93 lines
2.1 KiB
C++
93 lines
2.1 KiB
C++
#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_GLOW PT_GLOW 66
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Element_GLOW::Element_GLOW()
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{
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Identifier = "DEFAULT_PT_GLOW";
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Name = "GLOW";
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Colour = PIXPACK(0x445464);
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MenuVisible = 1;
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MenuSection = SC_LIQUID;
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Enabled = 1;
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Advection = 0.3f;
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AirDrag = 0.02f * CFDS;
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AirLoss = 0.98f;
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Loss = 0.80f;
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Collision = 0.0f;
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Gravity = 0.15f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 2;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 2;
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Weight = 40;
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Temperature = R_TEMP+20.0f+273.15f;
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HeatConduct = 44;
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Description = "Glow, Glows under pressure.";
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State = ST_LIQUID;
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Properties = TYPE_LIQUID|PROP_LIFE_DEC;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = &Element_GLOW::update;
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Graphics = &Element_GLOW::graphics;
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}
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//#TPT-Directive ElementHeader Element_GLOW static int update(UPDATE_FUNC_ARGS)
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int Element_GLOW::update(UPDATE_FUNC_ARGS)
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{
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int r, rx, ry;
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for (rx=-1; rx<2; rx++)
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for (ry=-1; ry<2; ry++)
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if (BOUNDS_CHECK && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if (!r)
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continue;
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if ((r&0xFF)==PT_WATR && !(rand()%400))
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{
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sim->kill_part(i);
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sim->part_change_type(r>>8,x+rx,y+ry,PT_DEUT);
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parts[r>>8].life = 10;
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return 1;
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}
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}
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parts[i].ctype = sim->pv[y/CELL][x/CELL]*16;
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parts[i].tmp = abs((int)((sim->vx[y/CELL][x/CELL]+sim->vy[y/CELL][x/CELL])*16.0f)) + abs((int)((parts[i].vx+parts[i].vy)*64.0f));
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return 0;
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}
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//#TPT-Directive ElementHeader Element_GLOW static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_GLOW::graphics(GRAPHICS_FUNC_ARGS)
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{
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*firer = restrict_flt(cpart->temp-(275.13f+32.0f), 0, 128)/50.0f;
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*fireg = restrict_flt(cpart->ctype, 0, 128)/50.0f;
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*fireb = restrict_flt(cpart->tmp, 0, 128)/50.0f;
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*colr = restrict_flt(64.0f+cpart->temp-(275.13f+32.0f), 0, 255);
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*colg = restrict_flt(64.0f+cpart->ctype, 0, 255);
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*colb = restrict_flt(64.0f+cpart->tmp, 0, 255);
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*pixel_mode |= FIRE_ADD;
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return 0;
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}
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Element_GLOW::~Element_GLOW() {}
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