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The-Powder-Toy/src/gui/dialogues/InformationMessage.cpp

89 lines
3.0 KiB
C++

#include "gui/Style.h"
#include "InformationMessage.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "gui/interface/ScrollPanel.h"
InformationMessage::InformationMessage(std::string title, std::string message, bool large):
ui::Window(ui::Point(-1, -1), ui::Point(200, 35))
{
if (large) //Maybe also use this large mode for changelogs eventually, or have it as a customizable size?
{
Size.X += 200;
Size.Y += 215;
}
if (large)
{
ui::ScrollPanel *messagePanel = new ui::ScrollPanel(ui::Point(4, 24), ui::Point(Size.X-8, 206));
AddComponent(messagePanel);
ui::Label * messageLabel = new ui::Label(ui::Point(4, 0), ui::Point(Size.X-28, -1), message);
messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
messageLabel->SetMultiline(true);
messagePanel->AddChild(messageLabel);
messagePanel->InnerSize = ui::Point(messagePanel->Size.X, messageLabel->Size.Y+4);
}
else
{
ui::ScrollPanel *messagePanel = new ui::ScrollPanel(ui::Point(4, 24), ui::Point(Size.X-8, 206));
AddComponent(messagePanel);
ui::Label * messageLabel = new ui::Label(ui::Point(4, 0), ui::Point(Size.X-8, -1), message);
messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
messageLabel->SetMultiline(true);
messagePanel->AddChild(messageLabel);
messagePanel->InnerSize = ui::Point(messagePanel->Size.X, messageLabel->Size.Y+4);
if (messageLabel->Size.Y < messagePanel->Size.Y)
messagePanel->Size.Y = messageLabel->Size.Y+4;
Size.Y += messagePanel->Size.Y+12;
Position.Y = (ui::Engine::Ref().GetHeight()-Size.Y)/2;
}
ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), title);
titleLabel->SetTextColour(style::Colour::InformationTitle);
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(titleLabel);
class DismissAction: public ui::ButtonAction
{
InformationMessage * message;
public:
DismissAction(InformationMessage * message_) { message = message_; }
void ActionCallback(ui::Button * sender)
{
ui::Engine::Ref().CloseWindow();
message->SelfDestruct(); //TODO: Fix component disposal
}
};
ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "Dismiss");
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
okayButton->SetActionCallback(new DismissAction(this));
AddComponent(okayButton);
SetOkayButton(okayButton);
SetCancelButton(okayButton);
ui::Engine::Ref().ShowWindow(this);
}
void InformationMessage::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
}
InformationMessage::~InformationMessage() {
}