538 lines
17 KiB
Python
Executable File
538 lines
17 KiB
Python
Executable File
# ============
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# SCons script
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# ============
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# the purpose of this script is to run a build of tpt from start to finish, including dependency checks.
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# .. contents :: Table of Contents
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# ============
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# requirements
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# ============
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# stdlib
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# ======
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import os
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import sys
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import subprocess
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import time
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# 3rd party
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# =========
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# nothing besides scons.
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# =================
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# long commandlines
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# =================
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# .. : Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32
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# because of an implementation detail commandlines are limited to 10000 characters on windows using mingw. the following fix was copied from
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# http://scons.org/wiki/LongCmdLinesOnWin32 and circumvents this issue.
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class ourSpawn:
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def ourspawn(self, sh, escape, cmd, args, env):
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newargs = ' '.join(args[1:])
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cmdline = cmd + " " + newargs
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startupinfo = subprocess.STARTUPINFO()
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startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
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proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
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stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
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data, err = proc.communicate()
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rv = proc.wait()
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if rv:
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print "====="
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print err
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print "====="
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return rv
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def SetupSpawn( env ):
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if sys.platform == 'win32':
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buf = ourSpawn()
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buf.ourenv = env
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env['SPAWN'] = buf.ourspawn
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# ===================
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# commandline options
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# ===================
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# the following defines all optional commandlines
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AddOption('--opengl',dest="opengl",action='store_true',default=False,help="Build with OpenGL interface support.")
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AddOption('--opengl-renderer',dest="opengl-renderer",action='store_true',default=False,help="Build with OpenGL renderer support. (requires --opengl)")
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AddOption('--renderer',dest="renderer",action='store_true',default=False,help="Save renderer")
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AddOption('--64bit',dest="_64bit",action='store_true',default=False,help="64-bit platform target")
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AddOption('--static',dest="static",action="store_true",default=False,help="Static linking, reduces external library dependancies but increased file size")
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AddOption('--pthreadw32-static',dest="ptw32-static",action="store_true",default=False,help="Use PTW32_STATIC_LIB for pthreadw32 headers")
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AddOption('--python-ver',dest="pythonver",default=False,help="Python version to use for generator.py")
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AddOption('--release',dest="release",action='store_true',default=False,help="Enable optimisations (Will slow down compiling)")
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AddOption('--lua-dir',dest="lua-dir",default=False,help="Directory for lua includes")
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AddOption('--sdl-dir',dest="sdl-dir",default=False,help="Directory for SDL includes")
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AddOption('--tool',dest="toolprefix",default=False,help="Prefix")
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AddOption('--sse',dest="sse",action='store_true',default=False,help="Enable SSE optimisations")
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AddOption('--sse2',dest="sse2",action='store_true',default=False,help="Enable SSE2 optimisations")
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AddOption('--sse3',dest="sse3",action='store_true',default=False,help="Enable SSE3 optimisations")
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AddOption('--x86',dest="x86",action='store_true',default=True,help="Target Intel x86 platform")
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AddOption('--nofft',dest="nofft", action='store_true',default=False,help="Do not use fftw3f for gravity.")
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AddOption('--nolua',dest="nolua", action='store_true',default=False,help="Disable all lua scripting features.")
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AddOption('--debugging', dest="debug", action="store_true", default=False, help="Enable debug options")
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AddOption('--beta',dest="beta",action='store_true',default=False,help="Beta build.")
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AddOption('--save-version',dest="save-version",default=False,help="Save version.")
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AddOption('--minor-version',dest="minor-version",default=False,help="Minor version.")
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AddOption('--build-number',dest="build-number",default=False,help="Build number.")
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AddOption('--snapshot',dest="snapshot",action='store_true',default=False,help="Snapshot build.")
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AddOption('--snapshot-id',dest="snapshot-id",default=False,help="Snapshot build ID.")
