Namely: - [[deprecated("Use DrawPixel/BlendPixel")]] - [[deprecated("Use DrawLine/BlendLine")]] - [[deprecated("Use DrawRect/BlendRect")]] - [[deprecated("Use DrawFilledRect/BlendFilledRect")]]
131 lines
3.5 KiB
C++
131 lines
3.5 KiB
C++
#include "ConsoleView.h"
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#include "ConsoleController.h"
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#include "ConsoleModel.h"
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#include "graphics/Graphics.h"
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#include "ConsoleCommand.h"
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#include "gui/interface/Label.h"
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#include "gui/interface/Textbox.h"
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#include "SimulationConfig.h"
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#include <deque>
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#include <SDL.h>
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ConsoleView::ConsoleView():
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ui::Window(ui::Point(0, 0), ui::Point(WINDOWW, 150)),
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commandField(NULL)
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{
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commandField = new ui::Textbox(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "");
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commandField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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commandField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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commandField->SetActionCallback({ [this] { commandField->SetDisplayText(c->FormatCommand(commandField->GetText())); } });
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AddComponent(commandField);
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FocusComponent(commandField);
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commandField->SetBorder(false);
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}
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void ConsoleView::DoKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt)
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{
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if ((scan == SDL_SCANCODE_GRAVE && key != '~') || key == SDLK_ESCAPE)
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{
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if (!repeat)
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doClose = true;
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return;
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}
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switch(key)
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{
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case SDLK_RETURN:
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case SDLK_KP_ENTER:
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c->EvaluateCommand(commandField->GetText());
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commandField->SetText("");
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commandField->SetDisplayText("");
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break;
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case SDLK_DOWN:
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c->NextCommand();
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break;
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case SDLK_UP:
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if (editingNewCommand)
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{
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newCommand = commandField->GetText();
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}
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c->PreviousCommand();
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break;
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default:
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Window::DoKeyPress(key, scan, repeat, shift, ctrl, alt);
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break;
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}
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}
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void ConsoleView::DoTextInput(String text)
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{
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if (text == "~")
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doClose = false;
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if (!doClose)
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Window::DoTextInput(text);
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}
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void ConsoleView::NotifyPreviousCommandsChanged(ConsoleModel * sender)
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{
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for (size_t i = 0; i < commandList.size(); i++)
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{
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RemoveComponent(commandList[i]);
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delete commandList[i];
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}
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commandList.clear();
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std::deque<ConsoleCommand> commands = sender->GetPreviousCommands();
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int currentY = Size.Y - 32;
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if(commands.size())
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for(int i = commands.size()-1; i >= 0; i--)
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{
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if(currentY <= 0)
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break;
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ui::Label * tempLabel = new ui::Label(ui::Point(Size.X/2, currentY), ui::Point(Size.X/2, 16), commands[i].ReturnValue);
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tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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commandList.push_back(tempLabel);
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AddComponent(tempLabel);
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tempLabel = new ui::Label(ui::Point(0, currentY), ui::Point(Size.X/2, 16), commands[i].Command);
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tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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commandList.push_back(tempLabel);
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AddComponent(tempLabel);
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currentY-=16;
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}
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}
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void ConsoleView::NotifyCurrentCommandChanged(ConsoleModel * sender)
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{
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bool oldEditingNewCommand = editingNewCommand;
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editingNewCommand = sender->GetCurrentCommandIndex() >= sender->GetPreviousCommands().size();
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if (!oldEditingNewCommand && editingNewCommand)
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{
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commandField->SetText(newCommand);
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}
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else
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{
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commandField->SetText(sender->GetCurrentCommand().Command);
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}
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commandField->SetDisplayText(c->FormatCommand(commandField->GetText()));
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}
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void ConsoleView::OnDraw()
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{
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Graphics * g = GetGraphics();
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g->BlendFilledRect(RectSized(Position, Size), RGBA<uint8_t>(0, 0, 0, 110));
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g->BlendLine(Position + Vec2{ 0, Size.Y-16 }, Position + Size - Vec2{ 0, 16 }, RGBA<uint8_t>(255, 255, 255, 160));
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g->BlendLine(Position + Vec2{ 0, Size.Y }, Position + Size, RGBA<uint8_t>(255, 255, 255, 200));
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}
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void ConsoleView::OnTick(float dt)
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{
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if (doClose)
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{
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c->CloseConsole();
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doClose = false;
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}
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}
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ConsoleView::~ConsoleView()
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{
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}
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