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The-Powder-Toy/src/gui/render/RenderController.cpp
Ryan Jacobs 55a30673c4 Remove unnecessary pointer checks.
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.

Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00

67 lines
1.3 KiB
C++

#include "RenderController.h"
RenderController::RenderController(Renderer * ren, ControllerCallback * callback):
HasExited(false)
{
renderView = new RenderView();
renderModel = new RenderModel();
renderView->AttachController(this);
renderModel->AddObserver(renderView);
renderModel->SetRenderer(ren);
this->callback = callback;
}
void RenderController::SetRenderMode(unsigned int renderMode)
{
renderModel->SetRenderMode(renderMode);
}
void RenderController::UnsetRenderMode(unsigned int renderMode)
{
renderModel->UnsetRenderMode(renderMode);
}
void RenderController::SetDisplayMode(unsigned int renderMode)
{
renderModel->SetDisplayMode(renderMode);
}
void RenderController::UnsetDisplayMode(unsigned int renderMode)
{
renderModel->UnsetDisplayMode(renderMode);
}
void RenderController::SetColourMode(unsigned int renderMode)
{
renderModel->SetColourMode(renderMode);
}
void RenderController::LoadRenderPreset(int presetNum)
{
renderModel->LoadRenderPreset(presetNum);
}
void RenderController::Exit()
{
if(ui::Engine::Ref().GetWindow() == renderView)
{
ui::Engine::Ref().CloseWindow();
}
if(callback)
callback->ControllerExit();
HasExited = true;
}
RenderController::~RenderController() {
if(ui::Engine::Ref().GetWindow() == renderView)
{
ui::Engine::Ref().CloseWindow();
}
delete callback;
delete renderModel;
delete renderView;
}