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AddOption('--stable',dest="stable",default=True,help="Non snapshot build")
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AddOption('--aao', dest="everythingAtOnce", action='store_true', default=False, help="Compile the whole game without generating intermediate objects (very slow), enable this when using compilers like clang or mscc that don't support -fkeep-inline-functions")
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AddOption('--fullclean',dest="justwork",action='store_true',default=False,help="for when nothing else works. Deletes all sconscript temporary files.")
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AddOption('--copy-env',dest="copy_env",action='store_true',default=False,help="copy some common enviroment variables from the parent enviroment.")
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# using one of these commandline options is compulsory
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AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.")
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AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target")
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AddOption('--macosx',dest="macosx",action='store_true',default=False,help="Mac OS X platform target")
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AddOption('--rpi',dest="rpi",action='store_true',default=False,help="Raspbain platform target")
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# ============
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# main program
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# ============
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# the gist of the compiling rules are defined here
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if(GetOption("justwork")):
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import shutil
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try:
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shutil.rmtree("../.sconf_temp/")
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except:
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print "couldn't remove .sconf_temp"
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try:
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os.remove("../.sconsign.dblite")
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except:
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print "couldn't remove .sconsign.dblite"
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# platform selection
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# ==================
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# generic platform settings
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# +++++++++++++++++++++++++
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# check if a platform is specified.
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# .. : TODO: make it suggest commandline options if it isn't
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if((not GetOption('lin')) and (not GetOption('win')) and (not GetOption('rpi')) and (not GetOption('macosx'))):
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print "You must specify a platform to target"
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raise SystemExit(1)
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# windows specific platform settings
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# ++++++++++++++++++++++++++++++++++
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# if the platform is windows switch to a mingw toolset, use the default otherwise
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if(GetOption('win')):
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env = Environment(tools = ['mingw'], ENV = os.environ)
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else:
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env = Environment(tools = ['default'], ENV = os.environ)
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if(GetOption("copy_env")):
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lstvar=["CC","CXX","LD","CFLAGS","LIBPATH"]
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print "WARNING: enviroment copying enabled. changes in the enviroment can easily break the build process."
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for var in lstvar:
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if var in os.environ:
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env[var]=os.environ[var]
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print "WARNING: copying enviroment variable {}={!r}".format(var,os.environ[var])
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# macosx specific platform settings
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# +++++++++++++++++++++++++++++++++
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# if we're not on MACOSX check for headers etc
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if not GetOption("macosx"):
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conf = Configure(env)
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# if sdl-dir is set check if we can find the sdl header there, if we can't just pass the header path to the compiler.
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if(GetOption("sdl-dir")):
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if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'):
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print "sdl headers not found or not installed"
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raise SystemExit(1)
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else:
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env.Append(CPPPATH=[GetOption("sdl-dir")])
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else:
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# otherwise try to parse the pkg config for sdl and grab the correct flags from there.
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try:
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env.ParseConfig('sdl-config --cflags')
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env.ParseConfig('sdl-config --libs')
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except:
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if not conf.CheckLib("SDL"):
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print "libSDL not found or not installed"
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raise SystemExit(1)
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# if lua is enabled try to parse the lua pgk-config, or the lua-dir option if given
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if(GetOption("lua-dir")):
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if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
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print "lua5.1 headers not found or not installed"
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raise SystemExit(1)
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else:
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env.Append(CPPPATH=[GetOption("lua-dir")])
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else:
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try:
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env.ParseConfig('pkg-config --cflags lua5.1')
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except:
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print "lua5.1 headers not found or not installed"
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raise SystemExit(1)
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# if fft is enabled try to parse its config, fail otherwise.
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if not GetOption('nofft'):
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# Check for FFT lib
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if not conf.CheckLib('fftw3f') and not conf.CheckLib('fftw3f-3'):
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print "libfftw3f not found or not installed"
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raise SystemExit(1)
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# try to autodetect some libraries, fail otherwise
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#Check for Bzip lib
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if not conf.CheckLib('bz2'):
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print "libbz2 not found or not installed"
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raise SystemExit(1)
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#Check for zlib
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if not conf.CheckLib('z'):
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print "libz not found or not installed"
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raise SystemExit(1)
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if not conf.CheckCHeader("bzlib.h"):
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print "bzip2 headers not found"
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raise SystemExit(1)
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#Check for Lua lib
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if not GetOption("nolua"):
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if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'):
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print "liblua not found or not installed"
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raise SystemExit(1)
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# finish the configuration
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env = conf.Finish();
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else:
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# if we ARE on macosx add the libraries to LIBS
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# .. : seems like we're terrible at mac support? what gives?
