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The-Powder-Toy/src/simulation/elements/LIGH.cpp

321 lines
8.1 KiB
C++

#include "simulation/ElementCommon.h"
static int update(UPDATE_FUNC_ARGS);
static int graphics(GRAPHICS_FUNC_ARGS);
static void create(ELEMENT_CREATE_FUNC_ARGS);
static void create_line_par(Simulation * sim, int x1, int y1, int x2, int y2, int c, int temp, int life, int tmp, int tmp2);
void Element::Element_LIGH()
{
Identifier = "DEFAULT_PT_LIGH";
Name = "LIGH"_ascii;
Colour = PIXPACK(0xFFFFC0);
MenuVisible = 1;
MenuSection = SC_EXPLOSIVE;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.90f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 100;
HeatConduct = 0;
Description = "Lightning. Change the brush size to set the size of the lightning."_i18n;
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &update;
Graphics = &graphics;
Create = &create;
}
constexpr float LIGHTING_POWER = 0.65f;
static int update(UPDATE_FUNC_ARGS)
{
/*
*
* tmp2:
* -1 - part will be removed
* 0 - "branches" of the lightning
* 1 - bending
* 2 - branching
* 3 - transfer spark or make destruction
* 4 - first pixel
*
* life - "thickness" of lighting (but anyway one pixel)
*
* tmp - angle of lighting, measured in degrees anticlockwise from the positive x direction
*
*/
int r,rx,ry,rt, multipler, powderful;
float angle, angle2=-1;
powderful = parts[i].temp*(1+parts[i].life/40)*LIGHTING_POWER;
//Element_FIRE::update(UPDATE_FUNC_SUBCALL_ARGS);
if (sim->aheat_enable)
{
sim->hv[y/CELL][x/CELL] += powderful/50;
if (sim->hv[y/CELL][x/CELL] > MAX_TEMP)
sim->hv[y/CELL][x/CELL] = MAX_TEMP;
// If the LIGH was so powerful that it overflowed hv, set to max temp
else if (sim->hv[y/CELL][x/CELL] < 0)
sim->hv[y/CELL][x/CELL] = MAX_TEMP;
}
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
rt = TYP(r);
if ((surround_space || sim->elements[rt].Explosive) &&
(rt!=PT_SPNG || parts[ID(r)].life==0) &&
sim->elements[rt].Flammable && RNG::Ref().chance(sim->elements[rt].Flammable + sim->pv[(y+ry)/CELL][(x+rx)/CELL] * 10.0f, 1000))
{
sim->part_change_type(ID(r),x+rx,y+ry,PT_FIRE);
parts[ID(r)].temp = restrict_flt(sim->elements[PT_FIRE].DefaultProperties.temp + (sim->elements[rt].Flammable/2), MIN_TEMP, MAX_TEMP);
parts[ID(r)].life = RNG::Ref().between(180, 259);
parts[ID(r)].tmp = parts[ID(r)].ctype = 0;
if (sim->elements[rt].Explosive)
sim->pv[y/CELL][x/CELL] += 0.25f * CFDS;
}
switch (rt)
{
case PT_LIGH:
case PT_TESC:
continue;
case PT_CLNE:
case PT_THDR:
case PT_DMND:
case PT_FIRE:
parts[ID(r)].temp = restrict_flt(parts[ID(r)].temp+powderful/10, MIN_TEMP, MAX_TEMP);
continue;
case PT_DEUT:
case PT_PLUT:
parts[ID(r)].temp = restrict_flt(parts[ID(r)].temp+powderful, MIN_TEMP, MAX_TEMP);
sim->pv[y/CELL][x/CELL] +=powderful/35;
if (RNG::Ref().chance(1, 3))
{
sim->part_change_type(ID(r),x+rx,y+ry,PT_NEUT);
parts[ID(r)].life = RNG::Ref().between(480, 959);
parts[ID(r)].vx = RNG::Ref().between(-5, 5);
parts[ID(r)].vy = RNG::Ref().between(-5, 5);
}
break;
case PT_COAL:
case PT_BCOL:
if (parts[ID(r)].life>100)
parts[ID(r)].life = 99;
break;
case PT_STKM:
if (sim->player.elem!=PT_LIGH)
parts[ID(r)].life-=powderful/100;
break;
case PT_STKM2:
if (sim->player2.elem!=PT_LIGH)
parts[ID(r)].life-=powderful/100;
break;
case PT_HEAC:
parts[ID(r)].temp = restrict_flt(parts[ID(r)].temp+powderful/10, MIN_TEMP, MAX_TEMP);
if (parts[ID(r)].temp > sim->elements[PT_HEAC].HighTemperature)
{
sim->part_change_type(ID(r), x+rx, y+ry, PT_LAVA);
parts[ID(r)].ctype = PT_HEAC;
}
break;
default:
break;
}
if ((sim->elements[TYP(r)].Properties&PROP_CONDUCTS) && parts[ID(r)].life==0)
sim->create_part(ID(r),x+rx,y+ry,PT_SPRK);
sim->pv[y/CELL][x/CELL] += powderful/400;
