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The-Powder-Toy/src/gui/game/DecorationTool.h
2019-03-09 21:07:32 -05:00

90 lines
3.1 KiB
C++

#ifndef DECORATIONTOOL_H_
#define DECORATIONTOOL_H_
#include "Tool.h"
#include "graphics/Graphics.h"
class Renderer;
class DecorationTool: public Tool
{
public:
unsigned char Red;
unsigned char Green;
unsigned char Blue;
unsigned char Alpha;
Renderer *ren;
VideoBuffer * GetIcon(int toolID, int width, int height)
{
VideoBuffer * newTexture = new VideoBuffer(width, height);
for (int y=0; y<height; y++)
{
for (int x=0; x<width; x++)
{
//if (toolID == DECO_LIGH)
// vid_buf[WINDOWW*(y+j)+(x+i)] = PIXRGB(PIXR(pc)-10*j, PIXG(pc)-10*j, PIXB(pc)-10*j);
//else if (toolID == DECO_DARK)
// vid_buf[WINDOWW*(y+j)+(x+i)] = PIXRGB(PIXR(pc)+10*j, PIXG(pc)+10*j, PIXB(pc)+10*j);
if (toolID == DECO_SMUDGE)
newTexture->SetPixel(x, y, 0, 255-5*x, 5*x, 255);
else if (toolID == DECO_DRAW || toolID == DECO_CLEAR)
newTexture->SetPixel(x, y, Red, Green, Blue, Alpha);
else
newTexture->SetPixel(x, y, 50, 50, 50, 255);
}
}
if (toolID == DECO_CLEAR)
{
int reverseRed = (Red+127)%256;
int reverseGreen = (Green+127)%256;
int reverseBlue = (Blue+127)%256;
for (int y=4; y<12; y++)
{
newTexture->SetPixel(y+5, y-1, reverseRed, reverseGreen, reverseBlue, 255);
newTexture->SetPixel(y+6, y-1, reverseRed, reverseGreen, reverseBlue, 255);
newTexture->SetPixel(20-y, y-1, reverseRed, reverseGreen, reverseBlue, 255);
newTexture->SetPixel(21-y, y-1, reverseRed, reverseGreen, reverseBlue, 255);
}
}
else if (toolID == DECO_ADD)
newTexture->AddCharacter(11, 4, '+', Red, Green, Blue, 255);
else if (toolID == DECO_SUBTRACT)
newTexture->AddCharacter(11, 4, '-', Red, Green, Blue, 255);
else if (toolID == DECO_MULTIPLY)
newTexture->AddCharacter(11, 3, 'x', Red, Green, Blue, 255);
else if (toolID == DECO_DIVIDE)
newTexture->AddCharacter(11, 4, '/', Red, Green, Blue, 255);
return newTexture;
}
DecorationTool(Renderer *ren_, int decoMode, ByteString name, String description, int r, int g, int b, ByteString identifier):
Tool(decoMode, name, description, r, g, b, identifier),
Red(0),
Green(0),
Blue(0),
Alpha(0),
ren(ren_)
{
}
virtual ~DecorationTool() {}
void Draw(Simulation * sim, Brush * brush, ui::Point position) override{
sim->ApplyDecorationPoint(position.X, position.Y, Red, Green, Blue, Alpha, toolID, brush);
}
void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2, bool dragging) override {
sim->ApplyDecorationLine(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, toolID, brush);
}
void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) override {
sim->ApplyDecorationBox(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, toolID);
}
void DrawFill(Simulation * sim, Brush * brush, ui::Point position) override {
pixel loc = ren->vid[position.X+position.Y*WINDOWW];
if (toolID == DECO_CLEAR)
sim->ApplyDecorationFill(ren, position.X, position.Y, 0, 0, 0, 0, PIXR(loc), PIXG(loc), PIXB(loc));
else
sim->ApplyDecorationFill(ren, position.X, position.Y, Red, Green, Blue, Alpha, PIXR(loc), PIXG(loc), PIXB(loc));
}
};
#endif