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The-Powder-Toy/src/gui/colourpicker/ColourPickerActivity.cpp
Maticzpl 4ed600b621
All HSV sliders in color picker (#796)
Co-authored-by: Tamás Bálint Misius <lbphacker@gmail.com>
2021-07-29 17:23:39 +02:00

312 lines
8.4 KiB
C++

#include "ColourPickerActivity.h"
#include "gui/interface/Textbox.h"
#include "gui/interface/Slider.h"
#include "gui/interface/Button.h"
#include "gui/interface/Label.h"
#include "gui/interface/Keys.h"
#include "gui/Style.h"
#include "graphics/Graphics.h"
#include "Misc.h"
ColourPickerActivity::ColourPickerActivity(ui::Colour initialColour, OnPicked onPicked_) :
WindowActivity(ui::Point(-1, -1), ui::Point(266, 215)),
currentHue(0),
currentSaturation(0),
currentValue(0),
mouseDown(false),
onPicked(onPicked_)
{
auto colourChange = [this] {
int r, g, b, alpha;
r = rValue->GetText().ToNumber<int>(true);
g = gValue->GetText().ToNumber<int>(true);
b = bValue->GetText().ToNumber<int>(true);
alpha = aValue->GetText().ToNumber<int>(true);
if (r > 255)
r = 255;
if (g > 255)
g = 255;
if (b > 255)
b = 255;
if (alpha > 255)
alpha = 255;
RGB_to_HSV(r, g, b, &currentHue, &currentSaturation, &currentValue);
currentAlpha = alpha;
UpdateTextboxes(r, g, b, alpha);
UpdateSliders();
};
auto colourChangeSlider = [this] {
int r, g, b;
currentHue = hSlider->GetValue();
currentSaturation = sSlider->GetValue();
currentValue = vSlider->GetValue();
HSV_to_RGB(currentHue, currentSaturation, currentValue, &r, &g, &b);
UpdateTextboxes(r, g, b, currentAlpha);
UpdateSliders();
};
hSlider = new ui::Slider(ui::Point(0,134), ui::Point(Size.X,17), 359);
hSlider->SetActionCallback({ colourChangeSlider });
AddComponent(hSlider);
sSlider = new ui::Slider(ui::Point(0, 134 + 17), ui::Point(Size.X, 17), 255);
sSlider->SetActionCallback({ colourChangeSlider });
AddComponent(sSlider);
vSlider = new ui::Slider(ui::Point(0, 134 + 34), ui::Point(Size.X, 17), 255);
vSlider->SetActionCallback({ colourChangeSlider });
AddComponent(vSlider);
rValue = new ui::Textbox(ui::Point(5, Size.Y-23), ui::Point(30, 17), "255");
rValue->SetActionCallback({ colourChange });
rValue->SetLimit(3);
rValue->SetInputType(ui::Textbox::Number);
AddComponent(rValue);
gValue = new ui::Textbox(ui::Point(40, Size.Y-23), ui::Point(30, 17), "255");
gValue->SetActionCallback({ colourChange });
gValue->SetLimit(3);
gValue->SetInputType(ui::Textbox::Number);
AddComponent(gValue);
bValue = new ui::Textbox(ui::Point(75, Size.Y-23), ui::Point(30, 17), "255");
bValue->SetActionCallback({ colourChange });
bValue->SetLimit(3);
bValue->SetInputType(ui::Textbox::Number);
AddComponent(bValue);
aValue = new ui::Textbox(ui::Point(110, Size.Y-23), ui::Point(30, 17), "255");
aValue->SetActionCallback({ colourChange });
aValue->SetLimit(3);
aValue->SetInputType(ui::Textbox::Number);
AddComponent(aValue);
hexValue = new::ui::Label(ui::Point(150, Size.Y-23), ui::Point(53, 17), "0xFFFFFFFF");
AddComponent(hexValue);
ui::Button * doneButton = new ui::Button(ui::Point(Size.X-45, Size.Y-23), ui::Point(40, 17), "Done");
doneButton->SetActionCallback({ [this] {
int Red, Green, Blue;
Red = rValue->GetText().ToNumber<int>(true);
Green = gValue->GetText().ToNumber<int>(true);
Blue = bValue->GetText().ToNumber<int>(true);
ui::Colour col(Red, Green, Blue, currentAlpha);
if (onPicked)
onPicked(col);
Exit();
} });
AddComponent(doneButton);
SetOkayButton(doneButton);
RGB_to_HSV(initialColour.Red, initialColour.Green, initialColour.Blue, &currentHue, &currentSaturation, &currentValue);
currentAlpha = initialColour.Alpha;
UpdateTextboxes(initialColour.Red, initialColour.Green, initialColour.Blue, initialColour.Alpha);
UpdateSliders();
}
void ColourPickerActivity::UpdateTextboxes(int r, int g, int b, int a)
{
rValue->SetText(String::Build(r));
gValue->SetText(String::Build(g));
bValue->SetText(String::Build(b));
aValue->SetText(String::Build(a));
hexValue->SetText(String::Build(Format::Hex(), Format::Uppercase(), Format::Width(2), a, r, g, b));
}
void ColourPickerActivity::UpdateSliders()
{
hSlider->SetValue(currentHue);
sSlider->SetValue(currentSaturation);
vSlider->SetValue(currentValue);
int r, g, b;
//Value gradient
HSV_to_RGB(currentHue, currentSaturation, 255, &r, &g, &b);
