The-Powder-Toy/src/simulation/elements/LIGH.cpp
2012-08-28 15:08:11 +01:00

359 lines
8.9 KiB
C++

#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_LIGH PT_LIGH 87
Element_LIGH::Element_LIGH()
{
Identifier = "DEFAULT_PT_LIGH";
Name = "LIGH";
Colour = PIXPACK(0xFFFFC0);
MenuVisible = 1;
MenuSection = SC_ELEC;
Enabled = 1;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.90f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 1;
Weight = 100;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 0;
Description = "More realistic lightning. Set pen size to set the size of the lightning.";
State = ST_SOLID;
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_LIGH::update;
Graphics = &Element_LIGH::graphics;
}
#define LIGHTING_POWER 0.65
//#TPT-Directive ElementHeader Element_LIGH static int update(UPDATE_FUNC_ARGS)
int Element_LIGH::update(UPDATE_FUNC_ARGS)
{
/*
*
* tmp2:
* -1 - part will be removed
* 0 - "branches" of the lightning
* 1 - bending
* 2 - branching
* 3 - transfer spark or make destruction
* 4 - first pixel
*
* life - "thickness" of lighting (but anyway one pixel)
*
* tmp - angle of lighting, measured in degrees anticlockwise from the positive x direction
*
*/
int r,rx,ry, multipler, powderful;
float angle, angle2=-1;
int pNear = 0;
powderful = powderful = parts[i].temp*(1+parts[i].life/40)*LIGHTING_POWER;
Element_FIRE::update(UPDATE_FUNC_SUBCALL_ARGS);
if (sim->aheat_enable)
{
sim->hv[y/CELL][x/CELL]+=powderful/50;
if (sim->hv[y/CELL][x/CELL]>MAX_TEMP)
sim->hv[y/CELL][x/CELL]=MAX_TEMP;
}
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)!=PT_LIGH && (r&0xFF)!=PT_TESC)
{
if ((r&0xFF)!=PT_CLNE&&(r&0xFF)!=PT_THDR&&(r&0xFF)!=PT_DMND&&(r&0xFF)!=PT_FIRE&&(r&0xFF)!=PT_NEUT&&(r&0xFF)!=PT_PHOT)
{
if ((sim->elements[r&0xFF].Properties&PROP_CONDUCTS) && parts[r>>8].life==0)
{
sim->create_part(r>>8,x+rx,y+ry,PT_SPRK);
}
sim->pv[y/CELL][x/CELL] += powderful/400;
if (sim->elements[r&0xFF].HeatConduct) parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/1.5, MIN_TEMP, MAX_TEMP);
}
if ((r&0xFF)==PT_DEUT || (r&0xFF)==PT_PLUT) // start nuclear reactions
{
parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful, MIN_TEMP, MAX_TEMP);
sim->pv[y/CELL][x/CELL] +=powderful/35;
if (rand()%3==0)
{
sim->part_change_type(r>>8,x+rx,y+ry,PT_NEUT);
parts[r>>8].life = rand()%480+480;
parts[r>>8].vx=rand()%10-5;
parts[r>>8].vy=rand()%10-5;
}
}
if ((r&0xFF)==PT_COAL || (r&0xFF)==PT_BCOL) // ignite coal
{
if (parts[r>>8].life>100) {
parts[r>>8].life = 99;
}
}
if (sim->elements[r&0xFF].HeatConduct)
parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/10, MIN_TEMP, MAX_TEMP);
if (((r&0xFF)==PT_STKM && sim->player.elem!=PT_LIGH) || ((r&0xFF)==PT_STKM2 && sim->player2.elem!=PT_LIGH))
{
parts[r>>8].life-=powderful/100;
}
}
}
if (parts[i].tmp2==3)
{
parts[i].tmp2=0;
return 1;
}
if (parts[i].tmp2==-1)
{
sim->kill_part(i);
return 1;
}
if (parts[i].tmp2<=0 || parts[i].life<=1)
{
if (parts[i].tmp2>0)
parts[i].tmp2=0;
parts[i].tmp2--;
return 1;
}
if (parts[i].tmp2<=-2)
{
sim->kill_part(i);
return 1;
}
angle2=-1;
pNear = LIGH_nearest_part(sim, i, parts[i].life*2.5);
if (pNear!=-1)
{
int t=parts[pNear].type;
float n_angle; // angle to nearest part
float angle_diff;
rx=parts[pNear].x-x;
ry=parts[pNear].y-y;
if (rx!=0 || ry!=0)
n_angle = atan2f(-ry, rx);
else
n_angle = 0;
if (n_angle<0)
n_angle+=M_PI*2;
angle_diff = fabsf(n_angle-parts[i].tmp*M_PI/180);
if (angle_diff>M_PI)
angle_diff = M_PI*2 - angle_diff;
if (parts[i].life<5 || angle_diff<M_PI*0.8) // lightning strike
{
create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, parts[i].tmp-90, 0);
if (t!=PT_TESC)
{
pNear=contact_part(sim, pNear, PT_LIGH);
if (pNear!=-1)
{
parts[pNear].tmp2=3;
parts[pNear].life=(int)(1.0*parts[i].life/2-1);
parts[pNear].tmp=parts[i].tmp-180;
parts[pNear].temp=parts[i].temp;
}
}
}
else pNear=-1;
}
//if (parts[i].tmp2==1/* || near!=-1*/)