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env.Append(LIBS=['z', 'bz2'])
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if not GetOption('nofft'):
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env.Append(LIBS=['fftw3f'])
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# enviroment setup
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# ================
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# add the correct compiler flags.
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# generic enviroment settings
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# +++++++++++++++++++++++++++
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# check if a tool prefix is set, and if it is select the propper tools for building.
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# .. : TODO someone explain wtf this actually does
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if GetOption("toolprefix"):
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env['CC'] = GetOption("toolprefix")+env['CC']
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env['CXX'] = GetOption("toolprefix")+env['CXX']
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if GetOption('win'):
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env['RC'] = GetOption("toolprefix")+env['RC']
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# make sure the compiler can find the source data and generated files. enable warnings, set C++ flavor, and keep inline functions
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env.Append(CPPPATH=['src/', 'data/', 'generated/'])
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env.Append(CCFLAGS=['-w', '-std=c++98', '-fkeep-inline-functions'])
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env.Append(LIBS=['pthread', 'm'])
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env.Append(CPPDEFINES=["_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"])
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# check all enabled libs, and add a define if they are enabled.
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if not GetOption('nofft'):
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env.Append(CPPDEFINES=["GRAVFFT"])
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if not GetOption('nolua'):
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env.Append(CPPDEFINES=["LUACONSOLE"])
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# check if we need to use PTW32_STATIC_LIB for pthreadw32 headers, won't compile statically without this
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if GetOption("ptw32-static"):
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env.Append(CPPDEFINES=['PTW32_STATIC_LIB']);
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# check if we need to do static linking.
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if(GetOption('static')):
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env.Append(LINKFLAGS=['-static-libgcc'])
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# check if we need to compile the save renderer. add a define accordingly. compile the game by default.
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if(GetOption('renderer')):
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env.Append(CPPDEFINES=['RENDERER'])
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else:
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env.Append(CPPDEFINES=["USE_SDL"])
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# apply optimisations if it's a release build
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if(GetOption('release')):
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if GetOption('macosx'):
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env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer'])
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else:
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env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations', '-Wunsafe-loop-optimizations'])
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# rpi specific enviroment settings
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# ++++++++++++++++++++++++++++++++
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# check if we're compiling for raspberry pi, if we are include rpi specific libraries and defines.
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if(GetOption('rpi')):
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if(GetOption('opengl')):
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env.ParseConfig('pkg-config --libs glew gl glu')
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openGLLibs = ['GL']
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env.Append(LIBS=['X11', 'rt'])
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env.Append(CPPDEFINES=["LIN"])
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# windows specific enviroment settings
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# ++++++++++++++++++++++++++++++++++++
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# check if we're compiling for windows, if we are include windows specific libraries and defines.
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if(GetOption('win')):
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openGLLibs = ['opengl32', 'glew32']
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env.Prepend(LIBS=['mingw32', 'ws2_32', 'SDLmain', 'SDL'])
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env.Append(CCFLAGS=['-std=gnu++98'])
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env.Append(LIBS=['winmm', 'gdi32'])
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env.Append(CPPDEFINES=["WIN"])
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env.Append(LINKFLAGS=['-mwindows'])
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if(GetOption('_64bit')):
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env.Append(CPPDEFINES=['__CRT__NO_INLINE'])
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env.Append(LINKFLAGS=['-Wl,--stack=16777216'])
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# linux specific enviroment settings
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# ++++++++++++++++++++++++++++++++++++
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# check if we're compiling for linux, if we are include linux specific libraries and defines.
