89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
#include "gui/Style.h"
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#include "InformationMessage.h"
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#include "gui/interface/Button.h"
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#include "gui/interface/Label.h"
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#include "gui/interface/ScrollPanel.h"
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InformationMessage::InformationMessage(std::string title, std::string message, bool large):
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ui::Window(ui::Point(-1, -1), ui::Point(200, 35))
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{
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if (large) //Maybe also use this large mode for changelogs eventually, or have it as a customizable size?
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{
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Size.X += 200;
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Size.Y += 215;
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}
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if (large)
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{
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ui::ScrollPanel *messagePanel = new ui::ScrollPanel(ui::Point(4, 24), ui::Point(Size.X-8, 206));
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AddComponent(messagePanel);
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ui::Label * messageLabel = new ui::Label(ui::Point(4, 0), ui::Point(Size.X-28, -1), message);
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messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
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messageLabel->SetMultiline(true);
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messagePanel->AddChild(messageLabel);
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messagePanel->InnerSize = ui::Point(messagePanel->Size.X, messageLabel->Size.Y+4);
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}
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else
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{
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ui::ScrollPanel *messagePanel = new ui::ScrollPanel(ui::Point(4, 24), ui::Point(Size.X-8, 206));
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AddComponent(messagePanel);
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ui::Label * messageLabel = new ui::Label(ui::Point(4, 0), ui::Point(Size.X-8, -1), message);
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messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
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messageLabel->SetMultiline(true);
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messagePanel->AddChild(messageLabel);
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messagePanel->InnerSize = ui::Point(messagePanel->Size.X, messageLabel->Size.Y+4);
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if (messageLabel->Size.Y < messagePanel->Size.Y)
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messagePanel->Size.Y = messageLabel->Size.Y+4;
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Size.Y += messagePanel->Size.Y+12;
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Position.Y = (ui::Engine::Ref().GetHeight()-Size.Y)/2;
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}
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ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), title);
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titleLabel->SetTextColour(style::Colour::InformationTitle);
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titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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AddComponent(titleLabel);
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class DismissAction: public ui::ButtonAction
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{
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InformationMessage * message;
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public:
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DismissAction(InformationMessage * message_) { message = message_; }
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void ActionCallback(ui::Button * sender)
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{
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ui::Engine::Ref().CloseWindow();
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message->SelfDestruct(); //TODO: Fix component disposal
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}
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};
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ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "Dismiss");
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okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
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okayButton->SetActionCallback(new DismissAction(this));
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AddComponent(okayButton);
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SetOkayButton(okayButton);
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SetCancelButton(okayButton);
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ui::Engine::Ref().ShowWindow(this);
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}
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void InformationMessage::OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
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}
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InformationMessage::~InformationMessage() {
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}
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