//angle=0;//parts[i].tmp-30+rand()%60;
angle = parts[i].tmp-30+rand()%60;
if (angle<0)
angle+=360;
if (angle>=360)
angle-=360;
if (parts[i].tmp2==2 && pNear==-1)
{
angle2=angle+100-rand()%200;
if (angle2<0)
angle2+=360;
if (angle2>=360)
angle-=360;
}
multipler=parts[i].life*1.5+rand()%((int)(parts[i].life+1));
rx=cos(angle*M_PI/180)*multipler;
ry=-sin(angle*M_PI/180)*multipler;
create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, angle, 0);
if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if ((r&0xFF)==PT_LIGH)
{
parts[r>>8].tmp2=1+(rand()%200>parts[i].tmp2*parts[i].tmp2/10+60);
parts[r>>8].life=(int)(1.0*parts[i].life/1.5-rand()%2);
parts[r>>8].tmp=angle;
parts[r>>8].temp=parts[i].temp;
}
}
if (angle2!=-1)
{
multipler=parts[i].life*1.5+rand()%((int)(parts[i].life+1));
rx=cos(angle2*M_PI/180)*multipler;
ry=-sin(angle2*M_PI/180)*multipler;
create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, angle2, 0);
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if ((r&0xFF)==PT_LIGH)
{
parts[r>>8].tmp2=1+(rand()%200>parts[i].tmp2*parts[i].tmp2/10+40);
parts[r>>8].life=(int)(1.0*parts[i].life/1.5-rand()%2);
parts[r>>8].tmp=angle;
parts[r>>8].temp=parts[i].temp;
}
}
}
parts[i].tmp2=-1;
return 1;
}
//#TPT-Directive ElementHeader Element_LIGH static int LIGH_nearest_part(Simulation * sim, int ci, int max_d)
int Element_LIGH::LIGH_nearest_part(Simulation * sim, int ci, int max_d)
{
int distance = (max_d!=-1)?max_d:MAX_DISTANCE;
int ndistance = 0;
int id = -1;
int i = 0;
int cx = (int)sim->parts[ci].x;
int cy = (int)sim->parts[ci].y;
for (i=0; i<=sim->parts_lastActiveIndex; i++)
{
if (sim->parts[i].type && sim->parts[i].life && i!=ci && sim->parts[i].type!=PT_LIGH && sim->parts[i].type!=PT_THDR && sim->parts[i].type!=PT_NEUT && sim->parts[i].type!=PT_PHOT)
{
ndistance = abs(cx-sim->parts[i].x)+abs(cy-sim->parts[i].y);// Faster but less accurate Older: sqrt(pow(cx-parts[i].x, 2)+pow(cy-parts[i].y, 2));
if (ndistance<distance)
{
distance = ndistance;
id = i;
}
}
}
return id;
}
//#TPT-Directive ElementHeader Element_LIGH static int contact_part(Simulation * sim, int i, int tp)
int Element_LIGH::contact_part(Simulation * sim, int i, int tp)
{
int x=sim->parts[i].x, y=sim->parts[i].y;
int r,rx,ry;
for (rx=-2; rx<3; rx++)
for (ry=-2; ry<3; ry++)
if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = sim->pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)==tp)
return r>>8;
}
return -1;
}
//#TPT-Directive ElementHeader Element_LIGH static void create_line_par(Simulation * sim, int x1, int y1, int x2, int y2, int c, int temp, int life, int tmp, int tmp2)
void Element_LIGH::create_line_par(Simulation * sim, int x1, int y1, int x2, int y2, int c, int temp, int life, int tmp, int tmp2)
{
int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
float e, de;
if (c==WL_EHOLE || c==WL_ALLOWGAS || c==WL_ALLOWALLELEC || c==WL_ALLOWSOLID || c==WL_ALLOWAIR || c==WL_WALL || c==WL_DESTROYALL || c==WL_ALLOWLIQUID || c==WL_FAN || c==WL_STREAM || c==WL_DETECT || c==WL_EWALL || c==WL_WALLELEC)
return; // this function only for particles, no walls
if (cp)
{
y = x1;
x1 = y1;
y1 = y;
y = x2;
x2 = y2;
y2 = y;
}
if (x1 > x2)
{
y = x1;
x1 = x2;
x2 = y;
y = y1;
y1 = y2;
y2 = y;
}
dx = x2 - x1;
dy = abs(y2 - y1);
e = 0.0f;
if (dx)
de = dy/(float)dx;
else
de = 0.0f;
y = y1;
sy = (y1<y2) ? 1 : -1;
for (x=x1; x<=x2; x++)
{
int p;
if (cp)
p = sim->create_part(-1, y, x, c);
else
p = sim->create_part(-1, x, y,c);
if (p!=-1)
{
sim->parts[p].life = life;
sim->parts[p].temp = temp;
sim->parts[p].tmp = tmp;
sim->parts[p].tmp2 = tmp2;
}
e += de;
if (e >= 0.5f)
{
y += sy;
e -= 1.0f;
}
}
}
//#TPT-Directive ElementHeader Element_LIGH static int graphics(GRAPHICS_FUNC_ARGS)
int Element_LIGH::graphics(GRAPHICS_FUNC_ARGS)
{
*firea = 120;
*firer = *colr = 235;
*fireg = *colg = 245;
*fireb = *colb = 255;
*pixel_mode |= PMODE_GLOW | FIRE_ADD;
return 1;
}
Element_LIGH::~Element_LIGH() {}