There are *no* more spacing issues. I used tabs exclusively. Also, I made changes off of the develop branch. Here's the Ruby regex that I used: text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
148 lines
4.7 KiB
C++
148 lines
4.7 KiB
C++
#include "LocalSaveActivity.h"
|
|
#include "gui/interface/Label.h"
|
|
#include "gui/interface/Textbox.h"
|
|
#include "gui/interface/Button.h"
|
|
#include "gui/search/Thumbnail.h"
|
|
#include "client/requestbroker/RequestBroker.h"
|
|
#include "gui/dialogues/ErrorMessage.h"
|
|
#include "gui/dialogues/ConfirmPrompt.h"
|
|
#include "client/Client.h"
|
|
#include "client/GameSave.h"
|
|
#include "gui/Style.h"
|
|
#include "images.h"
|
|
|
|
class LocalSaveActivity::CancelAction: public ui::ButtonAction
|
|
{
|
|
LocalSaveActivity * a;
|
|
public:
|
|
CancelAction(LocalSaveActivity * a) : a(a) {}
|
|
virtual void ActionCallback(ui::Button * sender)
|
|
{
|
|
a->Exit();
|
|
}
|
|
};
|
|
|
|
class LocalSaveActivity::SaveAction: public ui::ButtonAction
|
|
{
|
|
LocalSaveActivity * a;
|
|
public:
|
|
SaveAction(LocalSaveActivity * a) : a(a) {}
|
|
virtual void ActionCallback(ui::Button * sender)
|
|
{
|
|
a->Save();
|
|
}
|
|
};
|
|
|
|
LocalSaveActivity::LocalSaveActivity(SaveFile save, FileSavedCallback * callback) :
|
|
WindowActivity(ui::Point(-1, -1), ui::Point(220, 200)),
|
|
save(save),
|
|
thumbnail(NULL),
|
|
callback(callback)
|
|
{
|
|
ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), "Save to computer:");
|
|
titleLabel->SetTextColour(style::Colour::InformationTitle);
|
|
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
|
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
|
AddComponent(titleLabel);
|
|
|
|
filenameField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 16), save.GetDisplayName(), "[filename]");
|
|
filenameField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
|
filenameField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
|
AddComponent(filenameField);
|
|
FocusComponent(filenameField);
|
|
|
|
ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-75, 16), "Cancel");
|
|
cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
|
cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
|
cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
|
|
cancelButton->SetActionCallback(new CancelAction(this));
|
|
AddComponent(cancelButton);
|
|
SetCancelButton(cancelButton);
|
|
|
|
ui::Button * okayButton = new ui::Button(ui::Point(Size.X-76, Size.Y-16), ui::Point(76, 16), "Save");
|
|
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
|
|
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
|
okayButton->Appearance.TextInactive = style::Colour::InformationTitle;
|
|
okayButton->SetActionCallback(new SaveAction(this));
|
|
AddComponent(okayButton);
|
|
SetOkayButton(okayButton);
|
|
|
|
if(save.GetGameSave())
|
|
RequestBroker::Ref().RenderThumbnail(save.GetGameSave(), true, false, Size.X-16, -1, this);
|
|
}
|
|
|
|
void LocalSaveActivity::Save()
|
|
{
|
|
class FileOverwriteConfirmation: public ConfirmDialogueCallback {
|
|
public:
|
|
LocalSaveActivity * a;
|
|
std::string filename;
|
|
FileOverwriteConfirmation(LocalSaveActivity * a, std::string finalFilename) : a(a), filename(finalFilename) {}
|
|
virtual void ConfirmCallback(ConfirmPrompt::DialogueResult result) {
|
|
if (result == ConfirmPrompt::ResultOkay)
|
|
{
|
|
a->saveWrite(filename);
|
|
}
|
|
}
|
|
virtual ~FileOverwriteConfirmation() { }
|
|
};
|
|
|
|
if(filenameField->GetText().length())
|
|
{
|
|
std::string finalFilename = std::string(LOCAL_SAVE_DIR) + std::string(PATH_SEP) + filenameField->GetText() + ".cps";
|
|
save.SetDisplayName(filenameField->GetText());
|
|
save.SetFileName(finalFilename);
|
|
if(Client::Ref().FileExists(finalFilename))
|
|
{
|
|
new ConfirmPrompt("Overwrite file", "Are you sure you wish to overwrite\n"+finalFilename, new FileOverwriteConfirmation(this, finalFilename));
|
|
}
|
|
else
|
|
{
|
|
saveWrite(finalFilename);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
new ErrorMessage("Error", "You must specify a filename.");
|
|
}
|
|
}
|
|
|
|
void LocalSaveActivity::saveWrite(std::string finalFilename)
|
|
{
|
|
Client::Ref().MakeDirectory(LOCAL_SAVE_DIR);
|
|
if (Client::Ref().WriteFile(save.GetGameSave()->Serialise(), finalFilename))
|
|
new ErrorMessage("Error", "Unable to write save file.");
|
|
else
|
|
{
|
|
callback->FileSaved(&save);
|
|
Exit();
|
|
}
|
|
}
|
|
|
|
void LocalSaveActivity::OnDraw()
|
|
{
|
|
Graphics * g = ui::Engine::Ref().g;
|
|
g->draw_rgba_image(save_to_disk_image, 0, 0, 0.7f);
|
|
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
|
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
|
|
|
if(thumbnail)
|
|
{
|
|
g->draw_image(thumbnail, Position.X+(Size.X-thumbnail->Width)/2, Position.Y+45, 255);
|
|
g->drawrect(Position.X+(Size.X-thumbnail->Width)/2, Position.Y+45, thumbnail->Width, thumbnail->Height, 180, 180, 180, 255);
|
|
}
|
|
}
|
|
|
|
void LocalSaveActivity::OnResponseReady(void * imagePtr, int identifier)
|
|
{
|
|
delete thumbnail;
|
|
thumbnail = (VideoBuffer*)imagePtr;
|
|
}
|
|
|
|
LocalSaveActivity::~LocalSaveActivity()
|
|
{
|
|
RequestBroker::Ref().DetachRequestListener(this);
|
|
delete thumbnail;
|
|
delete callback;
|
|
}
|