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if(GetOption('lin')):
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if(GetOption('opengl')):
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env.ParseConfig('pkg-config --libs glew gl glu')
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openGLLibs = ['GL']
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env.Append(LIBS=['X11', 'rt'])
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env.Append(CPPDEFINES=["LIN"])
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if GetOption('_64bit'):
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env.Append(LINKFLAGS=['-m64'])
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env.Append(CCFLAGS=['-m64'])
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else:
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env.Append(LINKFLAGS=['-m32'])
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env.Append(CCFLAGS=['-m32'])
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# macosx specific enviroment settings
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# ++++++++++++++++++++++++++++++++++++
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# check if we're compiling for macosx, if we are include macosx specific libraries and defines.
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if(GetOption('macosx')):
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env.Append(CPPDEFINES=["MACOSX"])
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env.Append(CCFLAGS=['-I/Library/Frameworks/SDL.framework/Headers'])
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env.Append(CCFLAGS=['-I/Library/Frameworks/Lua.framework/Headers'])
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if not GetOption('nofft'):
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env.Append(LINKFLAGS=['-lfftw3f'])
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env.Append(LINKFLAGS=['-framework'])
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env.Append(LINKFLAGS=['SDL'])
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env.Append(LINKFLAGS=['-framework'])
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env.Append(LINKFLAGS=['Lua'])
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env.Append(LINKFLAGS=['-framework']);
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env.Append(LINKFLAGS=['Cocoa'])
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#env.Append(LINKFLAGS=['-framework SDL'])
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#env.Append(LINKFLAGS=['-framework Lua'])
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#env.Append(LINKFLAGS=['-framework Cocoa'])
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if GetOption('_64bit'):
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env.Append(LINKFLAGS=['-m64'])
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env.Append(CCFLAGS=['-m64'])
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else:
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env.Append(LINKFLAGS=['-m32'])
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env.Append(CCFLAGS=['-m32'])
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# defines
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# =======
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# A lot of commandline flags translate directly into defines. those flags follow:
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if GetOption('_64bit'):
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env.Append(CPPDEFINES=["_64BIT"])
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if(GetOption('beta')):
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env.Append(CPPDEFINES='BETA')
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if(not GetOption('snapshot') and not GetOption('beta') and not GetOption('release') and not GetOption('stable')):
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env.Append(CPPDEFINES='SNAPSHOT_ID=0')
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env.Append(CPPDEFINES='SNAPSHOT')
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elif(GetOption('snapshot') or GetOption('snapshot-id')):
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if(GetOption('snapshot-id')):
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env.Append(CPPDEFINES=['SNAPSHOT_ID=' + GetOption('snapshot-id')])
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else:
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env.Append(CPPDEFINES=['SNAPSHOT_ID=' + str(int(time.time()))])
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env.Append(CPPDEFINES='SNAPSHOT')
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elif(GetOption('stable')):
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env.Append(CPPDEFINES='STABLE')
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if(GetOption('save-version')):
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env.Append(CPPDEFINES=['SAVE_VERSION=' + GetOption('save-version')])
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if(GetOption('minor-version')):
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env.Append(CPPDEFINES=['MINOR_VERSION=' + GetOption('minor-version')])
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if(GetOption('build-number')):
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env.Append(CPPDEFINES=['BUILD_NUM=' + GetOption('build-number')])
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if(GetOption('x86')):
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env.Append(CPPDEFINES='X86')
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if(GetOption('debug')):
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env.Append(CPPDEFINES='DEBUG')
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env.Append(CCFLAGS='-g')
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if(GetOption('sse')):
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env.Append(CCFLAGS='-msse')
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env.Append(CPPDEFINES='X86_SSE')