vSlider->SetColour(ui::Colour(0, 0, 0), ui::Colour(r, g, b));
//Saturation gradient
if (currentValue != 0)
{
HSV_to_RGB(currentHue, 255, currentValue, &r, &g, &b);
sSlider->SetColour(ui::Colour(currentValue, currentValue, currentValue), ui::Colour(r, g, b));
}
}
void ColourPickerActivity::OnTryExit(ExitMethod method)
{
Exit();
}
void ColourPickerActivity::OnMouseMove(int x, int y, int dx, int dy)
{
if(mouseDown)
{
x -= Position.X+5;
y -= Position.Y+5;
currentHue = int((float(x)/float(255))*359.0f);
currentSaturation = 255-(y*2);
if(currentSaturation > 255)
currentSaturation = 255;
if(currentSaturation < 0)
currentSaturation = 0;
if(currentHue > 359)
currentHue = 359;
if(currentHue < 0)
currentHue = 0;
}
if(mouseDown)
{
int cr, cg, cb;
HSV_to_RGB(currentHue, currentSaturation, currentValue, &cr, &cg, &cb);
UpdateTextboxes(cr, cg, cb, currentAlpha);
UpdateSliders();
}
}
void ColourPickerActivity::OnMouseDown(int x, int y, unsigned button)
{
x -= Position.X+5;
y -= Position.Y+5;
if(x >= 0 && x < 256 && y >= 0 && y <= 128)
{
mouseDown = true;
currentHue = int((float(x)/float(255))*359.0f);
currentSaturation = 255-(y*2);
if(currentSaturation > 255)
currentSaturation = 255;
if(currentSaturation < 0)
currentSaturation = 0;
if(currentHue > 359)
currentHue = 359;
if(currentHue < 0)
currentHue = 0;
}
if(mouseDown)
{
int cr, cg, cb;
HSV_to_RGB(currentHue, currentSaturation, currentValue, &cr, &cg, &cb);
UpdateTextboxes(cr, cg, cb, currentAlpha);
UpdateSliders();
}
}
void ColourPickerActivity::OnMouseUp(int x, int y, unsigned button)
{
if(mouseDown)
{
int cr, cg, cb;
HSV_to_RGB(currentHue, currentSaturation, currentValue, &cr, &cg, &cb);
UpdateTextboxes(cr, cg, cb, currentAlpha);
UpdateSliders();
}
if(mouseDown)
{
mouseDown = false;
x -= Position.X+5;
y -= Position.Y+5;
currentHue = int((float(x)/float(255))*359.0f);
currentSaturation = 255-(y*2);
if(currentSaturation > 255)
currentSaturation = 255;
if(currentSaturation < 0)
currentSaturation = 0;
if(currentHue > 359)
currentHue = 359;
if(currentHue < 0)
currentHue = 0;
}
}
void ColourPickerActivity::OnKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt)
{
if (repeat)
return;
if (key == SDLK_TAB)
{
if (rValue->IsFocused())
gValue->TabFocus();
else if (gValue->IsFocused())
bValue->TabFocus();
else if (bValue->IsFocused())
aValue->TabFocus();
else if (aValue->IsFocused())
rValue->TabFocus();
}
}
void ColourPickerActivity::OnDraw()
{
Graphics * g = GetGraphics();
//g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
g->fillrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3, 0, 0, 0, currentAlpha);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
g->drawrect(Position.X+4, Position.Y+4, 258, 130, 180, 180, 180, 255);
int offsetX = Position.X+5;
int offsetY = Position.Y+5;
//draw color square
int lastx = -1, currx = 0;
for(int saturation = 0; saturation <= 255; saturation+=2)
{
for(int hue = 0; hue <= 359; hue++)
{
currx = clamp_flt(float(hue), 0, 359)+offsetX;
if (currx == lastx)
continue;
lastx = currx;
int cr = 0;
int cg = 0;
int cb = 0;
HSV_to_RGB(hue, 255-saturation, currentValue, &cr, &cg, &cb);
g->blendpixel(currx, (saturation/2)+offsetY, cr, cg, cb, currentAlpha);
}
}
//Draw hue bar gradient
auto gradientWidth = hSlider->Size.X - 10;
for (int rx = 0; rx < gradientWidth; rx++)
{
int red, green, blue;
int hue = rx * 360 / gradientWidth;
HSV_to_RGB(hue, currentSaturation, currentValue, &red, &green, &blue);
for (int ry = 0; ry < (hSlider->Size.Y / 2) - 1; ry++)
{
g->blendpixel(
rx + offsetX + hSlider->Position.X,
ry + offsetY + hSlider->Position.Y,
red, green, blue, currentAlpha
);
}
}
//draw color square pointer
int currentHueX = clamp_flt(float(currentHue), 0, 359);
int currentSaturationY = ((255-currentSaturation)/2);
g->xor_line(offsetX+currentHueX, offsetY+currentSaturationY-5, offsetX+currentHueX, offsetY+currentSaturationY-1);
g->xor_line(offsetX+currentHueX, offsetY+currentSaturationY+1, offsetX+currentHueX, offsetY+currentSaturationY+5);
g->xor_line(offsetX+currentHueX-5, offsetY+currentSaturationY, offsetX+currentHueX-1, offsetY+currentSaturationY);
g->xor_line(offsetX+currentHueX+1, offsetY+currentSaturationY, offsetX+currentHueX+5, offsetY+currentSaturationY);
}