161 lines
4.4 KiB
C++
161 lines
4.4 KiB
C++
#pragma once
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//http://lua-users.org/wiki/SimplerCppBinding
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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}
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template <typename T> class Luna
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{
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typedef struct { T *pT; } userdataType;
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public:
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typedef int (T::*mfp)(lua_State *L);
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typedef struct { const char *name; mfp mfunc; } RegType;
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static void Register(lua_State *L)
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{
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lua_newtable(L);
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int methods = lua_gettop(L);
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luaL_newmetatable(L, T::className);
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int metatable = lua_gettop(L);
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// store method table in globals so that
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// scripts can add functions written in Lua.
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lua_pushstring(L, T::className);
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lua_pushvalue(L, methods);
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lua_settable(L, LUA_GLOBALSINDEX);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methods);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methods);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__tostring");
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lua_pushcfunction(L, tostring_T);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_T);
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lua_settable(L, metatable);
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lua_newtable(L); // mt for method table
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int mt = lua_gettop(L);
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lua_pushliteral(L, "__call");
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lua_pushcfunction(L, new_T);
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lua_pushliteral(L, "new");
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lua_pushvalue(L, -2); // dup new_T function
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lua_settable(L, methods); // add new_T to method table
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lua_settable(L, mt); // mt.__call = new_T
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lua_setmetatable(L, methods);
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// fill method table with methods from class T
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for (RegType *l = T::methods; l->name; l++)
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{
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/* edited by Snaily: shouldn't it be const RegType *l ... ? */
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lua_pushstring(L, l->name);
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lua_pushlightuserdata(L, (void*)l);
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lua_pushcclosure(L, thunk, 1);
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lua_settable(L, methods);
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}
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lua_pop(L, 2); // drop metatable and method table
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}
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// get userdata from Lua stack and return pointer to T object
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static T * check(lua_State * L, int narg)
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{
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userdataType *ud = static_cast<userdataType*>(luaL_checkudata(L, narg, T::className));
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if(!ud)
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luaL_typerror(L, narg, T::className);
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return ud->pT; // pointer to T object
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}
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static void * tryGet(lua_State * L, int narg)
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{
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if(checkType(L, narg, T::className))
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{
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userdataType *ud = static_cast<userdataType*>(luaL_checkudata(L, narg, T::className));
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if(!ud)
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luaL_typerror(L, narg, T::className);
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return ud; // pointer to T object
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}
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else
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{
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return NULL;
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}
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}
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static bool checkType (lua_State * L, int idx, const char *name)
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{
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// returns true if a userdata is of a certain type
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int res;
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if (lua_type(L, idx) != LUA_TUSERDATA) return false;
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lua_getmetatable(L, idx);
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luaL_newmetatable (L, name);
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res = lua_equal(L, -2, -1);
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lua_pop(L, 2); // pop both tables (metatables) off
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return res;
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}
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static inline T * get(void * userData)
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{
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return ((userdataType*)userData)->pT;
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}
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private:
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Luna(); // hide default constructor
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// member function dispatcher
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static int thunk(lua_State * L)
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{
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// stack has userdata, followed by method args
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T *obj = check(L, 1); // get 'self', or if you prefer, 'this'
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lua_remove(L, 1); // remove self so member function args start at index 1
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// get member function from upvalue
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RegType *l = static_cast<RegType*>(lua_touserdata(L, lua_upvalueindex(1)));
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return (obj->*(l->mfunc))(L); // call member function
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}
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// create a new T object and
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// push onto the Lua stack a userdata containing a pointer to T object
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static int new_T(lua_State * L)
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{
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lua_remove(L, 1); // use classname:new(), instead of classname.new()
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T *obj = new T(L); // call constructor for T objects
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userdataType *ud = static_cast<userdataType*>(lua_newuserdata(L, sizeof(userdataType)));
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ud->pT = obj; // store pointer to object in userdata
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obj->UserData = luaL_ref(L, LUA_REGISTRYINDEX);
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lua_rawgeti(L, LUA_REGISTRYINDEX, obj->UserData);
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luaL_getmetatable(L, T::className); // lookup metatable in Lua registry
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lua_setmetatable(L, -2);
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return 1; // userdata containing pointer to T object
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}
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// garbage collection metamethod
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static int gc_T(lua_State *L)
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{
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userdataType *ud = static_cast<userdataType*>(lua_touserdata(L, 1));
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T *obj = ud->pT;
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delete obj; // call destructor for T objects
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return 0;
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}
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static int tostring_T (lua_State * L)
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{
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char buff[32];
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userdataType *ud = static_cast<userdataType*>(lua_touserdata(L, 1));
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T *obj = ud->pT;
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sprintf(buff, "%p", obj);
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lua_pushfstring(L, "%s (%s)", T::className, buff);
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return 1;
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}
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};
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