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The-Powder-Toy/src/gui/save/LocalSaveActivity.cpp
Ryan Jacobs 55a30673c4 Remove unnecessary pointer checks.
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.

Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00

148 lines
4.7 KiB
C++

#include "LocalSaveActivity.h"
#include "gui/interface/Label.h"
#include "gui/interface/Textbox.h"
#include "gui/interface/Button.h"
#include "gui/search/Thumbnail.h"
#include "client/requestbroker/RequestBroker.h"
#include "gui/dialogues/ErrorMessage.h"
#include "gui/dialogues/ConfirmPrompt.h"
#include "client/Client.h"
#include "client/GameSave.h"
#include "gui/Style.h"
#include "images.h"
class LocalSaveActivity::CancelAction: public ui::ButtonAction
{
LocalSaveActivity * a;
public:
CancelAction(LocalSaveActivity * a) : a(a) {}
virtual void ActionCallback(ui::Button * sender)
{
a->Exit();
}
};
class LocalSaveActivity::SaveAction: public ui::ButtonAction
{
LocalSaveActivity * a;
public:
SaveAction(LocalSaveActivity * a) : a(a) {}
virtual void ActionCallback(ui::Button * sender)
{
a->Save();
}
};
LocalSaveActivity::LocalSaveActivity(SaveFile save, FileSavedCallback * callback) :
WindowActivity(ui::Point(-1, -1), ui::Point(220, 200)),
save(save),
thumbnail(NULL),
callback(callback)
{
ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), "Save to computer:");
titleLabel->SetTextColour(style::Colour::InformationTitle);
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(titleLabel);
filenameField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 16), save.GetDisplayName(), "[filename]");
filenameField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
filenameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
AddComponent(filenameField);
FocusComponent(filenameField);
ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-75, 16), "Cancel");
cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
cancelButton->SetActionCallback(new CancelAction(this));
AddComponent(cancelButton);
SetCancelButton(cancelButton);
ui::Button * okayButton = new ui::Button(ui::Point(Size.X-76, Size.Y-16), ui::Point(76, 16), "Save");
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
okayButton->Appearance.TextInactive = style::Colour::InformationTitle;
okayButton->SetActionCallback(new SaveAction(this));
AddComponent(okayButton);
SetOkayButton(okayButton);
if(save.GetGameSave())
RequestBroker::Ref().RenderThumbnail(save.GetGameSave(), true, false, Size.X-16, -1, this);
}
void LocalSaveActivity::Save()
{
class FileOverwriteConfirmation: public ConfirmDialogueCallback {
public:
LocalSaveActivity * a;
std::string filename;
FileOverwriteConfirmation(LocalSaveActivity * a, std::string finalFilename) : a(a), filename(finalFilename) {}
virtual void ConfirmCallback(ConfirmPrompt::DialogueResult result) {
if (result == ConfirmPrompt::ResultOkay)
{
a->saveWrite(filename);
}
}
virtual ~FileOverwriteConfirmation() { }
};
if(filenameField->GetText().length())
{
std::string finalFilename = std::string(LOCAL_SAVE_DIR) + std::string(PATH_SEP) + filenameField->GetText() + ".cps";
save.SetDisplayName(filenameField->GetText());
save.SetFileName(finalFilename);
if(Client::Ref().FileExists(finalFilename))
{
new ConfirmPrompt("Overwrite file", "Are you sure you wish to overwrite\n"+finalFilename, new FileOverwriteConfirmation(this, finalFilename));
}
else
{
saveWrite(finalFilename);
}
}
else
{
new ErrorMessage("Error", "You must specify a filename.");
}
}
void LocalSaveActivity::saveWrite(std::string finalFilename)
{
Client::Ref().MakeDirectory(LOCAL_SAVE_DIR);
if (Client::Ref().WriteFile(save.GetGameSave()->Serialise(), finalFilename))
new ErrorMessage("Error", "Unable to write save file.");
else
{
callback->FileSaved(&save);
Exit();
}
}
void LocalSaveActivity::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->draw_rgba_image(save_to_disk_image, 0, 0, 0.7f);
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
if(thumbnail)
{
g->draw_image(thumbnail, Position.X+(Size.X-thumbnail->Width)/2, Position.Y+45, 255);
g->drawrect(Position.X+(Size.X-thumbnail->Width)/2, Position.Y+45, thumbnail->Width, thumbnail->Height, 180, 180, 180, 255);
}
}
void LocalSaveActivity::OnResponseReady(void * imagePtr, int identifier)
{
delete thumbnail;
thumbnail = (VideoBuffer*)imagePtr;
}
LocalSaveActivity::~LocalSaveActivity()
{
RequestBroker::Ref().DetachRequestListener(this);
delete thumbnail;
delete callback;
}