 170,
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SDLK_WORLD_11 = 171,
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SDLK_WORLD_12 = 172,
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SDLK_WORLD_13 = 173,
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SDLK_WORLD_14 = 174,
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SDLK_WORLD_15 = 175,
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SDLK_WORLD_16 = 176,
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SDLK_WORLD_17 = 177,
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SDLK_WORLD_18 = 178,
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SDLK_WORLD_19 = 179,
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SDLK_WORLD_20 = 180,
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SDLK_WORLD_21 = 181,
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SDLK_WORLD_22 = 182,
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SDLK_WORLD_23 = 183,
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SDLK_WORLD_24 = 184,
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SDLK_WORLD_25 = 185,
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SDLK_WORLD_26 = 186,
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SDLK_WORLD_27 = 187,
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SDLK_WORLD_28 = 188,
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SDLK_WORLD_29 = 189,
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SDLK_WORLD_30 = 190,
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SDLK_WORLD_31 = 191,
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SDLK_WORLD_32 = 192,
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SDLK_WORLD_33 = 193,
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SDLK_WORLD_34 = 194,
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SDLK_WORLD_35 = 195,
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SDLK_WORLD_36 = 196,
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SDLK_WORLD_37 = 197,
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SDLK_WORLD_38 = 198,
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SDLK_WORLD_39 = 199,
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SDLK_WORLD_40 = 200,
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SDLK_WORLD_41 = 201,
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SDLK_WORLD_42 = 202,
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SDLK_WORLD_43 = 203,
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SDLK_WORLD_44 = 204,
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SDLK_WORLD_45 = 205,
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SDLK_WORLD_46 = 206,
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SDLK_WORLD_47 = 207,
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SDLK_WORLD_48 = 208,
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SDLK_WORLD_49 = 209,
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SDLK_WORLD_50 = 210,
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SDLK_WORLD_51 = 211,
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SDLK_WORLD_52 = 212,
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SDLK_WORLD_53 = 213,
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SDLK_WORLD_54 = 214,
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SDLK_WORLD_55 = 215,
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SDLK_WORLD_56 = 216,
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SDLK_WORLD_57 = 217,
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SDLK_WORLD_58 = 218,
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SDLK_WORLD_59 = 219,
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SDLK_WORLD_60 = 220,
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SDLK_WORLD_61 = 221,
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SDLK_WORLD_62 = 222,
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SDLK_WORLD_63 = 223,
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SDLK_WORLD_64 = 224,
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SDLK_WORLD_65 = 225,
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SDLK_WORLD_66 = 226,
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SDLK_WORLD_67 = 227,
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SDLK_WORLD_68 = 228,
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SDLK_WORLD_69 = 229,
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SDLK_WORLD_70 = 230,
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SDLK_WORLD_71 = 231,
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SDLK_WORLD_72 = 232,
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SDLK_WORLD_73 = 233,
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SDLK_WORLD_74 = 234,
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SDLK_WORLD_75 = 235,
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SDLK_WORLD_76 = 236,
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SDLK_WORLD_77 = 237,
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SDLK_WORLD_78 = 238,
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SDLK_WORLD_79 = 239,
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SDLK_WORLD_80 = 240,
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SDLK_WORLD_81 = 241,
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SDLK_WORLD_82 = 242,
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SDLK_WORLD_83 = 243,
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SDLK_WORLD_84 = 244,
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SDLK_WORLD_85 = 245,
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SDLK_WORLD_86 = 246,
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SDLK_WORLD_87 = 247,
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SDLK_WORLD_88 = 248,
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SDLK_WORLD_89 = 249,
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SDLK_WORLD_90 = 250,
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SDLK_WORLD_91 = 251,
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SDLK_WORLD_92 = 252,
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SDLK_WORLD_93 = 253,
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SDLK_WORLD_94 = 254,
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SDLK_WORLD_95 = 255, /* 0xFF */
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/*@}*/
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/** @name Numeric keypad */
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/*@{*/
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SDLK_KP0 = 256,
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SDLK_KP1 = 257,
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SDLK_KP2 = 258,
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SDLK_KP3 = 259,
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SDLK_KP4 = 260,
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SDLK_KP5 = 261,
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SDLK_KP6 = 262,
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SDLK_KP7 = 263,
