The-Powder-Toy/src/simulation/elements/LAVA.cpp
2012-05-07 17:59:50 +01:00

71 lines
1.6 KiB
C++

#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_LAVA PT_LAVA 6
Element_LAVA::Element_LAVA()
{
Identifier = "DEFAULT_PT_LAVA";
Name = "LAVA";
Colour = PIXPACK(0xE05010);
MenuVisible = 1;
MenuSection = SC_LIQUID;
Enabled = 1;
Advection = 0.3f;
AirDrag = 0.02f * CFDS;
AirLoss = 0.95f;
Loss = 0.80f;
Collision = 0.0f;
Gravity = 0.15f;
Diffusion = 0.00f;
HotAir = 0.0003f * CFDS;
Falldown = 2;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 2;
Weight = 45;
Temperature = R_TEMP+1500.0f+273.15f;
HeatConduct = 60;
Description = "Heavy liquid. Ignites flammable materials. Solidifies when cold.";
State = ST_LIQUID;
Properties = TYPE_LIQUID|PROP_LIFE_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = 2573.15f;
LowTemperatureTransition = ST;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_FIRE::update;
Graphics = &Element_LAVA::graphics;
}
//#TPT-Directive ElementHeader Element_LAVA static int graphics(GRAPHICS_FUNC_ARGS)
int Element_LAVA::graphics(GRAPHICS_FUNC_ARGS)
{
*colr = cpart->life * 2 + 0xE0;
*colg = cpart->life * 1 + 0x50;
*colb = cpart->life / 2 + 0x10;
if (*colr>255) *colr = 255;
if (*colg>192) *colg = 192;
if (*colb>128) *colb = 128;
*firea = 40;
*firer = *colr;
*fireg = *colg;
*fireb = *colb;
*pixel_mode |= FIRE_ADD;
*pixel_mode |= PMODE_BLUR;
//Returning 0 means dynamic, do not cache
return 0;
}
Element_LAVA::~Element_LAVA() {}