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The-Powder-Toy/src/simulation/elements/PLUT.cpp
2021-02-15 21:24:44 +01:00

58 lines
1.2 KiB
C++

#include "simulation/ElementCommon.h"
static int update(UPDATE_FUNC_ARGS);
void Element::Element_PLUT()
{
Identifier = "DEFAULT_PT_PLUT";
Name = "PLUT";
Colour = PIXPACK(0x407020);
MenuVisible = 1;
MenuSection = SC_NUCLEAR;
Enabled = 1;
Advection = 0.4f;
AirDrag = 0.01f * CFDS;
AirLoss = 0.99f;
Loss = 0.95f;
Collision = 0.0f;
Gravity = 0.4f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
PhotonReflectWavelengths = 0x001FCE00;
Weight = 90;
DefaultProperties.temp = R_TEMP + 4.0f + 273.15f;
HeatConduct = 251;
Description = "Plutonium. Heavy, fissile particles. Generates neutrons under pressure.";
Properties = TYPE_PART|PROP_NEUTPASS|PROP_RADIOACTIVE;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &update;
}
static int update(UPDATE_FUNC_ARGS)
{
if (RNG::Ref().chance(1, 100) && RNG::Ref().chance(int(5.0f*sim->pv[y/CELL][x/CELL]), 1000))
{
sim->create_part(i, x, y, PT_NEUT);
}
return 0;
}