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SDLK_KP8 = 264,
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SDLK_KP9 = 265,
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SDLK_KP_PERIOD = 266,
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SDLK_KP_DIVIDE = 267,
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SDLK_KP_MULTIPLY = 268,
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SDLK_KP_MINUS = 269,
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SDLK_KP_PLUS = 270,
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SDLK_KP_ENTER = 271,
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SDLK_KP_EQUALS = 272,
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/*@}*/
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/** @name Arrows + Home/End pad */
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/*@{*/
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SDLK_UP = 273,
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SDLK_DOWN = 274,
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SDLK_RIGHT = 275,
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SDLK_LEFT = 276,
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SDLK_INSERT = 277,
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SDLK_HOME = 278,
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SDLK_END = 279,
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SDLK_PAGEUP = 280,
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SDLK_PAGEDOWN = 281,
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/*@}*/
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/** @name Function keys */
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/*@{*/
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SDLK_F1 = 282,
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SDLK_F2 = 283,
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SDLK_F3 = 284,
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SDLK_F4 = 285,
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SDLK_F5 = 286,
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SDLK_F6 = 287,
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SDLK_F7 = 288,
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SDLK_F8 = 289,
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SDLK_F9 = 290,
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SDLK_F10 = 291,
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SDLK_F11 = 292,
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SDLK_F12 = 293,
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SDLK_F13 = 294,
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SDLK_F14 = 295,
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SDLK_F15 = 296,
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/*@}*/
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/** @name Key state modifier keys */
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/*@{*/
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SDLK_NUMLOCK = 300,
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SDLK_CAPSLOCK = 301,
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SDLK_SCROLLOCK = 302,
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SDLK_RSHIFT = 303,
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SDLK_LSHIFT = 304,
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SDLK_RCTRL = 305,
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SDLK_LCTRL = 306,
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SDLK_RALT = 307,
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SDLK_LALT = 308,
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SDLK_RMETA = 309,
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SDLK_LMETA = 310,
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SDLK_LSUPER = 311, /**< Left "Windows" key */
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SDLK_RSUPER = 312, /**< Right "Windows" key */
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SDLK_MODE = 313, /**< "Alt Gr" key */
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SDLK_COMPOSE = 314, /**< Multi-key compose key */
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/*@}*/
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/** @name Miscellaneous function keys */
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/*@{*/
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SDLK_HELP = 315,
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SDLK_PRINT = 316,
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SDLK_SYSREQ = 317,
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SDLK_BREAK = 318,
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SDLK_MENU = 319,
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SDLK_POWER = 320, /**< Power Macintosh power key */
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SDLK_EURO = 321, /**< Some european keyboards */
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SDLK_UNDO = 322, /**< Atari keyboard has Undo */
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/*@}*/
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/* Add any other keys here */
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SDLK_LAST
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} SDLKey;
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/** Enumeration of valid key mods (possibly OR'd together) */
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typedef enum {
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KMOD_NONE = 0x0000,
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KMOD_LSHIFT= 0x0001,
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KMOD_RSHIFT= 0x0002,
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KMOD_LCTRL = 0x0040,
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KMOD_RCTRL = 0x0080,
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KMOD_LALT = 0x0100,
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KMOD_RALT = 0x0200,
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KMOD_LMETA = 0x0400,
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KMOD_RMETA = 0x0800,
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KMOD_NUM = 0x1000,
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KMOD_CAPS = 0x2000,
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KMOD_MODE = 0x4000,
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KMOD_RESERVED = 0x8000
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} SDLMod;
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#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
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#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
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#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
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#define KMOD_META (KMOD_LMETA|KMOD_RMETA)
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#endif /* _SDL_keysym_h */
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