if (sim->elements[TYP(r)].HeatConduct) parts[ID(r)].temp = restrict_flt(parts[ID(r)].temp+powderful/1.3, MIN_TEMP, MAX_TEMP);
}
if (parts[i].tmp2==3)
{
parts[i].tmp2=0;
return 1;
}
else if (parts[i].tmp2<=-1)
{
sim->kill_part(i);
return 1;
}
else if (parts[i].tmp2<=0 || parts[i].life<=1)
{
if (parts[i].tmp2>0)
parts[i].tmp2=0;
parts[i].tmp2--;
return 1;
}
angle = (parts[i].tmp + RNG::Ref().between(-30, 30)) % 360;
multipler = parts[i].life * 1.5 + RNG::Ref().between(0, parts[i].life);
rx=cos(angle*M_PI/180)*multipler;
ry=-sin(angle*M_PI/180)*multipler;
create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, angle, parts[i].tmp2);
if (parts[i].tmp2==2)// && pNear==-1)
{
angle2 = ((int)angle + RNG::Ref().between(-100, 100)) % 360;
rx=cos(angle2*M_PI/180)*multipler;
ry=-sin(angle2*M_PI/180)*multipler;
create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, angle2, parts[i].tmp2);
}
parts[i].tmp2=-1;
return 1;
}
static bool create_LIGH(Simulation * sim, int x, int y, int c, int temp, int life, int tmp, int tmp2, bool last)
{
int p = sim->create_part(-1, x, y,c);
if (p != -1)
{
sim->parts[p].temp = temp;
sim->parts[p].tmp = tmp;
if (last)
{
sim->parts[p].tmp2 = 1 + (RNG::Ref().between(0, 199) > tmp2*tmp2/10+60);
sim->parts[p].life = (int)(life/1.5 - RNG::Ref().between(0, 1));
}
else
{
sim->parts[p].life = life;
sim->parts[p].tmp2 = 0;
}
}
else if (x >= 0 && x < XRES && y >= 0 && y < YRES)
{
int r = sim->pmap[y][x];
if (((TYP(r)==PT_VOID || (TYP(r)==PT_PVOD && sim->parts[ID(r)].life >= 10)) && (!sim->parts[ID(r)].ctype || (sim->parts[ID(r)].ctype==c)!=(sim->parts[ID(r)].tmp&1))) || TYP(r)==PT_BHOL || TYP(r)==PT_NBHL) // VOID, PVOD, VACU, and BHOL eat LIGH here
return true;
}
else return true;
return false;
}
static void create_line_par(Simulation * sim, int x1, int y1, int x2, int y2, int c, int temp, int life, int tmp, int tmp2)
{
bool reverseXY = abs(y2-y1) > abs(x2-x1), back = false;
int x, y, dx, dy, Ystep;
float e = 0.0f, de;
if (reverseXY)
{
y = x1;
x1 = y1;
y1 = y;
y = x2;
x2 = y2;
y2 = y;
}
if (x1 > x2)
back = 1;
dx = x2 - x1;
dy = abs(y2 - y1);
if (dx)
de = dy/(float)dx;
else
de = 0.0f;
y = y1;
Ystep = (y1<y2) ? 1 : -1;
if (!back)
{
for (x = x1; x <= x2; x++)
{
bool ret;
if (reverseXY)
ret = create_LIGH(sim, y, x, c, temp, life, tmp, tmp2,x==x2);
else
ret = create_LIGH(sim, x, y, c, temp, life, tmp, tmp2,x==x2);
if (ret)
return;
e += de;
if (e >= 0.5f)
{
y += Ystep;
e -= 1.0f;
}
}
}
else
{
for (x = x1; x >= x2; x--)
{
bool ret;
if (reverseXY)
ret = create_LIGH(sim, y, x, c, temp, life, tmp, tmp2,x==x2);
else
ret = create_LIGH(sim, x, y, c, temp, life, tmp, tmp2,x==x2);
if (ret)
return;
e += de;
if (e <= -0.5f)
{
y += Ystep;
e += 1.0f;
}
}
}
}
static int graphics(GRAPHICS_FUNC_ARGS)
{
*firea = 120;
*firer = *colr = 235;
*fireg = *colg = 245;
*fireb = *colb = 255;
*pixel_mode |= PMODE_GLOW | FIRE_ADD;
return 1;
}
static void create(ELEMENT_CREATE_FUNC_ARGS)
{
float gx, gy, gsize;
if (v >= 0)
{
if (v > 55)
v = 55;
sim->parts[i].life = v;
}
else
sim->parts[i].life = 30;
sim->parts[i].temp = sim->parts[i].life * 150.0f; // temperature of the lightning shows the power of the lightning
sim->GetGravityField(x, y, 1.0f, 1.0f, gx, gy);
gsize = gx * gx + gy * gy;
if (gsize < 0.0016f)
{
float angle = RNG::Ref().between(0, 6283) * 0.001f; //(in radians, between 0 and 2*pi)
gsize = sqrtf(gsize);
// randomness in weak gravity fields (more randomness with weaker fields)
gx += cosf(angle) * (0.04f - gsize);
gy += sinf(angle) * (0.04f - gsize);
}
sim->parts[i].tmp = (static_cast<int>(atan2f(-gy, gx) * (180.0f / M_PI)) + RNG::Ref().between(-20, 20) + 360) % 360;
sim->parts[i].tmp2 = 4;
}