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if(GetOption('sse2')):
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env.Append(CCFLAGS='-msse2')
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env.Append(CPPDEFINES='X86_SSE2')
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if(GetOption('sse3')):
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env.Append(CCFLAGS='-msse3')
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env.Append(CPPDEFINES='X86_SSE3')
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if(GetOption('opengl')):
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env.Append(CPPDEFINES=["OGLI", "PIX32OGL"])
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env.Append(LIBS=openGLLibs)
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if(GetOption('opengl') and GetOption('opengl-renderer')):
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env.Append(CPPDEFINES=["OGLR"])
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elif(GetOption('opengl-renderer')):
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print "opengl-renderer requires opengl"
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raise SystemExit(1)
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# compiling
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# =========
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# sources
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# +++++++
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# find all source files
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# generic sources
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# ---------------
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sources=Glob("src/*.cpp")
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sources+=Glob("src/*/*.cpp")
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sources+=Glob("src/gui/*/*.cpp")
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sources+=Glob("src/simulation/elements/*.cpp")
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sources+=Glob("src/simulation/tools/*.cpp")
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sources+=Glob("src/client/requestbroker/*.cpp")
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if not GetOption('nolua'):
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sources+=Glob("src/socket/*.c")
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# windows specific sources
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# ------------------------
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if(GetOption('win')):
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sources += env.RES('resources/powder-res.rc')
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sources = filter(lambda source: not 'src\\simulation\\Gravity.cpp' in str(source), sources)
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sources = filter(lambda source: not 'src/simulation/Gravity.cpp' in str(source), sources)
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# macosx specific sources
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# -----------------------
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if(GetOption('macosx')):
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sources +=["SDLMain.m"]
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# apply `long commandlines`_ fix
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# ==============================
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# apply the commandline fix
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SetupSpawn(env)
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# find proper executable name
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# ===========================
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# use some settings to detect what name to use for the executable
|
|
|
|
programName = "powder"
|
|
|
|
if(GetOption('renderer')):
|
|
programName = "render"
|
|
|
|
if(GetOption('win')):
|
|
if(GetOption('renderer')):
|
|
programName = "Render"
|
|
else:
|
|
programName = "Powder"
|
|
|
|
if(GetOption('_64bit')):
|
|
programName += "64"
|
|
|
|
if(not (GetOption('sse2') or GetOption('sse3'))):
|
|
programName += "-legacy"
|
|
|
|
if(GetOption('macosx')):
|
|
programName += "-x"
|
|
|
|
if(GetOption('win')):
|
|
programName += ".exe"
|
|
|
|
|
|
# detect python executable name
|
|
# =============================
|
|
|
|
# detect the executable name for python so we can run some generator scripts
|
|
|
|
if(GetOption('pythonver')):
|
|
pythonVer = GetOption('pythonver')
|
|
elif(GetOption('lin')):
|
|
pythonVer = "python2"
|
|
else:
|
|
pythonVer = "python"
|
|
|
|
# Extra compiler flag to fix stack alignment
|
|
# When Windows creates the gravity calculation thread, it has 4 byte stack alignment
|
|
# But we need 16 byte alignment so that SSE instructions in FFTW work without crashing
|
|
if(GetOption('win')):
|
|
envCopy = env.Clone()
|
|
envCopy.Append(CCFLAGS=['-mstackrealign'])
|
|
#envCopy.Append(CCFLAGS=['-mincoming-stack-boundary=2'])
|
|
sources+=envCopy.Object('src/simulation/Gravity.cpp')
|
|
|
|
# run generator commands
|
|
# ======================
|
|
|
|
env.Command(['generated/ElementClasses.cpp', 'generated/ElementClasses.h'], Glob('src/simulation/elements/*.cpp'), pythonVer + " generator.py elements $TARGETS $SOURCES")
|
|
sources+=Glob("generated/ElementClasses.cpp")
|
|
|
|
env.Command(['generated/ToolClasses.cpp', 'generated/ToolClasses.h'], Glob('src/simulation/tools/*.cpp'), pythonVer + " generator.py tools $TARGETS $SOURCES")
|
|
sources+=Glob("generated/ToolClasses.cpp")
|
|
|
|
# final settings
|
|
# ==============
|
|
|
|
# make a MD5 checksum decide wether or not a file changed. we had some problems with using the modification date for this purpose.
|
|
|
|
env.Decider('MD5')
|
|
|
|
# set a defaukt target
|
|
|
|
t=env.Program(target=programName, source=sources)
|
|
Default(t)
|